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Sir Myshkin

Myshkin’s “Mad King Special” (Energy Blast)

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Myshkin’s “Mad King Special

 

You all are going to think I’m crazy, but it’s honestly not my fault why we ended up here together. Me writing this, you reading it, my laughing maniacally in the background. @Vanden made a comment in the Beta threads about the disparity between IO performance on Energy Blast versus Fire Blast. I thought, well, yeah, there’s kind of a wide margin between them from a damage scale because of Blaze, but that one power kinda pushes Fire Blast to the top of the heap in general. There are only about 3-4 attacks that Blasters have access to which perform at a DPA 100+ excluding Snipes, and only one of them is in the Primary (Blaze). When I thought about this, it made me wonder something with procs, and the Blaster concept in general…

 

I wrote Energy Blast off when I went through the Proc Monster project starting with Defenders. Almost all of the powers either stand as dysfunctional to most people for the KB or have to be fixed with the KB->KD IO, which makes them a struggle point. They still do have a decent assortment of damage procs to work with, however, and they also have a unique proc that I’ve been able to confirm since then as an easily stackable effect: Force Feedback’s +Rech. Specifically that you wont stack the +100%, but you will stack the duration triggers (it piggy backs on top of the existing, extending the duration by 5/s each stack).

 

Within minutes I pulled Mid’s open and dropped into the graphs for DPA on all the secondaries looking for a “power move” I could proc into obscurity and make a mockery of Fire Blast, and I found one. One gloriously proc-broken power, and one beautiful 100+ DPA attack in the same secondary. From there I pulled my key powers and stuck FF+Rech everywhere. EVERYWHERE! I want that power to go off like Christmas Lights on dubstep! I want to live under the banner of +100% and stay there so long as an enemy sits in front of me.

 

But what could I possibly do with an extra +100%? Well, if I can build 200% base to start with, an extra 100% means I can cap the reduction on some key abilities like Surge of Power.

 

Man, that means I’ll need to visit this for Sentinels now too, right? Totally right, and I built those as well. My goal now became “Perma T9’s” (well, as close as is possible before hitting the ceiling). What else could I play around with that has obnoxious cooldowns? Unrelenting Will and Unleash Potential! Golden!

 

Have you ever seen Nova on a sub 30/s cooldown solo? Thunderstrike doing 500 damage on a 4/s cooldown? How about Build Up and Aim chained back to back, to back, to back… to back… ?

 

It’s Madness! Pure Madness!

 

It’s a madness that I couldn’t avoid, and it has the potential to live under 300%+ Global Recharge, and over 100% +Damage. If the math is to be believed, we’re talking about ~400+ DPS. I’m not sure, I haven’t tested it yet. Surge of Power is 120 up, 80 down, means I gotta do a heckuva lot in 120 seconds to make it count. My hope was to test this before posting, but Pineapple is down, and I want to share the insanity early, so here we are.

 

Given this is a special pile of insanity, I’ve coined this concept build as the Mad King Special. A little ode to Game of Thrones for those playing the home game.

Energy Blast/Electricity Manipulation/Electricity Mastery Blaster

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Power Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), ExpStr-Dam%(3), GldJvl-Dam%(21), SprBlsWrt-Rchg/Dmg%(21), FrcFdb-Rechg%(27)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Knock%(50), FrcFdb-Rechg%(50)
Level 4: Charged Brawl -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(5), Hct-Dam%(5), TchofDth-Dam%(7), Mk'Bit-Dam%(7), GldStr-%Dam(9)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19)
Level 8: Sniper Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(13), FrcFdb-Rechg%(13)
Level 10: Lightning Field -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Dmg/EndRdx(34), ScrDrv-Acc/Dmg/EndRdx(36), FuroftheG-ResDeb%(36)
Level 12: Aim -- RechRdx-I(A), GssSynFr--Build%(17)
Level 14: Havoc Punch -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(27), TchofDth-Dam%(29), Mk'Bit-Dam%(29), GldStr-%Dam(31), FrcFdb-Rechg%(34)
Level 16: Weaken Resolve -- Acc-I(A)
Level 18: Mighty Leap -- Spr-EndRdx/Jump(A)
Level 20: Force of Thunder -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(31), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(46)
Level 22: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 28: Thunder Strike -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), FrcFdb-Rechg%(43)
Level 30: Super Speed -- Clr-Stlth(A)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34)
Level 35: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46)
Level 38: Shocking Grasp -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(39), NrnSht-Dam%(39), GhsWdwEmb-Dam%(39), UnbCns-Dam%(40), GldNet-Dam%(40)
Level 41: Surge of Power -- TtnCtn-EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(42), TtnCtn-ResDam(42), TtnCtn-ResDam/Rchg(42)
Level 44: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(48)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Assault Core Embodiment
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 3.6% Max End
  • 45% Enhancement(Accuracy)
  • 88.75% Enhancement(RechargeTime)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 112.9 HP (9.37%) HitPoints
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • 10% (0.17 End/sec) Recovery
  • 36% (1.81 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 16.25% Resistance(Smashing)
  • 16.25% Resistance(Lethal)
  • 26% Resistance(Fire)
  • 26% Resistance(Cold)
  • 6.5% Resistance(Energy)
  • 6.5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)

 


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I knew there was still an opportunity to improve survival on this concept, and that Sentinels would give me a clear cut path into it, so I also built a few Sentinel copies as well that function under similar pretense, but actually allowed me to fit Unrelenting in with Unleashed Will to extend the fun times. I'm looking into a Defender build that might get the most advantage from something of this nature. Currently thinking Storm would be the most amusing, we'll see.

