Lockpick Posted May 12, 2020 Posted May 12, 2020 (edited) I was planning on building a Fire / Rad Sentinel, but decided to look at a Fire / Atomic Blaster to see the difference. I must have pulled a build off the forums because this build was already in my Mids folder and it doesn't look like a build I would normally make (it looked much better). Thank you to whoever made the build! I made a few adjustments and this build seems extremely good. I must have moved stuff around for hours trying to figure out optimal slotting. I really wanted to figure out a way to get Rune of Protection, but those options seemed worse. I tried proccing Electron Shackles, but lost S/L resistance and range soft-cap without Alpha Incarnate. No Incarnates: With Agility Core Alpha: If Blessing of Tielekku (2.81% Defense to All) can be re-applied after the first time I could move the Alpha to something else. Anyway, the defense and resistance looks extremely good to me. I have never played Fire or Atomic before, so before I head off into the unknown I thought I would solicit some opinions. I'm looking for a build review and if I am missing something. Is my recharge okay? Is Endurance going to be okay? What is a good attack chain? Mids recommendation is: Fire Blast --> Electron Shackles --> Fire Blast --> Electron Shackles --> Fire Blast. Should I replace Fire Blast with Flares? Is Rain of Fire skippable? From reading the forums it doesn't seem like this power get a lot of love. Thank you for taking a look. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Atomic Flame: Level 50 Mutation BlasterPrimary Power Set: Fire BlastSecondary Power Set: Atomic ManipulationPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(33)Level 1: Electron Shackles -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(29), TraoftheH-Acc/EndRdx(33), TraoftheH-Immob/Acc(37), TraoftheH-Acc/Immob/Rchg(40), TraoftheH-Dam%(43)Level 2: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)Level 4: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15)Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17)Level 8: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(21)Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(31)Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(46)Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43)Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), Rct-Def(23), Rct-Def/EndRdx(25)Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)Level 20: Beta Decay -- HO:Enzym(A)Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(43)Level 24: Metabolic Acceleration -- PrfShf-End%(A), PrfShf-EndMod(31)Level 26: Boxing -- Empty(A)Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(33), Rct-Def(34)Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(37)Level 38: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(39), ExcCnt-Dmg/ActRdx(39), ExcCnt-Dmg/Rng(39), ExcCnt-Dmg/Rchg(40), ExcCnt-Stun%(40)Level 41: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42)Level 44: Radioactive Cloud -- Lck-Acc/Hold(A), Lck-Acc/Rchg(45), Lck-Rchg/Hold(45), Lck-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(46)Level 47: Positronic Fist -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Flight-I(A)Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(42), Pnc-Heal/+End(42)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Agility Core ParagonLevel 1: Quick FormLevel 50: Pyronic Core Final JudgementLevel 50: Degenerative Core Flawless InterfaceLevel 50: Banished Pantheon Core Superior AllyLevel 50: Clarion Total Core InvocationLevel 50: Assault Core EmbodimentLevel 4: Ninja Run------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1621;740;1480;HEX;| |78DA6594EB4E135110C7CFB65BA0A5056A8152B9B5A5DC8AD456508C1A092045852| |6043E1BB2D2B55D2D6D534AA21F7D03C50BCA554D4CF0FA125EDF419FC0043031DE| 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plainguy Posted May 21, 2020 Posted May 21, 2020 I am assuming the resistance numbers are from having Rune of Protection in the build at the time of the screenshot. Regardless though the build looks good.. Range cap and Smash and Lethal Cap. I get its from incarnates but if you leveled down your defenses would still be good for that level. EG remember doing a lower level TF with my AR Device and noticed my Range defenses were near 30, which were more than acceptable for that TF at that level. Beta Decay is putting your Melee and AOE at cap as well ( or very close to cap ) so anything coming in at you from range is good. I think you are all covered. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Nemu Posted May 21, 2020 Posted May 21, 2020 You have pvp mode toggled on, there is no way you can cap your resists and soft cap defenses even with rune running. S/L and Ranged defense is good enough, the 6th slot on the winter sets can be put to use elsewhere. Here is a modified version with more recharge and better level progression for exemping. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Atomic Flame: Level 50 Mutation BlasterPrimary Power Set: Fire BlastSecondary Power Set: Atomic ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(11)Level 1: Electron Shackles -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(3), EnfOpr-Acc/Immob/Rchg(13), EnfOpr-Acc/Immob(13)Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Knock%(9)Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11), WntGif-ResSlow(17)Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(15), BlsoftheZ-ResKB(42)Level 8: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(21)Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(31)Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(46)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(43)Level 16: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(48), SprDfnBrr-Rchg/+Status Protect(50)Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(50)Level 20: Boxing -- Empty(A)Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(25)Level 24: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(46)Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(40), HO:Nucle(50)Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(40), ShlWal-ResDam/Re TP(43)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34), Rct-ResDam%(37)Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)Level 38: Positronic Fist -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)Level 41: Beta Decay -- HO:Enzym(A)Level 44: Radioactive Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 47: Tactics -- HO:Cyto(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Flight-I(A)Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(42), Pnc-Heal/+End(42)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Agility Core ParagonLevel 1: Quick FormLevel 50: Pyronic Core Final JudgementLevel 50: Degenerative Core Flawless InterfaceLevel 50: Banished Pantheon Core Superior AllyLevel 50: Clarion Total Core InvocationLevel 50: Assault Core EmbodimentLevel 4: Ninja Run------------ Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Lockpick Posted May 25, 2020 Author Posted May 25, 2020 On 5/20/2020 at 10:05 PM, Nemu said: You have pvp mode toggled on, there is no way you can cap your resists and soft cap defenses even with rune running. S/L and Ranged defense is good enough, the 6th slot on the winter sets can be put to use elsewhere. Thank you! I was wondering why the resists were so high and I couldn't figure it out.
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