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Posted (edited)

This has been 9 months of perfecting and I don't think I can do any better for what the toon was made for so I believe its time to share the final build. The concept was a farmer that would have a wider play being not just good in farms but good in the entire game. You might have seen one of my builds on the Rad/Ice concept post but since then it has grown better. Avrg +4x8 farm time is 4-5 min mark. In perfect world/pulls you could probably get sub fours.

 

What makes Spine/Ice so good is when you spend the money to IO it out you have soft cap def, 2 T9 save buttons, 40% DDR,100% slow resist. What matter most is the synergy in play with the slows for both spine and Ice it allow you to compensate for the lack of taunt and allows you to mow down opponents with endless crits. Yes 1/2 the time your in perma crit.  With Ripper having Critkal strike ATO it proc 2/3 allowing you to combo

 

Ripper(3 sec Crit proc)----->Throw spines (cone crit)-------->Spine burst (aoe Crit)  total 3 sec combo

Perfect rech after spine burst goes off ripper is recharged.

 

While that combo going off you have 2 damage aura crit everywhere. There is more than damage coming from the 2 aura how about we add a little more control.

 

So we talked about the slow synergy with the critical allowing no escape. What if we add another factor? 2 Knockdown proc one for each aura. This was the eurka moment I stumbled upon by accident. The old build was so good I never thought it could get better but one day when I was messing with proc and rotation I thought "I miss the old Fire/Ice tanks that would Ice patch & Burn." So I added the Knowdown IO in each damage aura. It cut my farm time by almost a min. Now besides the slow to help prevent escape they also get knockdown which takes more time for them to escape and with the massive dps coming from your aoe crits It so fast and fun.

 

So what I ended up with was a farm scrapper running very good farm times but could run normal content at a higher range and quality than a spine/fire brute.

Concept achieved.

 

The build below is my final build you could change epic pools to almost any of them if you want. I run dark for shadow maul for the extreme def debuff times and snipe to mule a set but great for stragglers very balance play. I did run leviathan earlier but hibernate accumulated dust and water sprout scared mobs away. Fire would be the best to farm but again I wanted a well rounded character and soul mastery gave me the balance I needed to prevent cascading def failure.

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 2: Spine Burst -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hoarfrost -- Ags-ResDam/EndRdx/Rchg(A), Prv-Heal(13), Ags-ResDam(13), Ags-ResDam/Rchg(23)
Level 14: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Dmg/EndRdx/Rchg(45), Thn-Acc/Dmg/EndRdx(46)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 18: Quills -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(39)
Level 20: Energy Absorption -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc/Rchg(21), LucoftheG-Def/Rchg+(23), PrfShf-EndMod/Rchg(31), LucoftheG-Def(48)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25)
Level 26: Ripper -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Rchg/+50% Crit(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg(40)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
Level 32: Throw Spines -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(33), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34)
Level 35: Icicles -- OvrFrc-Dmg/End/Rech(A), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Acc/Dmg(40), OvrFrc-Dam/KB(46), OvrFrc-Acc/Dmg/End(48)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(39)
Level 41: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Rchg/SlowProc(46)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48)
Level 47: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(37), Prv-Absorb%(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(36)
Level 50: Musculature Core Paragon 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Cryonic Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 41: Experimental Injection 
Level 1: Quick Form 
------------

 

 

 

Edited by Ironscarlet
  • Like 1
  • Thanks 1
  • 2 weeks later
Posted

I am trying this build out now! So far I am lvl 50 and he is a beast. I am getting him kitted out with the sets not all the way done with this. Thanks for posting this! 

 

 

  • 2 weeks later
Posted
On 4/3/2020 at 6:18 PM, Ironscarlet said:

This has been 9 months of perfecting and I don't think I can do any better for what the toon was made for so I believe its time to share the final build. The concept was a farmer that would have a wider play being not just good in farms but good in the entire game. You might have seen one of my builds on the Rad/Ice concept post but since then it has grown better. Avrg +4x8 farm time is 4-5 min mark. In perfect world/pulls you could probably get sub fours.

 

What makes Spine/Ice so good is when you spend the money to IO it out you have soft cap def, 2 T9 save buttons, 40% DDR,100% slow resist. What matter most is the synergy in play with the slows for both spine and Ice it allow you to compensate for the lack of taunt and allows you to mow down opponents with endless crits. Yes 1/2 the time your in perma crit.  With Ripper having Critkal strike ATO it proc 2/3 allowing you to combo

 

Ripper(3 sec Crit proc)----->Throw spines (cone crit)-------->Spine burst (aoe Crit)  total 3 sec combo

Perfect rech after spine burst goes off ripper is recharged.

 

While that combo going off you have 2 damage aura crit everywhere. There is more than damage coming from the 2 aura how about we add a little more control.

