Figuremeout Posted April 19, 2020 Share Posted April 19, 2020 (edited) I am building in mids and... I'm at a loss. How does this power affect my defenses based on the number of teammates next to me? On a side note: How does Grant Cover work? Do I get any of the bonuses at all? (From the set) Can I give lowbies LoTG with grant cover? Edited April 19, 2020 by Figuremeout Link to comment Share on other sites More sharing options...
Caulderone Posted April 19, 2020 Share Posted April 19, 2020 (edited) You get 5% (unenhanceable) Defense to Melee/Ranged/AoE for having the power. You get 3% (enhanceable) Defense to Melee/Ranged/AoE for each Ally within 8' of you, up to 3 times. Generally, it is best to plan on just having the 5% defense. Having teammates within 8 of you is unreliable in most cases. Edit: Great 1 slot wonder. Slot a LotG, Kismet, or either of the +Resist IOs. Edited April 19, 2020 by Caulderone Link to comment Share on other sites More sharing options...
Figuremeout Posted April 19, 2020 Author Share Posted April 19, 2020 Thank you! Link to comment Share on other sites More sharing options...
Psyonico Posted April 20, 2020 Share Posted April 20, 2020 Grant cover only affects allies, no you cannot give them set bonuses by slotting then into Grant cover What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Caulderone Posted April 20, 2020 Share Posted April 20, 2020 (edited) 5 hours ago, Figuremeout said: On a side note: How does Grant Cover work? 17 minutes ago, Psyonico said: Grant cover only affects allies, no you cannot give them set bonuses by slotting then into Grant cover Doh! I am a big idiot for this. I had Phalanx Fighting and Grant Cover all mixed up in my head for some reason. Phalanx Fighting is what I described. Grant Cover gives you Defense Debuff Resistance and -Recharge Resistance, and gives the defense bonuses to others only. The bonuses for IOs slotted in Grant Cover apply to you only. Those do not pass along to the allies. GC is a great one slot wonder, too. Edited April 20, 2020 by Caulderone 1 Link to comment Share on other sites More sharing options...
Frostweaver Posted April 20, 2020 Share Posted April 20, 2020 Grant cover may not affect you, but it's still a decent mule for reactive defenses/LOTG/Kismet/Shield wall procs. As is phalanx fighting. Since you have much more important slotting priorities for deflection. But it's nice not to have to dip too heavily into useless pool powers to get 5 LOTG's going... and it's even nicer to be able to slot, say, a full set of reactive defenses or even red fortunes without cutting into your recharge. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shelbie: Level 50 Magic TankerPrimary Power Set: Shield DefenseSecondary Power Set: Savage MeleePower Pool: LeapingPower Pool: FightingPower Pool: Leadership Hero Profile:Level 1: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(3), Rct-Def/Rchg(3), Rct-EndRdx/Rchg(5), Rct-Def/EndRdx(5), Rct-Def(7)Level 1: Savage Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg(11)Level 2: Deflection -- RedFrt-Def(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), Ags-Psi/Status(15), Ags-ResDam(15), Ags-ResDam/EndRdx(17)Level 4: Shred -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/Rchg(25), SprMghoft-Acc/Dmg(25)Level 6: Active Defense -- EndRdx-I(A)Level 8: Against All Odds -- Taunt-I(A)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Ksm-ToHit+(29)Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)Level 14: True Grit -- Pnc-Heal/+End(A), Prv-Absorb%(29), Prv-Heal(31), Pnc-Heal(31), ResDam-I(31), ResDam-I(33)Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34)Level 18: Super Jump -- BlsoftheZ-Travel/EndRdx(A)Level 20: Kick -- Empty(A)Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(37)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 28: Rending Flurry -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39), FuroftheG-ResDeb%(40)Level 30: Blood Thirst -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(40), AdjTrg-EndRdx/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit(42)Level 32: One with the Shield -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(43), GldArm-3defTpProc(43)Level 35: Hemorrhage -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Acc/Dmg(46)Level 38: Savage Leap -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Dmg/Rchg(48), Obl-Dmg(48)Level 41: Assault -- EndRdx-I(A)Level 44: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Acc/Dmg(50), ScrDrv-Dmg/Rchg(50), ScrDrv-Dmg/EndRdx(50)Level 47: Tactics -- GssSynFr--Build%(A)Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(19), PrfShf-EndMod(19), PwrTrns-EndMod(21)Level 1: Blood FrenzyLevel 50: Cardiac Core Paragon------------ Link to comment Share on other sites More sharing options...
