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anyone have a Battle Axe/SD scrapper build


HeadBasher2

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This could be a start. Obviously, with the Alpha slotting of your choice.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Beheader -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(48), SprScrStr-Dmg/Rchg(50), SprScrStr-Acc/Dmg/Rchg(50), SprScrStr-Dmg/EndRdx/Rchg(50)
Level 1: Deflection -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(13)
Level 2: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40)
Level 4: Gash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)
Level 6: Battle Agility -- RedFrt-EndRdx(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(13)
Level 8: Swoop -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Prv-Absorb%(17), Prv-Heal/Rchg(19), Prv-Heal(19)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Whirling Axe -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(23), ScrDrv-Dmg/EndRdx(23), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25)
Level 26: Cleave -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(39)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(34)
Level 32: Pendulum -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: One with the Shield -- UnbGrd-Max HP%(A)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Pnc-Heal/+End(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/Rchg(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 50: Agility Core Paragon 
------------

Being chased by a wasp is the most complete sport practice!

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  • 1 year later
On 4/16/2020 at 9:20 AM, Nightmarer said:

This could be a start. Obviously, with the Alpha slotting of your choice.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Beheader -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(48), SprScrStr-Dmg/Rchg(50), SprScrStr-Acc/Dmg/Rchg(50), SprScrStr-Dmg/EndRdx/Rchg(50)
Level 1: Deflection -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(13)
Level 2: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40)
Level 4: Gash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)
Level 6: Battle Agility -- RedFrt-EndRdx(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(13)
Level 8: Swoop -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Prv-Absorb%(17), Prv-Heal/Rchg(19), Prv-Heal(19)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Whirling Axe -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(23), ScrDrv-Dmg/EndRdx(23), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25)
Level 26: Cleave -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(39)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(34)
Level 32: Pendulum -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: One with the Shield -- UnbGrd-Max HP%(A)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Pnc-Heal/+End(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/Rchg(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 50: Agility Core Paragon 
------------

I know you posted this is 2020, but I was wondering if this setup will work for tanks as well and if it caps resists and defenses?

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On 7/27/2021 at 12:33 AM, Thunderknuckles said:

I know you posted this is 2020, but I was wondering if this setup will work for tanks as well and if it caps resists and defenses?

now im not the author but i feel safe to say no it will not scrapper builds and tanker builds are vastly different scrapper only has a 75% resist cap tanks get 90% resist cap along with brutes

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Here, this is my run at a axe/shield scrapper.  Doesn't use the Fighting Pool which I'm not fond of.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Iron Troubadour: Level 50 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Beheader -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Deflection -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-EndRdx/Rchg(9), Rct-Def/EndRdx(11), Rct-Def(50)
Level 2: Gash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(15)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23)
Level 8: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27)
Level 10: Active Defense -- RechRdx-I(A), Empty(29)
Level 12: True Grit -- Pnc-Heal(A), Pnc-Heal/Rchg(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 14: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(34)
Level 18: Whirling Axe -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 22: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40)
Level 24: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42)
Level 26: Cleave -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Rchg(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Dmg/EndRdx(43), ScrDrv-Acc/Dmg(43), ScrDrv-Dam%(45)
Level 28: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- RctRtc-Pcptn(A)
Level 32: Pendulum -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46)
Level 35: Shield Charge -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dmg/End/Rech(50)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- EndMod-I(A)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Assault Core Embodiment
------------

 

 

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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On 7/26/2021 at 5:33 PM, Thunderknuckles said:

I know you posted this is 2020, but I was wondering if this setup will work for tanks as well and if it caps resists and defenses?

a couple things tamers cap at 90% but they also start with a higher total in the powers for resistance don't remember what it is the scrapper type builds should get you close on a tanker but it is never goign to be 100% good luck

FlashBack to old days: Pinnacle

Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50

Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50

Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA

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