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Posted

Hello All,

 

I've seen a couple rad/rad farmers running around and I'm aware it's not the fastest thing on the planet in comparison to rad/fire or spines/fire. However it seems like it can be very strong and fun to boot. As well as something that can be brought out into other content.

 

Would anyone be able to provide a build primarily for farming with the option of not getting blown to bits in regular content! The set seems to do well in both fire and s/l farms so I wouldn't mind either!

 

Thanks for your help in advance!

Posted

You can cap S/L defenses, which cover a lot of what you'll face in most content.

 

This one utilizes Meltdown/Rune of Protection with around 30 seconds of downtime. You can get this lower by focusing on recharge, but what makes a toon super survivable is not getting hit, and whatever gets through not doing much damage, so thus you have the Meltdown/RoP rotation.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Acc/Dmg(17)
Level 1: Alpha Barrier -- RctArm-EndRdx/Rchg(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(11)
Level 2: Gamma Boost -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(15)
Level 4: Proton Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Fusion -- GssSynFr--Build%(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(17)
Level 14: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(19), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(34)
Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg(36), SprBrtFur-Dmg/EndRdx/Rchg(37)
Level 18: Irradiated Ground -- Obl-%Dam(A), Obl-Dmg(19), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)
Level 20: Beta Decay -- AchHee-ResDeb%(A), CldSns-%Dam(21), ShlBrk-%Dam(21), TchofLadG-%Dam(25)
Level 22: Mystic Flight -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam/Rchg(31), RctArm-ResDam(46)
Level 26: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(45)
Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(29), Prv-Heal/EndRdx(33), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(43)
Level 32: Atom Smasher -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(40), Erd-%Dam(40), Obl-%Dam(42), Arm-Dam%(42)
Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(45)
Level 38: Meltdown -- RctArm-ResDam(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46), RechRdx-I(48)
Level 41: Spirit Ward -- Heal-I(A)
Level 44: Rune of Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam/Rchg(15), RechRdx-I(45)
Level 47: Electrifying Fences -- Ann-ResDeb%(A)
Level 49: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/Rchg(50), Rgn-Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Ageless Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Agility Core Paragon 
------------

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  • Like 1
Posted
17 hours ago, Makobolite said:

You can cap S/L defenses, which cover a lot of what you'll face in most content.

 

This one utilizes Meltdown/Rune of Protection with around 30 seconds of downtime. You can get this lower by focusing on recharge, but what makes a toon super survivable is not getting hit, and whatever gets through not doing much damage, so thus you have the Meltdown/RoP rotation.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Acc/Dmg(17)
Level 1: Alpha Barrier -- RctArm-EndRdx/Rchg(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(11)
Level 2: Gamma Boost -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(15)
Level 4: Proton Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Fusion -- GssSynFr--Build%(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(17)
Level 14: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(19), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(34)
Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg(36), SprBrtFur-Dmg/EndRdx/Rchg(37)
Level 18: Irradiated Ground -- Obl-%Dam(A), Obl-Dmg(19), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)
Level 20: Beta Decay -- AchHee-ResDeb%(A), CldSns-%Dam(21), ShlBrk-%Dam(21), TchofLadG-%Dam(25)
Level 22: Mystic Flight -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam/Rchg(31), RctArm-ResDam(46)
Level 26: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(45)
Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(29), Prv-Heal/EndRdx(33), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(43)
Level 32: Atom Smasher -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(40), Erd-%Dam(40), Obl-%Dam(42), Arm-Dam%(42)
Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(45)
Level 38: Meltdown -- RctArm-ResDam(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46), RechRdx-I(48)
Level 41: Spirit Ward -- Heal-I(A)
Level 44: Rune of Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam/Rchg(15), RechRdx-I(45)
Level 47: Electrifying Fences -- Ann-ResDeb%(A)
Level 49: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/Rchg(50), Rgn-Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Ageless Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Agility Core Paragon 
------------

 


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Awesome, thank you! I'll definitely give this a run!

  • 3 months later
Posted

Can any one suggest any AE arcs that work well with Rad/Rad?
Most things I see are geared towards Spines/Fire, but I love my Rad/Rad...

Does anybody have a favorite Rad/Rad Farming arc?

Posted

Do a search for S/L farms as Rad will be better built for those versus fire. It's what I'm planning for on my Rad/bio. I've only poked around on some as I leveled as a build check, so I don't really have any favorites. Ones with EBs will offer more currency, but you also need to have a build which can deal with them in proper fashion to keep the currency/time factor in your favor. I know there is a popular one with EBs and the standard space map, but I can't recall which one it is. It really shouldn't be hard to find. 

  • Thanks 1

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
36 minutes ago, Without_Pause said:

Do a search for S/L farms as Rad will be better built for those versus fire.

Thank you very much, that was the advice I was looking for, basically how to proceed.

Posted

I would look myself, but I'm working from home, and my wife has the day off, so... 🙂

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

So far, it has been a vicious cycle of "Farmplanting" ( face planting while farming.)
In order to farm successfully I need the IO sets I am farming to buy in the first place! *sigh* 🤪

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