mrfreedom Posted March 2, 2020 Posted March 2, 2020 (edited) Going to try to update this daily for the week talks. Highlight what has been said for quick reference. If I miss something @lightbeard on the forums and I'll add it. Please let me know if I missing something. Overall buff to damage in human form requested Med to Large base damage buff in Nova. If they remove the +damage from Nova Huge buff to Nova's base damage to make it feel rewarding. Perhaps add buffs for the shield powers that can work in the forms Toggle suppression some seem okay with the idea of it still draining end Change seekers from "yet another aoe button" Ideas range from perm pets to changing it like tornado (yes you would have 3 polar light like pets that do DoT. This would help with ST damage a lot) Core element changes. Push PBs to have a better identity. Perhaps even more shapeshifting This needs expanding At least remove some KB from powers. Flare, Rad punch Make MinFX options for Dwarf and Nova. People can then live the fantasy of human only better. Change quantums to mean something. Even add an end game story arc that will stop them from spawning. BUT Rogue Vanguards Agents would then spawn and sometimes have Quantum weapons. Making epic power pools for them so you can specialise in the direction you want to play. Dps, Support, Tanking. Add some useful support options. Some request that the core of the PB to stay the same. Normalize some of the activation times on Human/Nova forms for attacks. To smoothen out chains. Adding Mez protection to human form. Changing Cosmic balance to something that gets something for +team but also useful while solo Adding more powers for Dwarf/Nova OR allowing other powers to be used. This would help with slotting issues. Damage too reliant on procs to be viable Edited March 2, 2020 by mrfreedom 1
nicoliy Posted March 2, 2020 Posted March 2, 2020 Thanks for capturing these, now everyone cross your fingers that we're soon to come to a beta server near you.
mrfreedom Posted March 3, 2020 Author Posted March 3, 2020 Change to cosmic balance that works both in team play/solo play Toggle suppression Seekers change to pets. Ideas ranges from like Call reinforcements to *tornado* like pets, to weaker version of Polar lights pets. Cosmic balance adds buffs Nova/dwarf most agree damage change is a good idea Some fear a power creep may happen. Fix incan strikes animation and base damage to make it better than Radiant strike. If damage gets raised a lot. Could add a crash to light form to compensate so PBers have up cycle of damage and down cycle of damage. (maybe -50% damage???) Far as damage buffing goes. They should be better than tanks damage but lower than scrapper/blaster/stalker Add Kheldians to AE as a custom char 1
chi1701 Posted March 7, 2020 Posted March 7, 2020 On 3/2/2020 at 3:07 PM, mrfreedom said: Going to try to update this daily for the week talks. Highlight what has been said for quick reference. If I miss something @lightbeard on the forums and I'll add it. Please let me know if I missing something. Overall buff to damage in human form requested Med to Large base damage buff in Nova. If they remove the +damage from Nova Huge buff to Nova's base damage to make it feel rewarding. From what I can tell, both human and forms use the same damage scale so you I dont think its possible to separate human and nova damage scale. (If im wrong, could someone explain why) If Peacebringer does get a damage modifer buff from 0.85 how much should a modifer boost should it get? 1.05 should be a good number so give it a better damage scale than Tanks 0.95
... Posted March 7, 2020 Posted March 7, 2020 21 minutes ago, chi1701 said: From what I can tell, both human and forms use the same damage scale so you I dont think its possible to separate human and nova damage scale. (If im wrong, could someone explain why) If Peacebringer does get a damage modifer buff from 0.85 how much should a modifer boost should it get? 1.05 should be a good number so give it a better damage scale than Tanks 0.95 Human and forms use different scales. https://paragonwiki.com/wiki/Damage
chi1701 Posted March 7, 2020 Posted March 7, 2020 15 minutes ago, Vooded said: Human and forms use different scales. https://paragonwiki.com/wiki/Damage How do they seperate the scales? and what is the 45% damage buff if Nova gets scale of 1.2, it shouldnt need it? or the 45% damage buff brings it from 0.80 to equivalent of 1.20
mrfreedom Posted March 7, 2020 Author Posted March 7, 2020 (edited) 1 hour ago, chi1701 said: How do they seperate the scales? and what is the 45% damage buff if Nova gets scale of 1.2, it shouldnt need it? or the 45% damage buff brings it from 0.80 to equivalent of 1.20 to put it bluntly. Damage scales actually mean nothing. All it does is baseline the damage for the AT. So blasters 1.0 melee scale, which menas, if a pber had it, it would do .85 damage of what a blaster can do. ALL it is really saying is, If a blaster can have radiant strike, it will do 110 damage where pbers will do 98 damage (not real math just throwing numbers) There is nothing IN GAME that uses damage scales. From the wikiThe Damage Scale (also referred to as damage scalar) is a form of comparing attacks across archetypes (usually at level 50). There is no actual game mechanic that makes use of the damage scales, but they are used in the assignment of damage values for powers. Damage scales are expressed as multipliers relative to Blaster melee damage, with Blaster melee being expressed as 1.000. For example, if a Blaster uses a melee attack (1.000) and does 50.0 damage, a Brute using the same melee attack (0.750) would do 37.5 (50.0 * 0.750) damage. SO the 1.2 just means base values are X number and you normalize the damage around that 1.2 modifier. The 45% damage buff needs to be on the base damage because those attacks mean nothing. To add a bit here. If human form could use nova attacks, that base number you see in game, would be how much damage they would do. But when they shift into nova it gets bumped to the 1.2 damage scale. Which always boggled me. Nova gets 1.2 damage modifier, but the attacks are nerfed compared to the human forms. SO REALLY it doesn't benefit from the 1.2 baseline. Edited March 7, 2020 by mrfreedom 1
... Posted March 8, 2020 Posted March 8, 2020 (edited) 14 hours ago, mrfreedom said: to put it bluntly. Damage scales actually mean nothing. This is the real truth. For example, combustion on a blaster deals more damage with a lower recharge than on a dominator, even though dominators have a 1.05 melee modifier and blasters have a 1.0 modifier. Edited March 8, 2020 by Vooded
chi1701 Posted March 8, 2020 Posted March 8, 2020 7 hours ago, Vooded said: This is the real truth. For example, combustion on a blaster deals more damage with a lower recharge than on a dominator, even though dominators have a 1.05 melee modifier and blasters have a 1.0 modifier. Il bite, combustion on dominator does 29.2 vs blasters 27.81 initial damage. The dots are 5.84 x 8 for dominator and 5.56 x 10 for blaster. Dominator deals more damage but blasters has been edited outside modifer to make it deal more damage and reduced cooldown.
... Posted March 8, 2020 Posted March 8, 2020 3 hours ago, chi1701 said: Il bite, combustion on dominator does 29.2 vs blasters 27.81 initial damage. The dots are 5.84 x 8 for dominator and 5.56 x 10 for blaster. Dominator deals more damage but blasters has been edited outside modifer to make it deal more damage and reduced cooldown. Oh. Maybe I have an old version of mids. Or maybe mids is wrong. Those aren't the numbers I have.
chi1701 Posted March 8, 2020 Posted March 8, 2020 1 minute ago, Vooded said: Oh. Maybe I have an old version of mids. Or maybe mids is wrong. Those aren't the numbers I have. Im using pines hero builder it seems more up to date.
warlyx Posted March 9, 2020 Posted March 9, 2020 i would be happy changin KB to KD , and a buff dmg across the board (less proc reliant ), maybe adding a solo buff (akin to def?) anything to make PB more viable in teams (everything is viable but some more than others)
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