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Need some help with my poison/fire build

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I was looking for some help with my poison/fire build. I have tried out the build on a few fire farms and s/l farms set at 4/8 on 6 person team. My guy did well after the brutes took most of the alpha shots after going in first. Theme for my character is the boomer from l4d2 trying to come as close to the boomer without breaking copright laws. It's hard to do I know. I have some questions about my build and just want to see what needs to be fixed replaced or redone.

1. Should I drop two powers and pick up aid other/aid self

2. Should I drop -resdebuffs in fireball and poison trap

3. Should I keep fireball and rain of rain with there current io sets

4. Should I put a 5th slot in vg with achilles heel

5.  Should I keep poison trap as it is right now or reslot it

6. Should I add more slots to weaken and envenom

7. Should I keep health the way it is or add something to it

8. Which incarnates should I take to make this guy a real good team player, but still be good at solo pve on weaker missions

I really never have touched poison up until now and I was looking to get some feedback on this, because I really like poison/fire combo its fun. I was thinking of making a poison/beam or poison/rad if things turn out good my build is listed below


Hero Plan by Mids' Reborn : Hero Designer

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Level 50 Science Defender
Primary Power Set: Poison
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Envenom -- Acc-I(A), AchHee-ResDeb%(50)
Level 1: Flares -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg/EndRdx/Rchg(5), SprDfnBst-Rchg/Heal%(37)
Level 2: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(37)
Level 4: Weaken -- Acc-I(A)
Level 6: Fire Ball -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Dmg/Rchg(13), Ann-ResDeb%(40)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 12: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21)
Level 14: Rain of Fire -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Dmg/EndRdx/Rchg(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(40)
Level 16: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(48), LucoftheG-Def(50)
Level 18: Super Jump -- BlsoftheZ-ResKB(A)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Aim -- RechRdx-I(A), RechRdx-I(48)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31)
Level 28: Weave -- Rct-Def(A), Rct-Def/Rchg(31), Rct-EndRdx/Rchg(31), Rct-Def/EndRdx(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)
Level 30: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(34), Lck-Rchg/Hold(34), Lck-%Hold(34), Arm-Dam%(36), FuroftheG-ResDeb%(50)
Level 32: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(36), DarWtcDsp-Rchg/EndRdx(36), DarWtcDsp-ToHitDeb/EndRdx(37)
Level 35: Char -- Acc-I(A)
Level 38: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Rchg/KDProc(43)
Level 41: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(43)
Level 44: Greater Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 47: Neurotoxic Breath -- Acc-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
Edited by Washuchan

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My understanding is that you either want 4 pts of kb protection or 10 - the vast majority of the game content only needs the +4.  You have 21 points of kb protection.  You hit ED limits in Fireball by switching the damage purple to the kd proc, but it depends on how much you can get out of that vs the ED limit break: 124 damage vs 119 (before choice of Alpha.)  A team will benefit more by going with Maneuvers over your personal Stealth plus the stealth won't actually hide you because you will be in melee range for Venomous even with Super Speed turned on.  If you want to be stealthed in-between groups then you could also put the Celerity stealth proc in Super Speed as you have so much kb protection everywhere.  You could drop Super Jump for just the default Alkaloid slot which can still be handy here and there - could put the absorb proc in that.


Just some ideas.

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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There is an amazing poison guide in the defender forums.  I think you should take a look at it it will tell you all you need to know.  If I get time I will link it for you

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