 

So all these going forward are Sentinel Builds:

 

Energy Blast/Electric Armor/Psionic:

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Electric Armor
Power Pool: Force of Will
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Power Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(7), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(9)
Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43)
Level 2: Energy Torrent -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(11), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Rchg/+Opportunity(13), FrcFdb-Rechg%(23)
Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(48)
Level 6: Weaken Resolve -- Acc-I(A)
Level 8: Provoke -- Acc-I(A)
Level 10: Mighty Leap -- Spr-EndRdx/Jump(A)
Level 12: Power Push -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(23), SuddAcc--KB/+KD(25), GldJvl-Dam%(25), ExpStr-Dam%(27), FrcFdb-Rechg%(27)
Level 14: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(36)
Level 16: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(17), RedFrt-Def/Rchg(17), RechRdx-I(19), Ksm-ToHit+(19)
Level 18: Intimidate -- Acc-I(A)
Level 20: Unrelenting -- RechRdx-I(A), NmnCnv-Heal/Rchg(21), EffAdp-EndMod/Rchg(21)
Level 22: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(33), JvlVll-Dam%(33), PstBls-Dam%(33), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(34)
Level 24: Grounded -- UnbGrd-Max HP%(A), Ags-Psi/Status(46)
Level 26: Focused Power Bolt -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(29), SuddAcc--KB/+KD(29), GldJvl-Dam%(31), ExpStr-Dam%(31), FrcFdb-Rechg%(31)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dam%(50)
Level 35: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(36), Hct-Dam%(37), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(39)
Level 38: Power Surge -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-ResDam(40), ImpArm-ResPsi(40)
Level 41: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dam%(42), GhsWdwEmb-Dam%(42), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 44: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def(45), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
------------

 


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Energy Blast/Energy Aura/Psionic - I really like the potential way this one looks like it'd play out.

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Energy Aura
Power Pool: Force of Will
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Power Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(7), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(9)
Level 1: Kinetic Shield -- LucoftheG-Rchg+(A)
Level 2: Energy Torrent -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(11), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Rchg/+Opportunity(13), FrcFdb-Rechg%(23)
Level 4: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam/EndRdx/Rchg(48)
Level 6: Weaken Resolve -- Acc-I(A)
Level 8: Provoke -- Acc-I(A)
Level 10: Mighty Leap -- Spr-EndRdx/Jump(A)
Level 12: Power Push -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(23), SuddAcc--KB/+KD(25), GldJvl-Dam%(25), ExpStr-Dam%(27), FrcFdb-Rechg%(27)
Level 14: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(36)
Level 16: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(17), RedFrt-Def/Rchg(17), RechRdx-I(19), Ksm-ToHit+(19)
Level 18: Intimidate -- Acc-I(A)
Level 20: Unrelenting -- RechRdx-I(A), NmnCnv-Heal/Rchg(21), EffAdp-EndMod/Rchg(21)
Level 22: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(33), JvlVll-Dam%(33), PstBls-Dam%(33), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(34)
Level 24: Power Armor -- UnbGrd-Max HP%(A), Ags-Psi/Status(46), HO:Ribo(50)
Level 26: Focused Power Bolt -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(29), SuddAcc--KB/+KD(29), GldJvl-Dam%(31), ExpStr-Dam%(31), FrcFdb-Rechg%(31)
Level 28: Repelling Force -- LucoftheG-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Acc/Rchg(40), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(50)
Level 35: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(36), Hct-Dam%(37), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(39)
Level 38: Overload -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40)
Level 41: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dam%(42), GhsWdwEmb-Dam%(42), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 44: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def(45), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45), GssSynFr--Build%(50)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
------------

 


| Copy & Paste this data into Mids' Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

Energy Blast/Ice Armor/Psionic - Probably the most Up and Down of the options (30 up, 30 down of the T9)

