Kendalls Posted March 13, 2020 Posted March 13, 2020 Hi everyone. My main is a electric/time Controller. I'm naturally squishy. I simply accept this as the nature of my AT. But several months ago, someone suggested that if put a total of 3 slots in Health and 3 slots in Stamina, that would help me be less squishy or survive longer. Fast forward to today . . . Now I'm making plenty of influence and buying these really strong enhancement sets, but I noticed I could use extra slots in several powers get key set bonuses. So my question is . . . should i respec those slots out of Health and Stamina and put them in powers that I think will give me those significant set bonuses? Or am i better off with the health and stamina slots? Thanks.
vibal Posted March 13, 2020 Posted March 13, 2020 I'm working on an Elec/Time right now! Just got up to ~30 last night. I've had 2 false starts with electric control, but reading the proc monsters thread I decided to give it another shot and integrate that into the build. I'm using jolting chain and chain fences as ghetto blasts to shore up some of the anemic damage in electric. The set's fun as hell and visually loud as all get out. Other than the purples I've got the procs loaded. I can't say it screams out of the gate, but it does *seem* more effective. Without seeing your build it's difficult to pinpoint slot priorities. The advice you got is good advise, but not for the reason it was given. 3 slot health/stamina isn't generally used to increase toughness (or at least not directly). It's generally used to maximize +recovery. Nearly all of my toons have Health: Panacea +End/Health proc, Miracle +Recov, & Numina's +Recovery. Stamina gets Performance Shifter +End, Performance Shifter End Mod, and a single level 50 Endurance Mod basic IO (+5 it if you nasty). Doing that generally fixes up my recovery which has a side effect that toggles become more manageable, which does increase survivability in a sideways fashion. Tough, Weave, Maneuvers etc are all much easier to run with recovery over the baseline. Google up some Mids Reborn for character building - it'll save you so much time if you haven't already. Here's the tentative build I'm working toward: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Natural Controller Primary Power Set: Electric Control Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: ------------ Level 1: Tesla Cage (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (3) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (3) Superior Will of the Controller - Endurance/Recharge (5) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (5) Superior Will of the Controller - Recharge/Chance for Psionic Damage (7) Apocalypse - Damage Level 1: Time Crawl (A) Pacing of the Turtle - Accuracy/Slow (39) Tempered Readiness - Accuracy/Slow Level 2: Temporal Mending (A) Preventive Medicine - Chance for +Absorb (15) Preventive Medicine - Heal/RechargeTime/Endurance (37) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Heal Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff/Endurance (46) Dark Watcher's Despair - To Hit Debuff (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (46) Dark Watcher's Despair - Recharge/Endurance Level 6: Jolting Chain (A) Accuracy IO (7) Explosive Strike - Chance for Smashing Damage (31) Gladiator's Javelin - Chance of Damage(Toxic) (34) Apocalypse - Chance of Damage(Negative) (34) Force Feedback - Chance for +Recharge (34) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 8: Chain Fences (A) Accuracy IO (9) Superior Overpowering Presence - RechargeTime/Energy Font (9) Annihilation - Chance for Res Debuff (11) Positron's Blast - Chance of Damage(Energy) (15) Trap of the Hunter - Chance of Damage(Lethal) (27) Gravitational Anchor - Chance for Hold Level 10: Hasten (A) Recharge Reduction IO (11) Recharge Reduction IO Level 12: Conductive Aura (A) Healing IO (13) Performance Shifter - EndMod/Accuracy (13) Efficacy Adaptor - EndMod/Accuracy Level 14: Super Speed (A) Celerity - +Stealth Level 16: Static Field (A) Fortunata Hypnosis - Chance for Placate (17) Fortunata Hypnosis - Sleep/Endurance (17) Fortunata Hypnosis - Accuracy/Recharge (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge (19) Fortunata Hypnosis - Sleep/Recharge Level 18: Distortion Field (A) Basilisk's Gaze - Chance for Recharge Slow (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (25) Basilisk's Gaze - Endurance/Recharge/Hold (27) Basilisk's Gaze - Accuracy/Hold Level 20: Paralyzing Blast (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (21) Basilisk's Gaze - Endurance/Recharge/Hold (21) Basilisk's Gaze - Accuracy/Hold (23) Basilisk's Gaze - Accuracy/Recharge Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Boxing (A) Empty Level 26: Synaptic Overload (A) Coercive Persuasion - Contagious Confusion (43) Coercive Persuasion - Confused/Endurance (43) Coercive Persuasion - Accuracy/Recharge (43) Coercive Persuasion - Accuracy/Confused/Recharge (45) Coercive Persuasion - Confused/Recharge Level 28: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Recharge (29) Red Fortune - Defense/Recharge Level 30: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection Level 32: Gremlins (A) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Endurance/Damage/Recharge (33) Expedient Reinforcement - Damage/Endurance Level 35: Ice Blast (A) Decimation - Chance of Build Up (36) Decimation - Accuracy/Damage/Recharge (36) Decimation - Accuracy/Endurance/Recharge (36) Decimation - Accuracy/Damage (37) Decimation - Damage/Endurance Level 38: Slowed Response (A) Analyze Weakness - Accuracy/Recharge Level 41: Frozen Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Chrono Shift (A) Numina's Convalesence - Heal/Endurance/Recharge (45) Panacea - Heal/Endurance/Recharge (45) Doctored Wounds - Heal/Endurance/Recharge Level 47: Frost Breath (A) Ragnarok - Chance for Knockdown (48) Ragnarok - Damage/Endurance (48) Ragnarok - Accuracy/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Damage/Recharge Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (40) Numina's Convalesence - +Regeneration/+Recovery (42) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod (40) Endurance Modification IO ------------ It's a spendy build but I like having goals to work toward with a character. Pre-Incarnates the toon is well within perma-hasten & farsight range. Chrono Shift is a tick off with 1.1 seconds of downtime. It does leave you with 2 buffs to babysit, but there shouldn't be much issue if you're off by a hair. You're self buffing up to 231% recharge which is nice for controllers since they get some nice heavy hitters. You're also rocking 48% S/L defense so you're comfortably over the softcap. As with any squishy, you'll be susceptible to cascading defense failure. You shouldn't get smoked right out of the gate though. 1
EmperorSteele Posted March 14, 2020 Posted March 14, 2020 Time should NOT be squishy: You have access to Time's Juncture, which debuffs foe's To Hit AND damage (so long as you're in melee), and Farsight, which raises your defense. In tandem, and without enhancements, they reduce your chances of being hit from 50% to about 28%. WITH enhancements, it's about 18%. So yeah, you're not a tank, but you have access to more survivability tools than many other controllers (and this isn't even counting your actual control powers, btw). But you have to actually get and use these powers!
s3ri0us Posted March 14, 2020 Posted March 14, 2020 No .../Time or .../Dark build is squishy :P Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Electric ControlSecondary Power Set: Time ManipulationPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Primal Forces Mastery Hero Profile:Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50)Level 1: Time Crawl -- Acc-I(A)Level 2: Chain Fences -- EnfOpr-Acc/EndRdx(A), TraoftheH-Acc/EndRdx(3), TraoftheH-Dam%(11), SprOvrPrs-Rchg/Energy Font(13), PstBls-Dam%(15), JvlVll-Dam%(43)Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9)Level 6: Jolting Chain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(48)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(48)Level 10: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(11)Level 12: Conductive Aura -- PrfShf-EndMod/Acc(A), EffAdp-EndMod/Acc(13)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(19)Level 18: Paralyzing Blast -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprWiloft-Rchg/Dmg%(23)Level 20: Boxing -- Empty(A)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(34)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31)Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(31), RedFrt-Def/Rchg(31)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(40)Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(33)Level 35: Slowed Response -- AchHee-ResDeb%(A)Level 38: Chrono Shift -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)Level 41: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/Dmg/Rchg(42), Dcm-Build%(43), FrcFdb-Rechg%(48)Level 44: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-ResDam(45), Ags-Psi/Status(45)Level 47: Power Boost -- RechRdx-I(A)Level 49: Tactics -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Assault Core Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Cimeroran Core Superior Ally ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1536;715;1430;HEX;| |78DA65944B4C13511486EFB453A1A5A52D6D7957A480208FD22AAE4D4430514850D| |0955A276580494ADB4C4BA24B17EE0D0BC1A08046113571A9C49D6BA32B5F89EE7C| |045004138CD1C4D4C3FCA74C93DE74F2DDFEF7BCEEB97766F0D231E7E3E3578E08C| |9D39B503299586F2A99D5538984AADB0695712D2E7646093D4DE64ADE28DC9750E3| 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DeepRootz Posted March 14, 2020 Posted March 14, 2020 On 3/13/2020 at 6:34 AM, Kendalls said: Hi everyone. My main is a electric/time Controller. I'm naturally squishy. I simply accept this as the nature of my AT. But several months ago, someone suggested that if put a total of 3 slots in Health and 3 slots in Stamina, that would help me be less squishy or survive longer. Fast forward to today . . . Now I'm making plenty of influence and buying these really strong enhancement sets, but I noticed I could use extra slots in several powers get key set bonuses. So my question is . . . should i respec those slots out of Health and Stamina and put them in powers that I think will give me those significant set bonuses? Or am i better off with the health and stamina slots? Thanks. It sounds like you need to go through and read up on what each of your powers do. Anything /time shouldnt be squishy even with so's. If you are planning on investing in sets definitely take some time to check the builds posted in this thread. Sets arent incredibly strong in their own, but their bonuses add up. If you dont have it, I'd suggest downloading mids reborn here on the homecoming site and you can plan out your build from there.
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