Figuremeout Posted April 20, 2020 Author Share Posted April 20, 2020 7 hours ago, Frostweaver said: Grant cover may not affect you, but it's still a decent mule for reactive defenses/LOTG/Kismet/Shield wall procs. As is phalanx fighting. Since you have much more important slotting priorities for deflection. But it's nice not to have to dip too heavily into useless pool powers to get 5 LOTG's going... and it's even nicer to be able to slot, say, a full set of reactive defenses or even red fortunes without cutting into your recharge. Reveal hidden contents Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!Shelbie: Level 50 Magic TankerPrimary Power Set: Shield DefenseSecondary Power Set: Savage MeleePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipHero Profile:Level 1: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(3), Rct-Def/Rchg(3), Rct-EndRdx/Rchg(5), Rct-Def/EndRdx(5), Rct-Def(7)Level 1: Savage Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg(11)Level 2: Deflection -- RedFrt-Def(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), Ags-Psi/Status(15), Ags-ResDam(15), Ags-ResDam/EndRdx(17)Level 4: Shred -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/Rchg(25), SprMghoft-Acc/Dmg(25)Level 6: Active Defense -- EndRdx-I(A)Level 8: Against All Odds -- Taunt-I(A)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Ksm-ToHit+(29)Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)Level 14: True Grit -- Pnc-Heal/+End(A), Prv-Absorb%(29), Prv-Heal(31), Pnc-Heal(31), ResDam-I(31), ResDam-I(33)Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34)Level 18: Super Jump -- BlsoftheZ-Travel/EndRdx(A)Level 20: Kick -- Empty(A)Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(37)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 28: Rending Flurry -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39), FuroftheG-ResDeb%(40)Level 30: Blood Thirst -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(40), AdjTrg-EndRdx/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit(42)Level 32: One with the Shield -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(43), GldArm-3defTpProc(43)Level 35: Hemorrhage -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Acc/Dmg(46)Level 38: Savage Leap -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Dmg/Rchg(48), Obl-Dmg(48)Level 41: Assault -- EndRdx-I(A)Level 44: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Acc/Dmg(50), ScrDrv-Dmg/Rchg(50), ScrDrv-Dmg/EndRdx(50)Level 47: Tactics -- GssSynFr--Build%(A)Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(19), PrfShf-EndMod(19), PwrTrns-EndMod(21)Level 1: Blood FrenzyLevel 50: Cardiac Core Paragon------------ I have this, as my build since you both were so helpful: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation TankerPrimary Power Set: Shield DefenseSecondary Power Set: Battle AxePower Pool: SpeedPower Pool: FlightPower Pool: FightingPower Pool: Sorcery Hero Profile:Level 1: Deflection (A) Reactive Defenses - Defense/Endurance/RechargeTime (7) Reactive Defenses - Scaling Resist Damage (9) Reactive Defenses - Defense/RechargeTime (9) Reactive Defenses - Endurance/RechargeTime (11) Reactive Defenses - Defense/Endurance (11) Reactive Defenses - Defense Level 1: Beheader (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (34) Superior Might of the Tanker - Accuracy/Damage (36) Superior Might of the Tanker - Damage/Recharge (36) Superior Might of the Tanker - Accuracy/Damage/Recharge (36) Superior Might of the Tanker - Damage/Endurance/Recharge Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance (5) Luck of the Gambler - Defense/Recharge (5) Luck of the Gambler - Defense/Endurance/Recharge (7) Shield Wall - +Res (Teleportation), +5% Res (All) Level 4: True Grit (A) Gladiator's Armor - TP Protection +3% Def (All) (13) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance (17) Reactive Armor - Endurance Level 6: Active Defense (A) Endurance Reduction IOLevel 8: Against All Odds (A) Endurance Reduction IOLevel 10: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 12: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Shield Wall - Defense/Endurance (19) Shield Wall - Defense/Recharge (33) Shield Wall - Defense (33) Shield Wall - Endurance/Recharge (34) Shield Wall - Defense/Endurance/Recharge Level 16: Boxing (A) EmptyLevel 18: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 20: Whirling Axe (A) Armageddon - Damage (21) Armageddon - Damage/Recharge (21) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 22: Tough (A) Reactive Armor - Resistance (23) Reactive Armor - Endurance (23) Reactive Armor - Resistance/Endurance/Recharge (29) Reactive Armor - Resistance/Recharge (29) Reactive Armor - Resistance/Endurance (31) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Serendipity - Defense (25) Serendipity - Defense/Endurance (25) Serendipity - Defense/Recharge (27) Serendipity - Defense/Endurance/Recharge (27) Serendipity - Endurance (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Shield Charge (A) Fury of the Gladiator - Accuracy/Endurance/Recharge (37) Fury of the Gladiator - Accuracy/Damage (37) Fury of the Gladiator - Damage/Endurance/Recharge (37) Fury of the Gladiator - Damage/Recharge (39) Fury of the Gladiator - Accuracy/Damage/End/Rech Level 28: Swoop (A) Perfect Zinger - Taunt/Recharge (39) Perfect Zinger - Accuracy/Recharge (43) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge (46) Pulverizing Fisticuffs - Accuracy/Damage/Recharge (50) Pulverizing Fisticuffs - Accuracy/Damage Level 30: Spirit Ward (A) EmptyLevel 32: Cross Punch (A) Fury of the Gladiator - Accuracy/Damage (42) Fury of the Gladiator - Chance for Res Debuff (42) Fury of the Gladiator - Accuracy/Damage/End/Rech (43) Fury of the Gladiator - Damage/Recharge (43) Fury of the Gladiator - Damage/Endurance/Recharge Level 35: Cleave (A) EmptyLevel 38: Pendulum (A) Perfect Zinger - Accuracy/Recharge (39) Perfect Zinger - Taunt/Recharge (40) Avalanche - Damage/Endurance (40) Avalanche - Accuracy/Damage (40) Avalanche - Accuracy/Damage/Endurance Level 41: Arcane Bolt (A) EmptyLevel 44: Rune of Protection (A) Reactive Armor - Resistance (45) Reactive Armor - Resistance/Recharge (45) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Endurance/Recharge (46) Reactive Armor - Resistance/Endurance/Recharge Level 47: Taunt (A) Mocking Beratement - Recharge (48) Mocking Beratement - Taunt (48) Mocking Beratement - Taunt/Recharge (48) Mocking Beratement - Taunt/Range (50) Mocking Beratement - Accuracy/Recharge (50) Mocking Beratement - Taunt/Recharge/Range Level 49: Kick (A) EmptyLevel 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Energy Manipulator - EndMod/Recharge (46) Energy Manipulator - EndMod ------------ Link to comment Share on other sites More sharing options...
Thezanman Posted April 29, 2020 Share Posted April 29, 2020 It’s not entirely accurate to say Grant Cover doesn’t affect you. It doesn’t give you defense, but it does give you defense debuff resistance and recharge debuff resistance, both of which are very useful. Link to comment Share on other sites More sharing options...
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