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Dark/Dark/Dark build help


Smites

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Hi,

so I've recently started a Dark/Dark corruptor and I'm planning on getting thr Dark ancillary pool for him later on.

The only Problem that I'm having is that I just can't seem to come up with a good build on mids to work towards. T_T

 

Do I even need softcapped defenses and ressistances for a character like this? I have mostly experience with melee characters so that's what I tried to go for.

Most if not all */Dark builds I've seen also have Howling Twilight, which I intend to skip because I get nothing out of it if I don't play in teams and I want him to be as visble as possible in solo play.  (I play mostly solo)

 

Does anyone, by any chance have a Dark/Dark/Dark build lying around that they are willing to share?

It wouldn't matter if it's cost efficient or not, I just need something to work towards because all apparently that I come up myself with are crappy builds that barely manage to softcap s/l. ;_;

 

Any help would be very much appreciated. 😧

 

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2 hours ago, Smites said:

so I've recently started a Dark/Dark corruptor and I'm planning on getting thr Dark ancillary pool for him later on.

Easily one of my favorite pairings in the game.  Soul Mastery can also be a good alternative and opens up Soul Storm.  I'm not offering a hard sell here, but instead just pointing out another conceptually good choice.

2 hours ago, Smites said:

Do I even need softcapped defenses and ressistances for a character like this?

Not necessarily.  You should try to gain as much ranged defense as you can muster, but you don't need to softcap everything.  Dark/Dark has a lot of to-hit debuffing and can bring a lot of CC.  You should be able to neuter most regular enemies (minions, LTs, Bosses) with your tool kit.  Any additional defense you have personally is gravy and helps protect you against any enemies that aren't controlled, debuffed to hell, or aggro from afar.  

I'd suggest considering a +Stealth IO somewhere to go along with Shadow Fall.  That should let you use Blackstar in relative safety.  Other things to consider are proactive uses of Fearsome Stare (slotted for to-hit debuff vs fear duration) + Darkest night as an opener combo.  Petrifying Gaze + Soul Storm (if taken) are two holds that could either lock down two LTs or lower or a single boss.  Dark Pit + Howling Twilight OR Oppressive Gloom (if Dark Mastery) stacks Stun.  Fluffy (Dark Servant) is also there to help floor to-hit bonuses.  

Consider Intuition Radial as one possible path for an Incarnate Alpha.  Its one of my favorites for builds like this vs trying to use Agility for a tiny percentage of +defense. 
 

2 hours ago, Smites said:

Most if not all */Dark builds I've seen also have Howling Twilight, which I intend to skip because I get nothing out of it if I don't play in teams and I want him to be as visble as possible in solo play.  (I play mostly solo)

People take Howling Twilight for solo play too.  The power does a lot more than just ally rez and can be just as effective as a preemptive use power as a reactive one.  

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So this is the build I came up with, I've also switched to soul mastery but I guess it still needs a bunch of editing.

There are just so many powers that I'd like to take (Night Fall would be one of them) but I always find myself running out of choices. 😕

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Gloom -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Pnc-Heal/+End(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
Level 4: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(15), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(19)
Level 6: Darkest Night -- HO:Cyto(A)
Level 8: Tenebrous Tentacles -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(17), SprScrBls-Acc/Dmg/Rchg(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), Rct-ResDam%(42)
Level 14: Hover -- LucoftheG-Def/EndRdx(A), BlsoftheZ-ResKB(40)
Level 16: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25)
Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-Acc/Rchg(21), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(29), CldSns-%Dam(29)
Level 22: Fly -- BlsoftheZ-ResKB(A)
Level 24: Tough -- GldArm-3defTpProc(A), Ags-Psi/Status(37), Ags-ResDam(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(46)
Level 26: Life Drain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(27)
Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(31), BslGaz-Acc/Rchg(34), BslGaz-Acc/EndRdx/Rchg/Hold(36)
Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 32: Blackstar -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(40)
Level 38: Dark Servant -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(39), UnbCns-Dam%(40)
Level 41: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 44: Soul Storm -- NrnSht-Dam%(A), NrnSht-Acc/Hold/Rchg(45), NrnSht-Acc/Rchg(45), NrnSht-EndRdx/Hold(45), NrnSht-Acc/EndRdx(46), NrnSht-Hold/Rng(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), ShlWal-ResDam/Re TP(48)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31)
------------

 

 

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I whipped this up fairly quick as I am not currently playing this combo (conceptually a character like this exists as a Controller).  What's done above is also fine, but I felt like building one myself. 😉 

This gets you 195% global recharge, 37% ranged defense, and includes Nightfall since you requested it.  It skips the Fighting Pool entirely because it is optional, not mandatory, and Dark Embrace is a fine substitute for Tough in either mastery.  DE just comes a bit later than you may like.  Power Boost was included because why not.  

There is a lot of -tohit available and you can still Hover like a boss.  I didn't use boosters in Tactics, but if you did that plus Kismet would get you 22% tohit.  You could get full damage on fast snipe Moonbeam.  

Howling Twilight is included because even if you solo the -500% regen debuff it has will be nice to have against Elite Bosses or AVs.  You could drop it, but I cannot personally bring myself to do that. 😁
 

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|-------------------------------------------------------------------|
Edited by oldskool
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Thanks a whole lot, you're awesome!

 

Always thought i'd had to have the fighting pool, that it would be mandatory for every build regardless of the class you play, just like the Fitness Pool was in every build back then, but I'll totally gonna go for this build and give it a try without the fighting pool. ^_^

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Nah, It's just that I've played mostly melee characters by now and on the few ones that used ranged attacks I kinda just happened to have the spaces left for the fighting pool because there wasn't enough that i desperatly wanted and couldn't get if I take it.

 

But I also just realized that my dominator with whom I took the fighting pool still has less res and def values than this corruptor without it, and he's still doing fine.

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