 

So we talked about the slow synergy with the critical allowing no escape. What if we add another factor? 2 Knockdown proc one for each aura. This was the eurka moment I stumbled upon by accident. The old build was so good I never thought it could get better but one day when I was messing with proc and rotation I thought "I miss the old Fire/Ice tanks that would Ice patch & Burn." So I added the Knowdown IO in each damage aura. It cut my farm time by almost a min. Now besides the slow to help prevent escape they also get knockdown which takes more time for them to escape and with the massive dps coming from your aoe crits It so fast and fun.

 

So what I ended up with was a farm scrapper running very good farm times but could run normal content at a higher range and quality than a spine/fire brute.

Concept achieved.

 

The build below is my final build you could change epic pools to almost any of them if you want. I run dark for shadow maul for the extreme def debuff times and snipe to mule a set but great for stragglers very balance play. I did run leviathan earlier but hibernate accumulated dust and water sprout scared mobs away. Fire would be the best to farm but again I wanted a well rounded character and soul mastery gave me the balance I needed to prevent cascading def failure.

 

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 2: Spine Burst -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hoarfrost -- Ags-ResDam/EndRdx/Rchg(A), Prv-Heal(13), Ags-ResDam(13), Ags-ResDam/Rchg(23)
Level 14: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Dmg/EndRdx/Rchg(45), Thn-Acc/Dmg/EndRdx(46)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 18: Quills -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(39)
Level 20: Energy Absorption -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc/Rchg(21), LucoftheG-Def/Rchg+(23), PrfShf-EndMod/Rchg(31), LucoftheG-Def(48)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25)
Level 26: Ripper -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Rchg/+50% Crit(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg(40)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
Level 32: Throw Spines -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(33), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34)
Level 35: Icicles -- OvrFrc-Dmg/End/Rech(A), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Acc/Dmg(40), OvrFrc-Dam/KB(46), OvrFrc-Acc/Dmg/End(48)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(39)
Level 41: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Rchg/SlowProc(46)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48)
Level 47: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(37), Prv-Absorb%(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(36)
Level 50: Musculature Core Paragon 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Cryonic Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 41: Experimental Injection 
Level 1: Quick Form 
------------

 

 

 

Wow what an excellent write up about your experience with this power set combo. Honestly this is why I love this damn game. Everyone can make a scrapper but there are infinite ways to make a unique scrapper.

 

Anyways I'm going to take your build and load it up because after making stalkers I have now come to love the melee ATs. But I just didn't like the lack of aoe from stalker primaries.

Posted

Mines not totally dissimilar but I hate getting def cascade failures especially on stuff like itf so I built for more s/l:

 

http://www.cohplanner.com/mids/download.php?uc=1474&c=694&a=1388&f=HEX&dc=78DA6594596F125114C7EFC020D21D5AE84A19E8022D4B8BFA6E6A8BA65A0C86C4571CE1DA924C5B023551DFFC006E55E38BD6D6B4B5757B724DFC04AEDFC3583551E392183CCCF997366102F90DFF73CFFF9C7BE60EC973130D4F8E5C3C2894A671432F9532E96C512F1464D196D4A7F3594197339D9A3C9E486B93E3096D7C2C954A4CD849756F2FCC24A52165ECC4D9BC6194BAAAEA843C23E74A3236999599B1E2EC7C51D4A5E6E78D58BA2065AEC1BC9D927A213F37DDBCFD23278BA5997CA1D1FC7D383F3DB3405157A290CFC60E19FA059949EAA505593CDF41E583F45DAAF4615E659BB8A90A115785E506789DA92E82D7987BAE32D786284D317315E15638D6C65CB62344BECA0AAFDFBBCCACBB0B2E311BEE80B799DDD498957D85D52F4C6D85FC6CF0B36D5A4CAD6383D97F1F5C670EAE81ABCC7B946B47AEFD317AD960BA1E31DB1E820F989E4D660FF5E2402F0EF4D2455A3DFCEAFF584DADE907F893D9F20B4CF33C5C49661F35D208BF4607F7E725BF66CCB11973ECC01C5769BD936336E71BF6EC7A0BBE63FADF831FC08FCC5EF26D552AC9654BEB25AEE5B9C2D42E3303E4EF466D7798F7D7077A28D6CE316B3BFAEA39C6DEDA7766FF3F0A7BE92CD0DA4ECCA4F393C5D4B4CFCCBE2DD060DFF82C38C7F4519FDDE8A17B1FFB462B8529C749BE5EC4BCE86110B359A7980F357DAFF8790DBD640EBF009F83CF98D1A74C8D6A0630D780642D9803B3E06978EAE029A69F7207B8AE7500CF3D8AE73DF21BC43950A8C710AF15A1325DC24A4A18530D6375042E116445E0A6D2DA18761FC3EE47B07B17C546111BC5C98C833D6AF5ADA64FA5AA4FADBEABE5E19AE8688D12AF51F6D728076A94A91A25A556FF0784622A8E167ABB59296FD551146F8312E5DEBFEE6816E528DD04693F7E9CE893BCF72FBBF3429CF76D77DE2D3EDDBD8BA0C66BFE7A0898C2EBD69DFBFF08EFEE92

  • 2 months later

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