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Ice Armor
Power Pool: Force of Will
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Power Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(7), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(9)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), HO:Cyto(50)
Level 2: Energy Torrent -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(11), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Rchg/+Opportunity(13), FrcFdb-Rechg%(23)
Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(48)
Level 6: Weaken Resolve -- Acc-I(A)
Level 8: Provoke -- Acc-I(A)
Level 10: Mighty Leap -- Spr-EndRdx/Jump(A)
Level 12: Power Push -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(23), SuddAcc--KB/+KD(25), GldJvl-Dam%(25), ExpStr-Dam%(27), FrcFdb-Rechg%(27)
Level 14: Frigid Shield -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(36)
Level 16: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(17), RedFrt-Def/Rchg(17), RechRdx-I(19), Ksm-ToHit+(19)
Level 18: Intimidate -- Acc-I(A)
Level 20: Unrelenting -- RechRdx-I(A), NmnCnv-Heal/Rchg(21), EffAdp-EndMod/Rchg(21)
Level 22: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(33), JvlVll-Dam%(33), PstBls-Dam%(33), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(34)
Level 24: Glacial Armor -- LucoftheG-Rchg+(A), HO:Cyto(46)
Level 26: Focused Power Bolt -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(29), SuddAcc--KB/+KD(29), GldJvl-Dam%(31), ExpStr-Dam%(31), FrcFdb-Rechg%(31)
Level 28: Moisture Absorption -- LucoftheG-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Acc/Rchg(40), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(50)
Level 35: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(36), Hct-Dam%(37), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(39)
Level 38: Icy Bastion -- RechRdx-I(A), GldArm-RechRes(39), ResDam-I(39), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40)
Level 41: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dam%(42), GhsWdwEmb-Dam%(42), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 44: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def(45), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45), GssSynFr--Build%(50)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
------------

 


| Copy & Paste this data into Mids' Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

Energy Blast/Invulnerability/Psionic - This one I feel is the most tuned in to survival with being able to pop Unleash Potential (if the numbers are accurate, haven't double checked the final released version compared to my slightly outdated Mid's) during the 20/s downtime of Unstoppable, putting it into near-softcap defense for 60/s.

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Invulnerability
Power Pool: Presence
Power Pool: Force of Will
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Power Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(7), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(9)
Level 1: Temp Invulnerability -- UnbGrd-Max HP%(A)
Level 2: Energy Torrent -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(11), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Rchg/+Opportunity(13), FrcFdb-Rechg%(23)
Level 4: Provoke -- Acc-I(A)
Level 6: Weaken Resolve -- Acc-I(A)
Level 8: Durability -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(48)
Level 10: Mighty Leap -- Spr-EndRdx/Jump(A)
Level 12: Power Push -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(23), SuddAcc--KB/+KD(25), GldJvl-Dam%(25), ExpStr-Dam%(27), FrcFdb-Rechg%(27)
Level 14: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(36)
Level 16: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(17), RedFrt-Def/Rchg(17), RechRdx-I(19), Ksm-ToHit+(19)
Level 18: Intimidate -- Acc-I(A)
Level 20: Unrelenting -- RechRdx-I(A), NmnCnv-Heal/Rchg(21), EffAdp-EndMod/Rchg(21)
Level 22: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(33), JvlVll-Dam%(33), PstBls-Dam%(33), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(34)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Focused Power Bolt -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(29), SuddAcc--KB/+KD(29), GldJvl-Dam%(31), ExpStr-Dam%(31), FrcFdb-Rechg%(31)
Level 28: Invincible -- LucoftheG-Rchg+(A), HO:Cyto(46)
Level 30: Super Speed -- Clr-Stlth(A)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Acc/Rchg(40), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(50)
Level 35: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(36), Hct-Dam%(37), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(39)
Level 38: Unstoppable -- RechRdx-I(A), GldArm-RechRes(39), ResDam-I(39), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40)
Level 41: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dam%(42), GhsWdwEmb-Dam%(42), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 44: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def(45), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45), GssSynFr--Build%(50)
Level 47: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
------------

 


| Copy & Paste this data into Mids' Hero Designer to view the build |
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Energy Blast/Super Reflexes/Psionic

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Super Reflexes
Power Pool: Presence
Power Pool: Force of Will
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Power Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(7), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(9)
Level 1: Focused Fighting -- LucoftheG-Rchg+(A), HO:Cyto(34), HO:Cyto(36)
Level 2: Energy Torrent -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(11), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Rchg/+Opportunity(13), FrcFdb-Rechg%(23)
Level 4: Provoke -- PrfZng-Acc/Rchg(A), PrfZng-Taunt(48), PrfZng-Taunt/Rng(48), PrfZng-Dam%(48)
Level 6: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(15), TchofLadG-%Dam(15)
Level 8: Mighty Leap -- Spr-EndRdx/Jump(A)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Power Push -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(23), SuddAcc--KB/+KD(25), GldJvl-Dam%(25), ExpStr-Dam%(27), FrcFdb-Rechg%(27)
Level 14: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(17), RedFrt-Def/Rchg(17), RechRdx-I(19), Ksm-ToHit+(19)
Level 16: Enduring -- LucoftheG-Rchg+(A), PrfShf-EndMod(46), PrfShf-End%(46)
Level 18: Intimidate -- Acc-I(A)
Level 20: Unrelenting -- RechRdx-I(A), NmnCnv-Heal/Rchg(21), EffAdp-EndMod/Rchg(21)
Level 22: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(33), JvlVll-Dam%(33), PstBls-Dam%(33), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 26: Focused Power Bolt -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx(29), SuddAcc--KB/+KD(29), GldJvl-Dam%(31), ExpStr-Dam%(31), FrcFdb-Rechg%(31)
Level 28: Agile -- LucoftheG-Rchg+(A), LucoftheG-Def(46)
Level 30: Super Speed -- Clr-Stlth(A)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Acc/Rchg(40), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(50)
Level 35: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(36), Hct-Dam%(37), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(39)
Level 38: Elude -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 41: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dam%(42), GhsWdwEmb-Dam%(42), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 44: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def(45), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45), GssSynFr--Build%(50)
Level 47: Quickness -- Run-I(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
------------

 


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Editing in Defender Edition, Storm Summoning/Energy Blast/Psychic Mastery - This one might actually trump from a damage and survival aspect. Didn't go the route of a T9 because I really wanted to patch in a harder hitting attack and needed to dive into Char or Dominate for that. Thankfully I can mimic a lot of that same survival still.

