Rebel230 Posted May 20, 2019 Posted May 20, 2019 I want a high damage build, CC, good for solo and good for a group. I thought I could go Illusion on a dom but was mistaken. Any advice would be appreciated on how to go. Thank you
Without_Pause Posted May 20, 2019 Posted May 20, 2019 /rad will be safer and /storm will be much more on the edge managing the chaos as needed. I think Ill/storm would be better for a dedicated group of players versus random pick up teams. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
mothermoy Posted May 21, 2019 Posted May 21, 2019 Honestly high damage you want ill\kin. With all the inherrent recharge and damage buffs you would be a monster. I would think ill\kin would be the easiest set to get phantom army perma.
Phlarekat Posted May 21, 2019 Posted May 21, 2019 Let me throw my hat in the ring. Illusion/Time. You get somewhat early maturity at 18 when you take Phantom Army. PA is what turns this build from 'meh' to solo-capable. Skip Flash until late 20s, early 30s unless you just like missing and long recharge times. Good damage, even an early rotation going if you take Sorcery pool (Blind > SW > Arcane Bolt > SW). /Time gives you stacked holds (Time Stop), a slow patch that can hold proc (Distortion Field), a decent slow as your first power, and some team skills in Temporal Mending (heal), Temporal Selection (ST buff), Farsight and Chronoshift. The latter two of which are just as popular as Speed Boost and Fulcrum Shift from /Kin. Skip Time's Juncture, as being in melee range isn't as appealing as it is on other /Time classes like MM. My 'panic button', such as it is: drop PA, then Distortion Field, apply ST holds to two mobs (Blind + Time Stop). And then pick at stragglers with damage rotation, buff/heal your teammates, or just keep everything on lockdown with ST holds, depending on what's needed. Current Roster: Sleight of Hand (Illusion/Time Controller) | Phlarekat (Fire/Time Corruptor) | Abs0lute Zer0 (Street Justice/Ice Stalker) | Vinyl Scratch (Time/Sonic Defender) | Fibonacci Sequins (Illusion/Radiation Controller) | Memory Lapse (Psionic Melee/Bio Stalker) | Crimson Noble (Water/Kin Corruptor) | The Pointy End (Spines/Fire Brute)
flair Posted May 29, 2019 Posted May 29, 2019 My main back in the day was Ill/Storm and it was SOOO much fun to play. I've got an Ill/Rad now - not nearly as much fun. As someone pointed out - you have to embrace the chaos if you go Ill/Storm. Instead of locking everything down, you're trying to bunch stuff up with snow storm and hurricane so that your lightning storms, freezing rain, and phantasms can do the damage for you. I soloed at least a couple of AVs and I didn't really have fully kitted enhancements (it took me awhile, but I whittled them down). I'll grant you that Ill/Rad is probably better equipped for AVs/GMs - but playing one now - the fun isn't there like Ill/Storm.
Nic Mercy Posted May 29, 2019 Posted May 29, 2019 Ill/Rad is all around great. I'd also say Ill/Traps is very interesting as it gives you Trip Mine which does a ton of damage and is easily able to be set up under Superior Invisibility or while your PA has aggro. Add a Knockback to Knockdown enhancement to Trip Mine to keep them all in the "minefield" as the fun begins :) Kyriani-Nic-Jem
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