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Posted

So I leveled my Dominator all the way up, mostly SO's and some LotGs, but now I have no idea what to do with it, are there any build guru's who might have a build for this?  I am guessing S/L is a must since the only way that aura works is if I am sitting on the mobs shoulders.

 

Problems I am having: 

 

-Super low damage

-Aura gets me insta-ganked in groups

-End.. I cant keep it

 

I won't even pretend I know how to build it, it just confuses me, so any help would be great.

 

..and though it is really late now since I got her to 50, did I pick powers badly?

 

Thanks in advance!

Posted

Sure! 

 

Between Trick Shot, Jolting Chain and your two Melee AoEs you should clear mobs pretty fast.

 

With Exploding Shuriken and Masterful Shot you should be able to chunk bosses pretty hard.

 

The build is S/L softcap, but I would still cast the confuse before going in solo, in groups you should be fine, especially with all the healing.

 

Perma hasten as well, but not perma Envenomed Blades or Hoarfrost - Good uptime though.

 

Dominator - Electric Control - Martial Assault.mxd

Posted

I have an Ele/Martial Dom that I just leveled up. My idea was to mass shut down and max aoe damage. She is fantastic. She does more damage then my equally IO'd out Sentinel. I dont have my mids updated so I can't post a build but here are some pictures of her powers and enhancements.

20200430_195644.jpg

20200430_195649.jpg

Posted

I tossed together a build that doesn't hit its desired performance without Incarnates, but has nearly perma-Hasten (likely perma-Hasten with Force Feedback) and soft-cap typed defenses:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Electric Control

Secondary Power Set: Martial Assault

Power Pool: Fighting

Power Pool: Speed

Power Pool: Concealment

Power Pool: Leaping

Ancillary Pool: Ice Mastery

 

Villain Profile:

Level 1: Tesla Cage

  • (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50

  • (3) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50

  • (3) Superior Entomb - Accuracy/Hold: Level 50

  • (5) Superior Entomb - Hold/Recharge: Level 50

  • (5) Superior Entomb - Endurance/Recharge: Level 50

  • (7) Superior Entomb - Accuracy/Hold/Endurance: Level 50

Level 1: Shuriken Throw
  • (A) Empty

Level 2: Chain Fences
  • (A) Superior Dominating Grasp - RechargeTime/Fiery Orb: Level 50

  • (7) Superior Dominating Grasp - Endurance/RechargeTime: Level 50

  • (9) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance: Level 50

  • (9) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime: Level 50

  • (11) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized: Level 50

  • (11) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime: Level 50

Level 4: Thunder Kick
  • (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50

  • (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (15) Superior Blistering Cold - Accuracy/Damage: Level 50

  • (15) Superior Blistering Cold - Damage/Endurance: Level 50

  • (17) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50

  • (17) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50

Level 6: Kick
  • (A) Empty

Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50

  • (19) Recharge Reduction IO: Level 50

Level 10: Spinning Kick
  • (A) Armageddon - Chance for Fire Damage: Level 50

  • (19) Armageddon - Damage/Endurance: Level 50

  • (21) Armageddon - Damage: Level 50

  • (21) Armageddon - Damage/Recharge: Level 50

  • (23) Armageddon - Accuracy/Damage/Recharge: Level 50

  • (23) Force Feedback - Chance for +Recharge: Level 50

Level 12: Static Field
  • (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50

  • (25) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50

  • (25) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50

  • (27) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50

  • (27) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50

  • (29) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50

Level 14: Stealth
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (29) Red Fortune - Defense: Level 50

  • (31) Red Fortune - Defense/Endurance: Level 50

Level 16: Envenomed Blades
  • (A) Recharge Reduction IO: Level 50

  • (31) Recharge Reduction IO: Level 50

Level 18: Tough
  • (A) Aegis - Resistance: Level 50

  • (31) Aegis - Resistance/Endurance/Recharge: Level 50

  • (33) Aegis - Resistance/Endurance: Level 50

Level 20: Dragon's Tail
  • (A) Eradication - Chance for Energy Damage: Level 30

  • (33) Eradication - Damage: Level 30

  • (34) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30

  • (34) Cleaving Blow - Accuracy/Damage: Level 50

  • (34) Cleaving Blow - Damage/Endurance: Level 50

  • (36) Cleaving Blow - Damage/Recharge: Level 50

Level 22: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 24: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (33) Reactive Defenses - Defense/Endurance: Level 50

  • (36) Reactive Defenses - Scaling Resist Damage: Level 50

  • (36) Reactive Defenses - Defense: Level 50

Level 26: Synaptic Overload
  • (A) Coercive Persuasion  - Confused/Endurance: Level 50

  • (37) Coercive Persuasion  - Contagious Confusion: Level 50

  • (37) Coercive Persuasion  - Confused: Level 50

  • (37) Coercive Persuasion  - Confused/Recharge: Level 50

  • (39) Coercive Persuasion  - Accuracy/Confused/Recharge: Level 50

  • (39) Coercive Persuasion  - Accuracy/Recharge: Level 50

Level 28: Caltrops
  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50

  • (39) Superior Frozen Blast - Damage/Endurance: Level 50

  • (40) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50

  • (40) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50

  • (40) Superior Frozen Blast - Accuracy/Damage: Level 50

  • (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50

Level 30: Super Speed
  • (A) Run Speed IO: Level 50

Level 32: Grant Invisibility
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 35: Masterful Throw
  • (A) Apocalypse - Chance of Damage(Negative): Level 50