 

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Force of Will
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Gale -- PstBls-Dam%(A), JvlVll-Dam%(3), SuddAcc--KB/+KD(3)
Level 1: Power Bolt -- HO:Nucle(A)
Level 2: Power Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5), FrcFdb-Rechg%(7)
Level 4: Hasten -- RechRdx-I(A)
Level 6: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), TtnCtn-ResDam/EndRdx(9), TtnCtn-ResDam(9), ShlWal-Def/EndRdx(11), ShlWal-ResDam/Re TP(11)
Level 8: Freezing Rain -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13)
Level 10: Kick -- Empty(A)
Level 12: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def(15), RedFrt-Def/EndRdx(15), RedFrt-EndRdx(17), RedFrt-Def/Rchg(17), RedFrt-Def/EndRdx/Rchg(19)
Level 14: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(50)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(46)
Level 18: Weaken Resolve -- Acc-I(A)
Level 20: Power Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx(21), ExpStr-Dam%(21), GldJvl-Dam%(34), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(40)
Level 22: Sniper Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg(23), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(25), Apc-Dam%(31), FrcFdb-Rechg%(31)
Level 24: Aim -- RechRdx-I(A), GssSynFr--Build%(25)
Level 26: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(29), AchHee-ResDeb%(29), SuddAcc--KB/+KD(31)
Level 28: Tactics -- HO:Cyto(A)
Level 30: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 32: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Dmg/Rchg(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Build%(34), FrcFdb-Rechg%(34)
Level 35: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), ExpStr-Dam%(36), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37)
Level 38: Nova -- Arm-Dmg(A), Arm-Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(40)
Level 41: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), GldJvl-Dam%(42), GhsWdwEmb-Dam%(42), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 44: Mind Over Body -- GldArm-ResDam(A), GldArm-End/Res(45), GldArm-Res/Rech/End(45), GldArm-3defTpProc(50)
Level 47: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(48), Prv-Heal(48), Prv-Heal/Rchg(50)
Level 49: Vengeance -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48)
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Melee Core Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
------------

 


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I know, I'm a bit crazy for even thinking of playing any of these.

 

Update: Mad King in Action

 

I've gone through and done a practical build of one of the concepts, specifically Storm/Energy Defender. Of all the Blast based options, Storm felt the most right to really nail the chaos of this approach and really get the most amount of theoretical application in effect. I decided I was going to focus on as cheap a process as possible to make the build work before really tapping into the "final" build to see what the leveling experience was like when focused on just relying on the FF+Rech procs. My take away there is just pure joy in how much it effectively does impact. Not nearly as much as the final variant, but being able to level up with just a few Acc and the FF+Rech stacked in nearly every single power really changed the idea of "Do I need Hasten?" Eventually, of course, I did end up picking it up, but my "v3" update of the build pushed it all the way to 47 as it's final necessity is just the "late game" performance.

 

FF+Rech Proc really was that Hasten fixer without a power pick. I also learned that the added impact of what having a Storm build with that much on-tap performance is impossible to feed from an Endurance stand point, but might have nailed down the exact specialist build that makes it work (so far). Unleash Potential on ~140/s cooldown, Victory Rush, and Conserve Power 138/s cooldown gives 4:30 of endurance course-correction, which leaves me the ability to take Clarion for Mez hopefully, and fix that glaring hole in the build.

 

As it stands currently I can go into a +3 Spawn, drop Freezing Rain, Tornado, Lightning Storm, Explosive Blast and Nova (in that exact order), and the spawn will be reduced down to just the Boss mobs, which LS and Tornado quickly chew up. And I can do this process every 20/s, with Nova every-other cycle. Joined a team on the first respec into v3.0, first spawn where everyone was waiting, no one saw it coming, and the response shortly after was: "...Wow." I also invested a bit more focus on Gale than would typically be seen, and now between that, FR, Tornado, and Explosive Blast, I am effectively a "KD Controller" with all of my abilities. So long as I can get the Mez-Casters into the KD loop, I have a fairly solid system of butt-planting control. Decimation +BU inside Lightning Storm is also just cosmic hilarity as it too pops, so casting LS, followed by EB+Nova means I'm doing the whole thing under +100% Dam, thus circumventing the idea of ever needing to take Aim at all.

 

A new term has been developed during my time running this too: Spawn Collection. Whenever a mob runs off and Tornado chases, the mob dies (or runs back) and Tornado comes back (with it), any spawn Tornado ran into... comes with too, and now I've melded one spawn into two, and I've had this happen into an entire room without having to move from a core location. Wasn't intentional, but it was amusing. Who needs a Tank, I have a Tornado!

