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Posted (edited)

Since I have so much time on my hands, I've been theorycrafting some builds I really don't need or have time to play (already have over 30 alts, fully IO'd out and incarnated).

 

Anyway, I do not have a Radiation Blast blaster, and I don't have a /Temporal one on the Homecoming shards, so I thought:  here's a combo I don't have yet!

  • I usually shoot for capped S/L/E defense on my blasters (thus, Scorpion Shield)
  • I usually go the hover/fly/afterburner travel route.
  • I usually avoid Hasten, as I often have all the pool powers picked.
  • I usually go Stealth, just for speed-running through TFs and such (stealth + stealth IO in sprint).

Well, I was able to hit 3 out of the above 4.  Instead of stealth, I went Combat Jumping - both for added defense as well as "i hate being immobilized" which happens (and it lasts a while!).

 

Was thinking to proc-mule Irradiate, but the Universal Damage set (all 6) seems to fit the bill.  I like all the bonuses (+dam, +hp, +def, +KB prot) and with the KD proc, it turns Irradiate into a ghetto control power!  Alternately, I was thinking to 2+4 is, with two -Res procs and four Eradicates.  The problem with going that route is the end cost and recharge; it feels like I want to irradiate and damage more often than proc... I'm torn on this one.

 

The rest is fairly straight forward blaster slotting.  I ended up with 28.5% damage (set bonuses only, add 10.5% from assault for 39% total), decent recovery, S/L/E softcap (45%+).  Have great travel power (afterburner is so much fun) and hover-blasting, even when going in for the irradiate/nuke/end of time stuff is nice.

 

Ghetto control if I leave universal in irradiate, plus ST stun with cosmic burst (yeah, it's slow activation, meh); mag 3 hold with Atomic Blast.

 

Mob nuking would be within the 10s of first of aim/bu:

  1. Aim+Chronos (buildup) while flying in (stealth+IO) and positioning myself;
  2. Irradiate (fast cast, KD from proc) ~240 dam
  3. Nuke (slow, but holds) ~ 1065 dam
  4. End of Time ~ 363 dam

 

Realistically, the above would only be for incarnate/post-50 stuff.  I imagine the pre-50 content (teaming) going as follows:

  1. Nuke (Atomic Blast w/o aim or BU, maybe just BU for damage)
  2. Finish off stragglers/boss with ST

or

  1. Aim + BU
  2. Irradiate + End of Time
  3. Finish off stragglers/boss with ST

 

Here's the build I threw together and may build:

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Neutrino Bolt -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(17), Dvs-Acc/Dmg/Rchg(29), Dvs-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Rchg/+Status Protect(31)
Level 1: Time Wall -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(39), EnfOpr-Acc/EndRdx(39), EnfOpr-Immob/Rng(39), EnfOpr-Acc/Immob/Rchg(40), EnfOpr-Acc/Immob(40)
Level 2: Irradiate -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-Dam/KB(7)
Level 4: Hover -- Ksm-ToHit+(A), BlsoftheZ-Travel(7), BlsoftheZ-Travel/EndRdx(9)
Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(50)
Level 8: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(9)
Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(11)
Level 12: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: End of Time -- Erd-Dmg(A), Erd-Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-%Dam(37), SprDfnBrr-Acc/Dmg(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37)
Level 18: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Acc/Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Dmg/Rchg(29)
Level 20: Temporal Healing -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(21)
Level 22: Afterburner -- Flight-I(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(46)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27), LucoftheG-Def(43)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Atomic Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36), LucoftheG-Def(43)
Level 38: Time Lord -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50), UnbGrd-Max HP%(50)
Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(42)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 47: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), Prv-Absorb%(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
------------
------------
Set Bonus Totals:

