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Posted

just looking for advice as i am slowly working up one the incarnate path, and thinking of builds and such, or if i took any bad powers, ect  so going to respec soonish

Posted (edited)

https://forums.homecomingservers.com/fotm-powers/

 

For scrappers, Initial Strike and Confront are the ones least likely to be taken although IS is just over 50%. My guess is those who skip it have IOed out the build. I still have it on my stalker and I could see getting rid of it later on depending on how the build plays out. It is nice to have early for attack chain purposes and combo building early on. Confront is well, Confront.

 

Grant Cover and One With the Shield rank the lowest here, but both are over 50%. One With the Shield is over 60%. Grant Cover is the lowest since it doesn't directly help the character and scrappers are known for their soloing.

 

I have some Shield characters but none at 50 so none IOed out or anything, but I can see at best skipping the two mentioned for StJ and going from there with this build. In terms of leveling, just skip Confront.

 

I made two StJ stalkers and one was Shield. The first one used Energy Aura. EA was more fun to level, hence it hit 50. I know Shield will work out but it feels like it needs more investment to get there currently sitting at 37. I simply keep the Shield version around for when I get the urge later on. StJ is legit Top 3 for me so I see no reason for the combo to not work out in the end. StJ with either scrapper or stalker ATO procs is going to be tons of fun.

 

* Obviously pick your travel power and the fighting pool feels like a giving with Maneuvers being a standard fill in. I would go Body for Epic, but that could be played with. I'm not the one to confirm that though.

Edited by Without_Pause
Additional info

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted (edited)

Concerning SD Grant Cover give you something.  

 

It give you a much appreciate def debuff resist. 

 

You can achieve around 70% def debuff with grant Cover and stacked mez clicky.

 

Plus when your are teaming the bar buff is kinda strong.

 

Personnaly i always take that power with my shield scrapper.

 

On the other side OwtS is really situational and got not so good bonus for a T9

Edited by nemeros
Posted

Here is a build I created some time back.  This build was trying to recreate one of my characters from Live, but I have not tried to finish it here yet.  I used to have Fly on Live, so I know this build is not the same as before.  That being said, StJ/SD was a very good build and fun to play.  I also had a MA/SD that was great as well.

 

I only skipped Confront and One with the Shield in this build.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

War Justice: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Initial Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(40)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg(50)
Level 2: Heavy Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(7), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(40)
Level 4: Sweeping Cross -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(5), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(15), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dam%(40)
Level 6: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(48)
Level 8: Rib Cracker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(45)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 14: Super Speed -- WntGif-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(37)
Level 20: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(46)
Level 22: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(43), Prv-Absorb%(43), Prv-Heal(50)
Level 24: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(34)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 30: Boxing -- Empty(A)
Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34)
Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Dam%(37), FrcFdb-Rechg%(46)
Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(46)
Level 41: Weave -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(48)
Level 44: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

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