  • (42) Apocalypse - Damage/Endurance: Level 50

  • (42) Apocalypse - Damage: Level 50

  • (43) Apocalypse - Damage/Recharge: Level 50

  • (43) Apocalypse - Accuracy/Damage/Recharge: Level 50

Level 38: Explosive Shuriken
  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50

  • (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (45) Superior Winter's Bite - Accuracy/Damage: Level 50

  • (45) Superior Winter's Bite - Damage/RechargeTime: Level 50

  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50

  • (46) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50

Level 41: Sleet
  • (A) Ragnarok - Damage: Level 50

  • (46) Ragnarok - Damage/Recharge: Level 50

  • (46) Ragnarok - Accuracy/Damage/Recharge: Level 50

  • (48) Ragnarok - Accuracy/Recharge: Level 50

  • (48) Ragnarok - Damage/Endurance: Level 50

Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (48) Red Fortune - Defense/Endurance: Level 50

  • (50) Red Fortune - Defense: Level 50

  • (50) Steadfast Protection - Resistance/+Def 3%: Level 30

  • (50) Gladiator's Armor - TP Protection +3% Def (All): Level 50

Level 47: Hibernate
  • (A) Recharge Reduction IO: Level 50

Level 49: Invisibility
  • (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50

Level 2: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50

  • (13) Miracle - +Recovery: Level 40

Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50

Level 50: Agility Core Paragon 

------------

 

That being said, I don't think this is a particularly strong combo. Electric Control is very control-heavy, so pairing it with Martial doesn't necessary work all that well.

 

Posted

This is more in regards to Martial Assault itself.

 

So I am taking away from this that the T1 in Martial is garbage and I should just not use it period?

 

Also, any tips on how to make Spinning Kick actually hit something?  Because most of the time I think I am in range of something, I activate it and I don't hit anything.

Posted (edited)
22 hours ago, Tacheyon said:

So I am taking away from this that the T1 in Martial is garbage and I should just not use it period?

Most dominator T1 attacks have a poor DPA, slow to animate for the amount of damage they inflict.  I frequently skip slotting them in favor of other powers.  They aren't entirely worthless though:

 

1. Early on and leveling up they provide decent enough damage

2. They can be mules for set bonuses

3. They can be slotted with damage procs.

4. They can actually be used, it is just sub-optimal.

 

And in the interest of full disclosure, my /martial dom not only has his T1 attack slotted but I also use it as a regular attack.  I think the throwing star/kick-fighting actually helps tell his story and I am a concept > power kind of guy.  I don't slot it on most of my doms though.

Edited by Dauntless
Posted

What Dauntless said, with a few additions:

some sets have plenty of ranged attacks like Dark Assault, while Earth and Savage are both limited in ranged attacks... if you wish to play more at range you may be forced to use a weaker attack like the T1. They're usually not that far behind in DPA. Also, especially while leveling, it may be more useful to use more attacks even if they're weaker since it builds up Domination faster. Once you get to perma-Dom, that's less of an issue since you don't have to build the bar too often, but when you're on/off with Domination, getting the bar up faster can be worth a slight loss in DPS.

  • 2 weeks later
Posted

This is how I'd probably roll mine, should try it first on test server though but I guess it'd be close to something like this

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Martial Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Tesla Cage -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprDmnGrs-EndRdx/Rchg(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprDmnGrs-Rchg/Fiery Orb(31)
Level 1: Shuriken Throw -- Empty(A)
Level 2: Thunder Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 4: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 6: Jolting Chain -- ExpStr-Dam%(A), GldJvl-Dam%(27), PwrTrns-+Heal(29), EntChs-Heal%(29)
Level 8: Conductive Aura -- Prv-Absorb%(A)
Level 10: Spinning Kick -- Arm-Dmg/EndRdx(A), Arm-Dmg(11), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(13)
Level 12: Chain Fences -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-EndRdx/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(45), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(45), SprAscoft-Rchg/+Dmg%(46)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Envenomed Blades -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17), RechRdx-I(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Dragon's Tail -- Erd-%Dam(A), Obl-%Dam(21), Obl-Acc/Rchg(21), FuroftheG-ResDeb%(23), ExpStr-Dam%(23), Arm-Dam%(25)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37), UnbGrd-Max HP%(37), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 26: Paralyzing Blast -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(43)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46)
Level 30: Caltrops -- PstBls-Dam%(A), JvlVll-Dam%(31), Bmbdmt-+FireDmg(31), ImpSwf-Dam%(34), Rgn-Knock%(34)
Level 32: Gremlins -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(50)
Level 35: Masterful Throw -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37), Apc-Dam%(50)
Level 38: Explosive Shuriken -- Apc-Dmg/EndRdx(A), Apc-Dmg(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Musculature Core Paragon 
------------

Being chased by a wasp is the most complete sport practice!

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