 

So for anyone on the fence about which or why or how, it all works b-e-a-u-tifully, and here is v3.0:

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Force of Will
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Gale -- PstBls-Dam%(A), JvlVll-Dam%(3), SuddAcc--KB/+KD(3), FrcFdb-Rechg%(43)
Level 1: Power Bolt -- SprDfnBst-Rchg/Heal%(A), EntChs-Heal%(42), SprWntBit-Acc/Dmg(50), SprWntBit-Acc/Dmg/EndRdx(50)
Level 2: Kick -- Empty(A)
Level 4: Power Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5), FrcFdb-Rechg%(7)
Level 6: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(11)
Level 8: Freezing Rain -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), Ann-ResDeb%(42)
Level 10: Weaken Resolve -- AchHee-ResDeb%(A)
Level 12: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-ResDam/Re TP(17)
Level 14: Power Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx(19), ExpStr-Dam%(21), GldJvl-Dam%(34), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(40)
Level 16: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(19)
Level 18: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(23), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(31), FrcFdb-Rechg%(31)
Level 20: Weave -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(40), Rct-Def/EndRdx/Rchg(42), Rct-Def/Rchg(43), Rct-ResDam%(45)
Level 22: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 24: Tactics -- HO:Cyto(A), Empty(25)
Level 26: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(29), AchHee-ResDeb%(29), SuddAcc--KB/+KD(31)
Level 28: Victory Rush -- EffAdp-EndMod/EndRdx(A)
Level 30: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(48), Prv-Heal/Rchg(48)
Level 32: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Dmg/Rchg(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Build%(34), FrcFdb-Rechg%(34)
Level 35: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), ExpStr-Dam%(36), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37)
Level 38: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(39), ScrDrv-Dam%(39), Obl-%Dam(39), Arm-Dam%(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Temp Invulnerability -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-3defTpProc(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48)
Level 50: Ageless Core Epiphany
Level 50: Degenerative Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 50: Melee Core Embodiment
Level 50: Musculature Core Paragon
------------

 


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Patch Update for May to July:

 

The main thread is getting a bit too long at this point for me to keep being able to update edits with all the builds, so I'll stick to trying to direct-link in the relevant posts as they come up.

 

  • Mechanic Bending Dark/Rad/Dark Sentinel and SS/Rad Brute build (that translates to Tanker) for extreme damage buffing: May 3rd 2020
  • Nature/Energy Blast Defender build: May 22nd 2020
  • Mad King Peacebringers (Single and Tri both): May 31st 2020
  • This post had a Beast/Nature MM and an Energy/Atomic Blaster in it I never bumped into the main thread: October 27th (2019)

 

Given this post is too buggy to keep revisiting, I will link out to a post deeper in as my edit-point for updated builds: which is here.

 

Minor thing I noticed when a page has an excess of spoiler fields and a direct-post-link is used the forum loads the whole of the post (un spoiled) and then recloses the fields after load which alters the position of the scroll-point in the browser. If you click one of the above links, you may need to scroll up a tad and find my post with the info. Unfortunately there's nothing I can do about that.

Edited by Sir Myshkin
Fixed Format Issue, added in Defender Edition; last updates
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I looked into your idea, and I must say I love it, but I think you should possibly look into /Tactical Arrow for even more broken proc mechanics with Energy Blast.

 

While I understand you take somewhat of a damage hit, you get even more recharge from TA with Upshot, you can reach 270%+ global recharge without even trying. Also Ice Arrow is a BEEFY proc monster that can accept several different types of procs to fit into your ST chain.

 

And the biggest monster IMO of all for your survival: ESD arrow. This will make controllers ENVY you. You get their hold power, on all enemies, almost permanently with this level of recharge, also with the note that you can put in Lockdown to hold bosses. It also can deal real damage to late game mobs with the purple hold proc + special robot damage given how many robots this game now has. I sincerely think this is worth checking out.

 

I fully think Explosive Blast is worth taking and slotting in OF + FF proc, this turns it into KD and gives you more AOE chances to proc. 

 

Glue Arrow can become a MONSTER.

 

This in theory would be quite possibly one of the safest blasters available. Between the constantly knockbacks/knockdowns/slows/holds you'll be pretty sturdy, add to the fact that this set also gives you additional LotG opportunity in Gymnastics.

 

Highly recommend thinking about this, it may not be as high DPS on paper, but with lores now, I think the differences in survival/gameplay would be noticeable.

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43 minutes ago, 3333053222 said:

Glue Arrow can become a MONSTER.

Glue Arrow is a cool proc power. I can't remember if I shared this info before in my guide but because Glue Arrow is a Targeted AoE for its patch, two proc mechanics come in to play.

 

First, the target itself is a single target attack, so all your proc probabilities will be premium (likely maximized). Then once the attack hits, a pseudopet patch drops, which provides its own proc opportunity (using AoE and activatePeriod=10s proc calculations), and that patch will proc again every ten seconds until the patch duration expires.

 

There have been many times where I hit a single target then immediately watch it get hit by a double proc (1 by the targeted attack, 1 by the glue patch). 

