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Earth/Kin advice on build please!


Antarticaa

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Is an earth/kin controller even feasable?  I havent seen anything posted along these lines and wondered if the combination is just too soft.  Obviously I know nothing about the powers necessary for either power and put this build in hopes that someone can show me how to improve it, or if I should simply drop the whole idea.  

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Moon over Carolina: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
------------
Level 1:    Fossilize    
 (A) Unbreakable Constraint - Hold
 (3) Unbreakable Constraint - Hold/Recharge
 (9) Unbreakable Constraint - Accuracy/Hold/Recharge
 (11) Unbreakable Constraint - Accuracy/Recharge
 (11) Unbreakable Constraint - Endurance/Hold
 (39) Unbreakable Constraint - Chance for Smashing Damage


Level 1:    Transfusion    
 (A) Preventive Medicine - Heal
 (3) Preventive Medicine - Endurance/RechargeTime
 (5) Preventive Medicine - Heal/RechargeTime
 (45) Preventive Medicine - Heal/Endurance
 (50) Preventive Medicine - Heal/RechargeTime/Endurance


Level 2:    Stone Cages    
 (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
 (5) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
 (7) Superior Will of the Controller - Endurance/Recharge
 (7) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
 (9) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
 (39) Superior Will of the Controller - Recharge/Chance for Psionic Damage


Level 4:    Siphon Power    
 (A) Accuracy IO


Level 6:    Quicksand    
 (A) Pacing of the Turtle - Accuracy/Slow
 (40) Pacing of the Turtle - Range/Slow
 (46) Pacing of the Turtle - Damage/Slow
 (46) Pacing of the Turtle - Endurance/Recharge/Slow
 (50) Pacing of the Turtle - Accuracy/Endurance


Level 8:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 10:    Siphon Speed    
 (A) Recharge Reduction IO
 (13) Recharge Reduction IO
 (13) Recharge Reduction IO


Level 12:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 14:    Stalagmites    
 (A) Absolute Amazement - Stun
 (17) Absolute Amazement - Stun/Recharge
 (17) Absolute Amazement - Accuracy/Stun/Recharge
 (19) Absolute Amazement - Accuracy/Recharge
 (21) Absolute Amazement - Endurance/Stun


Level 16:    Boxing    
 (A) Kinetic Combat - Knockdown Bonus
 (21) Kinetic Combat - Accuracy/Damage
 (23) Kinetic Combat - Damage/Endurance
 (23) Kinetic Combat - Damage/Recharge


Level 18:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (19) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Aegis - Resistance/Endurance
 (34) Aegis - Resistance/Recharge
 (34) Aegis - Resistance/Endurance/Recharge
 (40) Aegis - Psionic/Status Resistance


Level 20:    Earthquake    
 (A) Achilles' Heel - Chance for Res Debuff
 (36) Dark Watcher's Despair - To Hit Debuff
 (37) Dark Watcher's Despair - To Hit Debuff/Recharge
 (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (37) Dark Watcher's Despair - Recharge/Endurance


Level 22:    Speed Boost    
 (A) Recharge Reduction IO


Level 24:    Stealth    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Kismet - Accuracy +6%


Level 26:    Volcanic Gasses    
 (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
 (27) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
 (27) Superior Overpowering Presence - Endurance/RechargeTime
 (31) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
 (40) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
 (43) Superior Overpowering Presence - RechargeTime/Energy Font


Level 28:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Luck of the Gambler - Defense/Recharge
 (29) Luck of the Gambler - Defense/Endurance/Recharge


Level 30:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance
 (50) Luck of the Gambler - Defense/Recharge


Level 32:    Animate Stone    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (33) Expedient Reinforcement - Accuracy/Damage/Recharge
 (33) Expedient Reinforcement - Endurance/Damage/Recharge
 (33) Expedient Reinforcement - Damage/Endurance
 (43) Expedient Reinforcement - Accuracy/Damage


Level 35:    Transference    
 (A) Performance Shifter - Chance for +End
 (36) Performance Shifter - EndMod
 (36) Performance Shifter - EndMod/Recharge


Level 38:    Fulcrum Shift    
 (A) Recharge Reduction IO
 (39) Accuracy IO


Level 41:    Ice Blast    
 (A) Apocalypse - Damage
 (42) Apocalypse - Damage/Recharge
 (42) Apocalypse - Accuracy/Damage/Recharge
 (42) Apocalypse - Accuracy/Recharge
 (43) Apocalypse - Damage/Endurance


