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Posted

Feel free to comment and add more builds.

None of these are finished builds, just brainstorming.

Most are standard alpha format with Rune/Hybrid/Rune.

 

I have lots of comments on the set, but it pretty much boils down to: "Don't get all your pets and teammates dead. You need them to bounce buffs off."

 

EAfn Water Defender - Alpha 1 - [i26].mxd EAfn Fire Defender - Fourcade 1 - [i26].mxd EAfn Fire Defender - Alpha 1 - [i26].mxd EAfn Ice Defender - Alpha 1 - [i26].mxd EAfn DP Defender - Alpha 1 - [i26].mxd

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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted

The best advice for people playing on a team with electric affinity support.

 

"GET IN THE DAMN SPHERE!" Yes even you the blaster that thinks range = safety. Spoiler alert it's not.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
1 hour ago, Nemu said:

The best advice for people playing on a team with electric affinity support.

 

"GET IN THE DAMN SPHERE!" Yes even you the blaster that thinks range = safety. Spoiler alert it's not.

QFT, some blasters even get so far away they don't get the chain effect. Darwin will sort out those blasters.

 

I like to think of 3 different distances: melee distance, squishies might not like that AV foot stomp, step back a bit; second - kinetic distance - the sweet spot, all the buffs, few of the PBAoE dmg and well within attack distance; the third is long ranged, as in don't you like Faraday Cage/Dispersion Bubble/Fulcrum Shift?

 

Kinetic (Faraday/Dispersion) Distance for the win!

Posted

Not sure how you made the links above so I will do it this way.  Here is one of Flea's builds I am using as a guide

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Elec-Elec-Mace ver2: Level 50 Science Defender
Primary Power Set: zn_Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Shock -- EffAdp-EndMod/Acc(A), EffAdp-EndMod/Acc/Rchg(3), EffAdp-EndMod/Rchg(3)
Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9)
Level 2: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(13)
Level 4: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19)
Level 6: Galvanic Sentinel -- EffAdp-EndMod/Acc(A), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(21)
Level 8: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(21), LucoftheG-Def/Rchg+(23)
Level 10: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 12: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(31)
Level 14: Energizing Circuit -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/End/Rech(42), PreOptmz-EndMod/Rech(48)
Level 16: Super Speed -- Clr-Stlth(A)
Level 18: Empowering Circuit -- HO:Cyto(A)
Level 20: Zapp -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(31), GldJvl-Dam%(33), StnoftheM-Acc/Dmg(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(48)
Level 26: Insulating Circuit -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx(43)
Level 28: Kick -- FrcFdb-Rechg%(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 32: Amp Up -- RechRdx-I(A), RechRdx-I(50)
Level 35: Voltaic Sentinel -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(36), SprVglAss-Dmg/EndRdx/Rchg(36), SprVglAss-Acc/Dmg/EndRdx(36), SprVglAss-Acc/Dmg/EndRdx/Rchg(37), SprVglAss-Rchg/+Absorb(37)
Level 38: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), Bmbdmt-+FireDmg(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Defibrillate -- FrtHyp-Sleep/EndRdx(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Preemptive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

 

 

Helped make Honest Game Trailers channel content

Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

Posted

So what would you suggest for Hybrid?  I tend to jump in after the tank to drop cage and stay there so I thought about melee, but I am also leaning toward Support Core

Helped make Honest Game Trailers channel content

Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

  • 1 month later

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