Troyusrex Posted May 24, 2020 Posted May 24, 2020 (edited) I recently posted my Pyropocolypse guide, detailing my fire/fire/fire blaster playstyle that is insanely fun and effective. After posting my most recent build @Krazie Ivanhad some suggestions to even further ratchet up my "damage above all" approach. As I'm constantly tinkering with this build to make it better, I'm always looking for new ideas and avenues. I immediately went out and started altering one of my builds (you know each toon can have three separate builds, right?) to try out this new idea. So, I figured I'd document this journey. I see this as having at least two major phases. Phase one is where I stay close to the existing build and see what can be gained by exchanging some of the enhancements that both are offering set bonuses that don't improve damage or recharge AND that are affected by Enhancement Diversification (ED) and so are less effective. Phase two is where I choose new powers with an eye towards all of them enhancing, through themselves or their set bonuses, only damage or recharge. (note: I'm including anything that debuffs defense or resistance as +damage since it helps my damage output). I tend to be an extremely iterative guy, so instead of trying to make the perfect build straight off I tend to change a bit, try it out to see what really is different, change some more, rinse repeat. I find all too often what looks good on paper (or in Mid's) has drawbacks in real life (or CoH). Plus, this way I understand better how the new changes work. Here's the build I'm trying out today. I'll report back. I'm always tinkering and have almost infinite inf, so any thoughts on interesting changes would be welcome. Spoiler Spoiler | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1580;721;1442;HEX;| |78DA6593594F135114C7EFB453962EB2168A6C6D114BA7D04510E31614594C80A48| |2FA66C8084D6DAC9D49294A2531F11398F8A089C1E5C5B8249068DCBE851A4D7C53| |13137D02FD02643C33FF43DBA413E8EF9EFFB9679933F7CEAD4DB8B7A66F8F09C97| |326ABAEAC2C8ED36F219577CCA9E9CC92A0C7932CE6355D5BD2B2457D25554B4A07| |EF599C5773E9D472742A934F212EB0E75958D5752D5F806B4ECD65F4D5AC5AC8683| |9E14A6A5A363A95CDA4AF143C589BCB4C2EEDB6ACD994AA93E1B48C053D955A6E9E| |D4334B14A15E335399E98B3EEA224EFFA7C4DE6338C4A05D88842C6C9B3218B5599| |413CC18381407AF57C6DE9184E89645CD39F86AE641F70258771E8C5D004F5394C4| |B15218759D0A3302D6713FEE28B86F081CA7283BC7DAFFB06F18791B479887C1E62| |3CC51F006453938D67155585A6B08BED601B02DCC8C803E059CA0EDB51C5BCB757D| |6F9063FF5BE63BB0EB03F33D5824D4736CFD49E4EB11C8D17394ED63A0FF38CFF90| |43849512E6B5886703D24AD45162E6AC4C39A6757B2F6DD24AB013544C353C44E91| |D5C4759BECF8AE7D36A6041E104C077383B68764B14E68E17C2D77914FA2BA5ED6B| |C063DC24E4A3B3A91DA0FE18DFA7C380DD3E659E7EA1D1F3189839F985F999FC1D0| |17E66F742153DE4ECEDBE9C51B06768595B78D7CDDDC4537FBCE92D5CBB57A1FA00| |F8527AC6C808363CCC7CC47E0334290F3057FA1FE2DB2FA395F3FE709ADA3C7F016| |6A865F335F81CA26F882B60FF0D71968C72CD6C88A70BE08E71BDAB159BED877D88| |91FCC9F4CAE17A4F78D22568A46A0C5982FEDB8C966AD386B5D72E966D29FF99502| |F2DE85338C19A5E43594AA9DF12A2551A50C57292355CA6C9592944B775E489652D| |F58BAC9C6B693BC52A5F76F59B149DB9888FF2226EC0FD8AD33BA5315F5AF32EA3E| |4E6DE01E934FF10C1DEB044F23D85A5E7FABD047BDE5F51353E73E9F07CBFA25A7F| |576D65AAD585FAE58272BD6FF01AF960631| |-------------------------------------------------------------------| Edited May 24, 2020 by Troyusrex
Troyusrex Posted May 24, 2020 Author Posted May 24, 2020 So, I finished running 4 farm runs to PL my new rad/regen Brute (because, why not?). Overall, it was a positive experience. Not game changing, but positive. Time: My runs were a good 10% to 20% faster, and faster is exactly what I'm aiming for. Unfortunately, I don't time my runs, so I have little hard data on the exact benefit. I tend to time my runs in units I call "lore pets". Basically, it's how many times can I summon my lore pets in a run. This is a horrible metric for many reasons, but it's what I've got and it gives a rough estimate of speed. Normally, on my most usual run I can summon my Lore pets twice, with the second having about 2/3rds time used during the run (meaning it had about 1/3rd time left after the run), so I call it 1 2/3rds. In comparison, with my fire/spines brute is was about 2 1/3rd. With my Kheldian (my second favorite farmer) it's about 2 2/3rds. With this run it was about 1 1/2 (or even a bit less), so very noticeably better. Survivability: I was a bit worried about this at first as I faceplanted 5 times during the first 2 runs. Now, I don't see faceplanting as an issue other than that it slows the farm down. Even with those face plants, I was making excellent time. It's not unheard of for me to faceplant 5 times in two runs, (remember, this is life on the edge. If I wanted safety I'd farm with the Kheldian or Brute) but it's not typical either. I didn't faceplant a single time on the last two runs though, so I think I just needed to adapt to the build changes. Other items of note: I made a LOT more use of Fire Breath. Because it has the -res I made a point of using it. I seemed to use Barrier a lot more than usual. As I noted in my guide, generally I'd rarely use it, but I used it fair amount here. I put the Build up Proc in Blaze and then favored it, but never noticed it go off. Maybe it doesn't show in the "Damage Bonus" in "Combat Attributes"? Also, I could have just missed it, I was kind of busy killing bad guys. The -res in Inferno seemed to be helpful as bosses were easier to take down, especially after first being hit with the BOOM of inferno. Next up: I'll probably do a few more runs with this build, but then focus on respecing powers to maximize recharge and damage set bonuses. For instance, I need to see if I can squeeze in 3 more LotG. The key to this build is bringing up those big 5 powers (from my guide) as often as possible.
Troyusrex Posted May 24, 2020 Author Posted May 24, 2020 On run #6 did the entire run before the Lore pets recharged once. Almost certainly my best run ever! Pretty good proof these procs have made a positive difference.
icesphere Posted May 26, 2020 Posted May 26, 2020 I wish I could see the export of just the powers and moves on mobile, but all it's showing me is the import link. Either way i have the links saved and I'm very curious to see the amount of slots and used IOs for bonfire.
Troyusrex Posted May 27, 2020 Author Posted May 27, 2020 19 hours ago, icesphere said: I wish I could see the export of just the powers and moves on mobile, but all it's showing me is the import link. Either way i have the links saved and I'm very curious to see the amount of slots and used IOs for bonfire. @icesphereBonfire has only the one slot and it has a sudden acceleration: Knockback to Knockdown slotted. Come to think of it, however, a few recharges in there would make it be up more often.
plainguy Posted June 10, 2020 Posted June 10, 2020 I am guessing you are completely relying on Barrier for the defense an resistance buff. But that does degrade over time. No clue what mission your doing I am assuming comic con fire. Between the Lore pet, comic con cop and you that can be a lot of aggro. Even on my Max resist and defense cap brute I can some unexpected hits sometimes.. How you dealing with all that aggro when Barrier degrades. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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