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Earth/Nature Controller?


Bobaidan

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It's a solid combo.  One of my first 50's after playing Homecoming.  It's a great control/debuff/sustain healing set.  It's made for more longer fights (AV, GM) with how long it takes to get some of its key powers out.  Not that you don't bring anything to short fights.  You will always have a power to disrupt trash mobs to help your team out (one mob you use EQ to shake things up, the next use Stalagmites and Stone cages to keep things tight in stunned).  Meanwhile you are laying down Lifegiving Spores to top off the team each fight and Spore Cloud to debuff.

 

This is combo shines bright in a team environment more so the solo just to let you know.  I would take everything except Stone Prison, Salt Crystals and Rebirth.  Also stone mastery for your epic PP as not only it fits the theme but has good powers in fissure, Seismic Smash (which is a great damage plus a hold mag 4 power), Stone Armour and Earth's Embrace.

 

Here is a rough power list for a example.  Have fun!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Technology Controller
Primary Power Set: Earth Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- Empty(A)
Level 1: Corrosive Enzymes -- Empty(A)
Level 2: Stone Cages -- Empty(A)
Level 4: Regrowth -- Empty(A)
Level 6: Quicksand -- Empty(A)
Level 8: Wild Growth -- Empty(A)
Level 10: Spore Cloud -- Empty(A)
Level 12: Stalagmites -- Empty(A)
Level 14: Hasten -- Empty(A)
Level 16: Lifegiving Spores -- Empty(A)
Level 18: Earthquake -- Empty(A)
Level 20: Wild Bastion -- Empty(A)
Level 22: Maneuvers -- Empty(A)
Level 24: Assault -- Empty(A)
Level 26: Volcanic Gasses -- Empty(A)
Level 28: Tactics -- Empty(A)
Level 30: Vengeance -- Empty(A)
Level 32: Animate Stone -- Empty(A)
Level 35: Entangling Aura -- Empty(A)
Level 38: Overgrowth -- Empty(A)
Level 41: Fissure -- Empty(A)
Level 44: Seismic Smash -- Empty(A)
Level 47: Rock Armor -- Empty(A)
Level 49: Earth's Embrace -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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  • 2 weeks later

I think Earth/Nature is great CC/support combo. Earth also has Earthquake, which can be slotted with Force Feedback, which lowers recharge. If you can work in another FF power or two like Wall of Force and Project Will, it will go a long way to lower the recharge on Haste and Overgrowth. @Coyote's Earth/Cold build is probably a good starting point. Without /Cold's Infrigidate for single target, I expect you'd keep Stone Prison in.

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12 minutes ago, warlockiii said:

Without /Cold's Infrigidate for single target, I expect you'd keep Stone Prison in.

 

Actually, secondaries other than /Cold get more out of Force of Will, because they don't have Infrigidate to run a constant Achilles Heel debuff on an AV. So they actually have a use for Weaken Resolve slotted with damage procs and Achilles. As you say, they will probably take the single-target Immobilize (Stone Prison, in this case) to make up for losing Project Will, and swap Project Will to Weaken Resolve. And it should work well with Nature because Nature likes to play at cone range from the spawn anyhow to heal everyone, so you're already at the right range for Wall of Force.

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