Edited by Bopper
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PPM Information Guide                Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Movement Speed: Guide              Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas           RubyRed's API Tool              Mids' Reborn                       

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27 minutes ago, 3333053222 said:

I looked into your idea, and I must say I love it, but I think you should possibly look into /Tactical Arrow for even more broken proc mechanics with Energy Blast.

The simple beauty of this whole thing is that it's not really reliant on the secondary to pull off its trick, it can do that just fine with the powers within the primary. Now, not all the secondaries are well primed for this, and part of my goal was, yes, looking for areas with the most amount of single-hit damage more than anything, but you could easily plug-and-play whatever you want in the middle of that Primary+Power Surge combo.

 

44 minutes ago, 3333053222 said:

I fully think Explosive Blast is worth taking and slotting in OF + FF proc, this turns it into KD and gives you more AOE chances to proc. 

Explosive Blast pales pretty significantly in comparison to Thunder Strike in this scenario, though. And Energy Torrent does more for similar effect. Honestly there's just no reason to add MORE AoE into the build when it already can cycle two attacks in succession, and has a third even larger one on a slightly longer cooldown. Granted one of them is a ranged cone and the other melee, but Thunder Strike should effectively wipe out all minions on its own. Not taking Explosive Blast was an exclusion of choice based on an abundance of much better options. In the Sentinel variations you'll actually see that power pop back into the line up.

 

Since Tactical is one of the sets I'd looked at anyway, I put together a Tactical Arrow variant:

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Tactical Arrow
Power Pool: Presence
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Power Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), ExpStr-Dam%(3), GldJvl-Dam%(21), SprBlsWrt-Rchg/Dmg%(21), FrcFdb-Rechg%(27)
Level 1: Electrified Net Arrow -- Acc-I(A)
Level 2: Glue Arrow -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dam%(5), ImpSwf-Dam%(7), JvlVll-Dam%(7), Ann-ResDeb%(9)
Level 4: Ice Arrow -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), GldJvl-Dam%(36), GhsWdwEmb-Dam%(36), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19)
Level 8: Sniper Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(13), FrcFdb-Rechg%(13)
Level 10: Energy Torrent -- SprDfnBrr-Acc/Dmg(A), SuddAcc--KB/+KD(17), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Rchg/+Status Protect(40)
Level 12: Aim -- RechRdx-I(A)
Level 14: Provoke -- Acc-I(A)
Level 16: Weaken Resolve -- Acc-I(A)
Level 18: Mighty Leap -- Spr-EndRdx/Jump(A)
Level 20: Eagle Eye -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(27), Prv-Absorb%(31), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37)
Level 22: Unleash Potential -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), RedFrt-EndRdx(31), RedFrt-Def(34)
Level 24: Intimidate -- Acc-I(A)
Level 26: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
Level 28: Agility -- Run-I(A)
Level 30: Unrelenting -- RechRdx-I(A), DctWnd-Heal/Rchg(45), EffAdp-EndMod/Rchg(46)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34)
Level 35: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 38: Gymnastics -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39), Ksm-ToHit+(39)
Level 41: Surge of Power -- TtnCtn-EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(42), TtnCtn-ResDam(42), TtnCtn-ResDam/Rchg(42), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)
Level 44: [Empty] -- Empty(A), Empty(48), Empty(50), Empty(50), Empty(50)
Level 47: Upshot -- RechRdx-I(A), RechRdx-I(48), GssSynFr--Build%(48)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Assault Core Embodiment
Level 50: Reactive Radial Flawless Interface
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 30% Enhancement(Accuracy)
  • 83.75% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 112.9 HP (9.37%) HitPoints
  • MezResist(Confused) 45%
  • MezResist(Held) 45%
  • MezResist(Immobilized) 45%
  • MezResist(Sleep) 45%
  • MezResist(Stunned) 45%
  • MezResist(Terrorized) 45%
  • 10.5% (0.18 End/sec) Recovery
  • 16% (0.8 HP/sec) Regeneration
  • 11.75% Resistance(Smashing)
  • 11.75% Resistance(Lethal)
  • 23.75% Resistance(Fire)
  • 23.75% Resistance(Cold)
  • 6.5% Resistance(Energy)
  • 6.5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)

 

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		|-------------------------------------------------------------------|

 

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3 hours ago, Sir Myshkin said:

The simple beauty of this whole thing is that it's not really reliant on the secondary to pull off its trick, it can do that just fine with the powers within the primary. Now, not all the secondaries are well primed for this, and part of my goal was, yes, looking for areas with the most amount of single-hit damage more than anything, but you could easily plug-and-play whatever you want in the middle of that Primary+Power Surge combo.

 

Explosive Blast pales pretty significantly in comparison to Thunder Strike in this scenario, though. And Energy Torrent does more for similar effect. Honestly there's just no reason to add MORE AoE into the build when it already can cycle two attacks in succession, and has a third even larger one on a slightly longer cooldown. Granted one of them is a ranged cone and the other melee, but Thunder Strike should effectively wipe out all minions on its own. Not taking Explosive Blast was an exclusion of choice based on an abundance of much better options. In the Sentinel variations you'll actually see that power pop back into the line up.