Level 44:    Hibernate    
 (A) Preventive Medicine - Heal/RechargeTime
 (45) Preventive Medicine - Endurance/RechargeTime
 (45) Preventive Medicine - Heal/Endurance


Level 47:    Frozen Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance
 (48) Luck of the Gambler - Defense/Recharge


Level 49:    Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery
 (31) Panacea - +Hit Points/Endurance
 (31) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (25) Performance Shifter - EndMod
 (25) Performance Shifter - EndMod/Recharge


------------

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Quicksand is typically a one slot wonder sort of power.  Unless you really need the set bonuses this would be a place to grab slots if you're feeling short somewhere else in the build.  While Fly/Hover can certainly work note that some of Earth's powers need you to be on or very near the ground to work.  Stalagmites for example. For the vast majority of PvE content the Celerity stealth IO plus the stealth power should be quite ample to let you position for FS (not 100% certain they stack though).  Especially since Stalagmites should be up for basically close to every spawn.  So either you're solo and they are already mezzed or your teammates should be taking any alphas while you get your FS off.  I'd also consider Stone Mastery ... Seismic Smash is a very powerful attack that can also hit the foe with a mag 4 hold and backed by a Kin's +damage is probably hideously damaging and Rock Armor is S/L defense to go with your other defenses (just like Ice Armor).  Also not sure the PS +end works as you hope in Transference ... pseudopets involved and all that I believe.

 

Unfortunately I  can't actually open the build to look at it since my phone is currently all I have for internet (or post any build)

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1: I slot the single-target Hold with procs, for damage. You can get 300+ damage out of a single power... but with Fulcrum Shift running, you can get a lot more than that and have a real attack.

2: As already said, Quicksand needs only 1 slot, and also I don't think that it's very useful to slot up Hover for Defense.

3: I slot Volcanic Gases with several damage procs. If you're teaming-only this may not apply to you, but if you solo, do this and you get some AoE damage.

4: If you're going to go with the Ice epic, then try to get Frost Breath (it's a very good power with several damage procs in it... with damage procs and Fulcrum Shift, yipes... 600 or so damage, EVERY SPAWN). Blasters wish they had it so good. I would seriously consider slotting Stalagmites with damage procs, because starting a fight with Stalagmites (procced for about 200 damage), Stone Cages (so they don't stagger around), Fulcrum Shift (to power Frost Breath), then Frost Breath for 600 is just sick AoE damage for a Controller. Ice Blast is a weak attack, not any better than your single-target Immobilize, you're better off with getting that earlier. But you're really better off with swapping it with Frost Breath (you have to take Hibernoob first).

5: Your other good option for an epic is Stone Mastery. But while Seismic Smash is badass (put damage procs in it, and let Fulcrum Shift boost the damage), don't forget Fissure: it can do a lot of damage with procs and Fulcrum Shift, and you put Force Feedback in it, and get the control powers up faster for the next spawn, as well as cycling Fissure itself faster.

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17 hours ago, Coyote said:

1: I slot the single-target Hold with procs, for damage. You can get 300+ damage out of a single power... but with Fulcrum Shift running, you can get a lot more than that and have a real attack.

2: As already said, Quicksand needs only 1 slot, and also I don't think that it's very useful to slot up Hover for Defense.

3: I slot Volcanic Gases with several damage procs. If you're teaming-only this may not apply to you, but if you solo, do this and you get some AoE damage.

4: If you're going to go with the Ice epic, then try to get Frost Breath (it's a very good power with several damage procs in it... with damage procs and Fulcrum Shift, yipes... 600 or so damage, EVERY SPAWN). Blasters wish they had it so good. I would seriously consider slotting Stalagmites with damage procs, because starting a fight with Stalagmites (procced for about 200 damage), Stone Cages (so they don't stagger around), Fulcrum Shift (to power Frost Breath), then Frost Breath for 600 is just sick AoE damage for a Controller. Ice Blast is a weak attack, not any better than your single-target Immobilize, you're better off with getting that earlier. But you're really better off with swapping it with Frost Breath (you have to take Hibernoob first).

5: Your other good option for an epic is Stone Mastery. But while Seismic Smash is badass (put damage procs in it, and let Fulcrum Shift boost the damage), don't forget Fissure: it can do a lot of damage with procs and Fulcrum Shift, and you put Force Feedback in it, and get the control powers up faster for the next spawn, as well as cycling Fissure itself faster.

I second going Stone Mastery, not only is it thematic, but the tools it grants you are great. 

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