  • 31.5% DamageBuff(Smashing)
  • 31.5% DamageBuff(Lethal)
  • 31.5% DamageBuff(Fire)
  • 31.5% DamageBuff(Cold)
  • 31.5% DamageBuff(Energy)
  • 31.5% DamageBuff(Negative)
  • 31.5% DamageBuff(Toxic)
  • 31.5% DamageBuff(Psionic)
  • 16.63% Defense(Smashing)
  • 16.63% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 22.25% Defense(Energy)
  • 22.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 17.88% Defense(Melee)
  • 22.56% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 1.8% Max End
  • 10% Enhancement(Range)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 40% Enhancement(Accuracy)
  • 3% Enhancement(Immobilized)
  • 66.25% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 266.6 HP (22.12%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilized) 10%
  • MezResist(Sleep) 10%
  • MezResist(Stunned) 10%
  • MezResist(Terrorized) 10%
  • MezResist(Teleport) 100% (20% chance)
  • 6.5% (0.11 End/sec) Recovery
  • 66% (3.31 HP/sec) Regeneration
  • 1.5% Resistance(Fire)
  • 1.5% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 22.5% SpeedRunning

 

Would love to hear comments/critiques!

 

 

Edited by r0y
hid the build for cleaner reading
Posted (edited)

Your build looks really solid.  You might want to consider experimenting with procs more since rad blast has so many options.  You definitely do enough damage already as a blaster but if you want even more damage the option is there.  You would definitely have to sacrifice some of those sweet bonuses though.  I have a rad/mental proc build and I settled for lower defenses (32.5 s/l/ranged and 39% energy) since defense buffs are so common on teams.  I highly recommend procs in cosmic burst at least to beef up it's low DPS.  I'll post my build and hopefully you can get something useful out of it.  I had to make a lot of weird slotting choices to get set bonuses since a lot of my attacks were too filled with procs.   If you do decide to go the route of procing out your AoEs you should pickup neutron bomb to compensate for no recharge enhancing.  I found my endurance usage to be about the same after switching to mostly procs because I have to fire off less attacks to kill stuff.

 

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: X-Ray Beam -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(5), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- GrvAnc-Immob(A), GrvAnc-Hold%(45), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46)
Level 2: Irradiate -- Arm-Dmg(A), Erd-%Dam(7), TchofLadG-%Dam(9), Obl-%Dam(9), Arm-Dam%(11), AchHee-ResDeb%(11)
Level 4: Mind Probe -- Dmg-I(A), Dmg-I(13), GldStr-%Dam(13), Mk'Bit-Dam%(15), TchofDth-Dam%(15), Hct-Dam%(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Aim -- RechRdx-I(A)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Tactics -- ToHit-I(A), ToHit-I(19)
Level 16: Concentration -- GssSynFr--Build%(A)
Level 18: Cosmic Burst -- Dmg-I(A), Dmg-I(21), TchofLadG-%Dam(21), GldJvl-Dam%(23), ShlBrk-%Dam(23), AchHee-ResDeb%(25)
Level 20: Drain Psyche -- DctWnd-Heal/Rchg(A), Prv-Heal/Rchg(25)
Level 22: Proton Volley -- Apc-Dmg(A), ShlBrk-%Dam(29), TchofLadG-%Dam(31), StnoftheM-Dam%(31), GldJvl-Dam%(31), Apc-Dam%(33)
Level 24: Kick -- ExpStr-Acc/KB(A), ExpStr-Dam%(33), ExpStr-Dmg/KB(46)
Level 26: Neutron Bomb -- Rgn-Dmg(A), JvlVll-Dam%(34), ShlBrk-%Dam(34), PstBls-Dam%(34), TchofLadG-%Dam(36), AchHee-ResDeb%(36)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), Ksm-ToHit+(37)
Level 32: Atomic Blast -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 38: Psychic Shockwave -- Dmg-I(A), Dmg-I(42), Erd-%Dam(42), ScrDrv-Dam%(42), Obl-%Dam(43), FuroftheG-ResDeb%(43)
Level 41: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: World of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(48), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Conf%(50), CrcPrs-Acc/Rchg(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(50)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(29)
Level 50: Musculature Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Radial Embodiment
Level 1: Quick Form
------------

Edited by josh1622
  • Thanks 1

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