 

Since Tactical is one of the sets I'd looked at anyway, I put together a Tactical Arrow variant:

  Reveal hidden contents

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Tactical Arrow
Power Pool: Presence
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Power Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), ExpStr-Dam%(3), GldJvl-Dam%(21), SprBlsWrt-Rchg/Dmg%(21), FrcFdb-Rechg%(27)
Level 1: Electrified Net Arrow -- Acc-I(A)
Level 2: Glue Arrow -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dam%(5), ImpSwf-Dam%(7), JvlVll-Dam%(7), Ann-ResDeb%(9)
Level 4: Ice Arrow -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), GldJvl-Dam%(36), GhsWdwEmb-Dam%(36), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19)
Level 8: Sniper Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(13), FrcFdb-Rechg%(13)
Level 10: Energy Torrent -- SprDfnBrr-Acc/Dmg(A), SuddAcc--KB/+KD(17), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Rchg/+Status Protect(40)
Level 12: Aim -- RechRdx-I(A)
Level 14: Provoke -- Acc-I(A)
Level 16: Weaken Resolve -- Acc-I(A)
Level 18: Mighty Leap -- Spr-EndRdx/Jump(A)
Level 20: Eagle Eye -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(27), Prv-Absorb%(31), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37)
Level 22: Unleash Potential -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), RedFrt-EndRdx(31), RedFrt-Def(34)
Level 24: Intimidate -- Acc-I(A)
Level 26: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
Level 28: Agility -- Run-I(A)
Level 30: Unrelenting -- RechRdx-I(A), DctWnd-Heal/Rchg(45), EffAdp-EndMod/Rchg(46)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34)
Level 35: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 38: Gymnastics -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39), Ksm-ToHit+(39)
Level 41: Surge of Power -- TtnCtn-EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(42), TtnCtn-ResDam(42), TtnCtn-ResDam/Rchg(42), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)
Level 44: [Empty] -- Empty(A), Empty(48), Empty(50), Empty(50), Empty(50)
Level 47: Upshot -- RechRdx-I(A), RechRdx-I(48), GssSynFr--Build%(48)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Assault Core Embodiment
Level 50: Reactive Radial Flawless Interface
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 30% Enhancement(Accuracy)
  • 83.75% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 112.9 HP (9.37%) HitPoints
  • MezResist(Confused) 45%
  • MezResist(Held) 45%
  • MezResist(Immobilized) 45%
  • MezResist(Sleep) 45%
  • MezResist(Stunned) 45%
  • MezResist(Terrorized) 45%
  • 10.5% (0.18 End/sec) Recovery
  • 16% (0.8 HP/sec) Regeneration
  • 11.75% Resistance(Smashing)
  • 11.75% Resistance(Lethal)
  • 23.75% Resistance(Fire)
  • 23.75% Resistance(Cold)
  • 6.5% Resistance(Energy)
  • 6.5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)

 

 

 



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		|-------------------------------------------------------------------|

 

 

I understand, I just thought that TA would highlight your primary in a way beyond just ST damage as a whole and elevate it into something more survivable/fun for some if they prefer TA. 

 

You may disagree, but I don't think Thunderstrike does enough AOE, and is often much less than Explosive Blast. TS does it's damage to one target, then the "shockwave" (deals much less damage) hits the other targets in a small radius, EB can be turned into knockdown, and it truly sprays its damage across all enemies effected unlike TS, which is why I prefer it, it also keeps you in ranged damage territory (safer). 700-800 to one target then 50-100 to each target versus 100-200 to all targets in a wider area (EB 15 - TS 12) also there is half the cast (EB 1.67s - TS 3.3) and a shorter base recharge (EB 16s - TS 20s). That being said, if you planned to run this in lower player count settings where there aren't a lot of mobs, this would make more sense for TS. Unless they added something new to TS I'm unaware of which could be the case?

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When you start the animation for TS an announcer comes online and says "COOOOMMMBBBO Breaker!" This is a new i25 hidden feature.

 

TS has a lot of synergy with force of thunder, both are pbaoe, with similar radius, and stuns. Even though TS has a smaller radius it affect 13 or 16 mobs according to game tip. Both share decent cooldowns that make them perfect candidates for FF proc, and those procs goes off fairly consistently in my experience.  

 

Some would argue that one is safer at range, I contend that you might be safer with those powers plus explosive blast in melee. Just cycling TS and FoT is enough to keep mobs on their butts about 70% of the time on my Fire/Elec. Add explosive blast you can juggle mobs around you a good portion of the time. Not too many mobs resist KD and I find chaining KD magnitudes better for control against most enemies than say ESD arrow which has limited uptime. Plus with FoT and TS you can stack stuns but I never really relied on that.

 

I think it's gimmicky though, building this just for FF procs. The consensus on the forums lean toward softcapping and you'd sacrifice a lot of set bonuses just to add that proc in. If you are strategic about where the proc goes, in AoEs rather in ST attacks, then you can salvage some of those set bonuses at the expense of allowing the ST powers to KB instead of KD. May not be a big deal for some people but it's one of the reasons I dropped Havoc Punch on my fire/elec. There was poor return on investment on slotting that with a KB>KD proc in at the cost of more defensive set bonuses.

