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Claws 1.0 build.


ClawsandEffect

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Okay guys. I jumped back in a few months ago and (of course) immediately started working on Scrappers. Some of you might remember me from the old forums on live. So, yeah. Claws is back. 

 

Anyway, my namesake character is actually a Claws/Willpower brute, but after I noticed how much easier it is to make stupidly good builds now, I decided I wanted to give my old main another whirl. So Claws and Effect 1.0 was born. This is the build I'm working toward currently (toon is level 43 right now). It is softcapped to S/L, which if I recall correctly covers some 70% of the attacks in the game. It also has permahasten and Instant Healing recharging in 176 seconds. Oh, and his passive regen without Instant Healing is 724% 

 

I want to improve his damage output as much as I can without giving up the S/L softcap or permahasten (so switching to Musculature is off the table). 

 

Thoughts? 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal/Rchg(19)
Level 2: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25)
Level 4: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(15), SprCrtStr-Rchg/+50% Crit(15), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17)
Level 8: Follow Up -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/Rchg(13)
Level 10: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(36), DctWnd-Rchg(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37)
Level 12: Quick Recovery -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(25), PrfShf-End%(39)
Level 14: Super Jump -- UnbLea-Stlth(A)
Level 16: Integration -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(27), RgnTss-Heal/Rchg(27), RgnTss-Heal/EndRdx/Rchg(33), RgnTss-Regen+(33)
Level 18: Focus -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(36), Dcm-Build%(36)
Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(31), ImpSki-EndRdx/Rchg(40), ImpSki-ResDam/EndRdx/Rchg(40), ImpSki-Status(48)
Level 26: Eviscerate -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43), Obl-Dmg(43), Obl-Dmg/Rchg(45), Obl-Acc/Rchg(45)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(33)
Level 32: Shockwave -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42)
Level 35: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 41: Focused Accuracy -- RctRtc-ToHit(A)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Heal/EndRdx(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Level 50: Spiritual Core Paragon 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

Edited by ClawsandEffect
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On 6/1/2020 at 11:55 AM, ClawsandEffect said:

Okay guys. I jumped back in a few months ago and (of course) immediately started working on Scrappers. Some of you might remember me from the old forums on live. So, yeah. Claws is back.

First: Welcome Back.

Second: There's a few topics you might find of interest in my signature to see some of how the dynamics of the game have changed, and also look in the guide section for the user Bopper's guide on proc formulas for the more nitty-gritty math side of what makes the stuff of my linked threads do what they do (if the back-end side interests you enough to check into it).

 

With that out of the way, I pulled up your build and mucked about the place for a bit. Why no Moment of Glory? I'm assuming you were using Stealth and Invisibility as minor defense and mules? Well, I ripped those out of the build and dropped in Maneuvers, finagled some slots around and got you up to a proper 45% defense. With suppression Stealth was only getting you to 43% (not 45%), not quite cutting the gravy there. There are two more unique's that are really worth fitting into a build with Shield Wall (+5% Res) and Reactive Defense (+3 Res, Scales up higher with low HP). Adding this in, along with a few other recaptured S/L bonuses, pushed the entire thing up by 8% on resistances giving 40.9% S/L Res, and much better starter values in the rest.

 

You said you wanted to get more damage into the build, procs are the way to do that now. In Focus you skipped slotting the proc, but the proc adds far more value in damage probability than the Dam/Rech enhancement does, and you definitely don't need more recharge in that attack as its benefit is only .1/s. This same consideration was applicable to several other areas, but your desire you get/keep 45% Softcap makes it impossible to really value-add procs in many other places. So traded out Eviscerate's slotting with Armageddon, got a damage proc there so I could trade out what was slotted in Shockwave to give it a KB>KD enhancement and also a -Res proc that will help boost your general overall performance against any target it triggers on. I also added one to Slash as well, for the same reason.

 

The build has a small flaw in that its overall accuracy without Follow Up is low in many places, barely enough to hit +2 in most cases, and Follow Up is one of those that suffers. To combat that I added a Kistmet +Acc unique to give a ToHit boost to your build, once one trigger of Follow Up sticks the build will fall in line accordingly.

 

Influence in this game is easy to obtain, you need not fear the cost of anything, so flipped Integration and Dull Pain to Panacea sets to get the 7.5% global recharge bonus (and added the Panacea unique in Integration).

 

Endurance! So you may notice it "looks" like I stripped out some endurance, but in truth I gave you more! Performance Shifter +End proc is worth .2 eps and is oft better than a second End/Whatever in powers like QR/Stamina. With some thing scaled down, and that proc placed in you'll actually be positive ~.3 compared to before (4.04 I think it was against .98, now 3.91 [effectively 4.11] against .91). I also added a new unique from Power Transfer that procs for a 5% heal (off base HP) in QR, has a chance to trigger every 10/s for 66 HP, typically triggers 50% on average I think is the math right now, so 1.67 HP/s of value.

 

Spin, saved this for last cause it looks like I tore into that little guy, but fear not its damage is ED smitten at 96% and Follow Up puts its accuracy in perfect positioning. Frankenslotting really reduces the necessity of what a power needs, and I was able to greatly impact other areas with those two slots.

 

So here it is!

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(19), RgnTss-Regen+(19)
Level 2: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), AchHee-ResDeb%(36)
Level 4: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)
Level 6: Spin -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Dmg/EndRdx(15)
Level 8: Follow Up -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
Level 10: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal(29), Pnc-EndRdx/Rchg(36)
Level 12: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(25)
Level 14: Super Jump -- UnbLea-Stlth(A)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(33), Pnc-Heal/+End(33)
Level 18: Focus -- Apc-Dmg(A), Apc-Dam%(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(36), GldJvl-Dam%(37)
Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(31), Rct-Def/EndRdx(33), Rct-ResDam%(37), Ksm-ToHit+(37)
Level 32: Shockwave -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(40), SprScrStr-Dmg/Rchg(42), OvrFrc-Dam/KB(42), Ann-Acc/Dmg/EndRdx(42), Ann-ResDeb%(45)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(46), Rct-Def/EndRdx(46), ShlWal-ResDam/Re TP(48)
Level 44: Focused Accuracy -- RctRtc-Pcptn(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Heal/EndRdx(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 50: Spiritual Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 1: Quick Form
------------

 

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Oh, you may recall an old ST chain many chased was FU > Focus > Slash. There's been some revisits to that (especially with the level of recharge it took to get that tight enough to work) and determined FU > Focus > Slash > Shockwave turns out a comparable close value, and better when Shockwave carries a -Res proc in them. Annihilation giving the chance for an additional -12.5% is a nice kick to the whole chain.

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12 minutes ago, Sir Myshkin said:

and determined FU > Focus > Slash > Shockwave turns out a comparable close value

 

Another option to consider would be to go FU/Eviscerate/Slash/Repeat using a damres debuff proc in both evisc and slash. Fury of the Gladiator for evisc, Achilles' Heel for Slash. That's what my claws/bio runs and if I could tolerate evisc's animation I'd probably go that way on the 3 Bills.

 

The fun part of this chain is that it loads up evisc's already higher than normal base critical chance when using the +crit chance proc in FU.

 

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