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Savage Melee and crits.


Sovera

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I read an old spreadsheet saying how SM does not mechanically work well with crits. Is this a thing? Aren't DoTs calculated and attributed to the upfront damage of a crit? Does anyone have some numbers?

 

Edit: went for a quick spin over the test server and it is so. T2 did 73 damage plus a few ticks of 13 damage. Crit did 73 damage x2, and then did the regular 13 damage ticks.

Edited by Sovera
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5 hours ago, Sovera said:

I read an old spreadsheet saying how SM does not mechanically work well with crits. Is this a thing? Aren't DoTs calculated and attributed to the upfront damage of a crit? Does anyone have some numbers?

 

Edit: went for a quick spin over the test server and it is so. T2 did 73 damage plus a few ticks of 13 damage. Crit did 73 damage x2, and then did the regular 13 damage ticks.

It is a savage thing.  Some DoTs crit up front and some crit at the end as well.  DoTs in general are terribly inconsistent (as are a lot of design philosophies in the game).  The Homecoming team has been pretty consistently working to make these things more homogeneous functionally though.

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