 

When you do get around to finishing that build let's see if your claim to make a mockery of fire blast rings true. I'm on Torch, and I'll be happy to team with you with my Fire/Elec.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Jezebel Delias: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36)
Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(42)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)
Level 4: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(46), Rct-Def(50), Ksm-ToHit+(50)
Level 10: Boxing -- Empty(A)
Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Ags-Psi/Status(15), Ags-ResDam/EndRdx(17), Ags-ResDam(17)
Level 16: Build Up -- RctRtc-ToHit/Rchg(A), GssSynFr--Build%(29), RctRtc-ToHit(50)
Level 18: Blaze -- Apc-Dmg(A), Apc-Dam%(39), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Force of Thunder -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(23), RopADop-Acc/Stun/Rchg(23), HO:Endo(29)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-Def/EndRdx(27)
Level 28: Thunder Strike -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(31), Erd-Dmg(31), Erd-Acc/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(33), HO:Nucle(33)
Level 30: Super Jump -- BlsoftheZ-ResKB(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def(45)
Level 38: Power Sink -- RechRdx-I(A), EffAdp-EndMod/EndRdx(39)
Level 41: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48)
Level 44: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39)
Level 50: Cardiac Core Paragon 
Level 50: Clarion Radial Epiphany 
Level 50: Support Core Embodiment 
Level 50: Void Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Quick Form 
------------

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

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19 hours ago, Sir Myshkin said:

Energy Blast/Energy Aura/Psionic - I really like the potential way this one looks like it'd play out.

What enhancements did you use in Project Will and Wall of Force in this build? Comes up empty except for one Recharge IO in Wall.

 

Looks like fun!

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4 hours ago, TungstenShark said:

What enhancements did you use in Project Will and Wall of Force in this build? Comes up empty except for one Recharge IO in Wall.

That may actually be a conflict of Mid's update cross over. Those powers should actually be Mighty Leap and Unleash Potential... I'm assuming that you're seeing the other two because of swapped placement. Which, End/Jump in Mighty Leap, and then LotG 7.5, Def/Rech +5'd (two of these from any set will work), a 50 Rech IO +5'd, and Kismet +6% all in Unleash Potential.

 

16 hours ago, Nemu said:

The consensus on the forums lean toward softcapping and you'd sacrifice a lot of set bonuses just to add that proc in.

You might've noticed a trend in general, I wasn't chasing set bonuses, just recharge. I tried to max out my proc options in as many of the attacks as I could, and trended towards using excess attacks as fodder for recharge bonuses. If it didn't get a bonus, it got procs. Charged Brawl, Havoc Punch, and Shocking Grasp are all 4 piece damage procs, and I realized later on after posting the build that the Snipe would actually need the FF+Rech so I'd have two attacks in a ~5/s cycle rolling for the proc. The only reason the snipe isn't filled to the gills with procs is because it tests out better running the apocalypse set (with its proc) and an extra damage proc, than a 4-proc set on average because I get to shrink its recharge down pretty dramatically and I really want that thing firing at full force as often as possible too.

 

The reason most would push for soft capping a build is to get some kind of natural survivability. This kind of build is bending all its dice rolls on Surge of Power. In that 80/s window of downtime I can pop a T2 Purple and Unleash Potential and be at ~44-45% defense across the board. It is most definitely not what a normal player would attempt to roll, but that's kind of the whole theme, what people wouldn't play because it sounds crazy. It's not really meant to be a casual thing, but a "lets bend this till it breaks and see what happens" kind of thing.

 

I think the Sentinel versions probably have better balance of that idea since I can actually hit resistance cap a bit better on those, and their window on the T9's is only 20/s instead of 80/s.

 

 

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Practical Testing Update

 

Had a chance to take the Blaster build over to Pineapple and take a swing at a few things. I can't say I didn't feel like it would be going in, but this really feels like a "Give me a pocket defender and I'm good" kind of build. Against even con enemies, build does fine, once I start cranking the difficulty though, I really have to pay a lot more attention to where the mez-capable enemies are and really focus my initial attention on knocking them out of the fight before dealing with the leftover scum. I really tried to stay away from inspiration use too just to get a feel for it, but the level of HP Blasters get (even amped on Beta) still is a bit inferior when dealing with a larger spawn, and it was a bit hairy on the survival front when I started tackling +4.

 

I ended up removing Thunder Strike, the animation just kept me locked in one spot for too long and wasn't a great trade off. The splash also does feel pretty "eh" even with procs involved, so I flipped back over to Explosive Blast for both the range, and the faster animation.

 

From a ST perspective, I did test that out too. Using a Pylon for its standard practical testing function, 2:14 with Hybrid Assault on, 3:00 with it off. That's using the force of Energy Blast backed by alternating BU/Aim and just the -Res Fury proc in Lightning Aura which only had a chance once every 10/s, and typically is up maybe 20-30/s every minute on average. Weaken Resolve was in there, but the cast time on that power with its relatively short duration ends up kind of canceling out the benefit it gave cause of how often I have to recast it. It can take the Achilles Heel -Res proc, which I didn't try and I'll have to see if that changes things enough.

 

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(21), FrcFdb-Rechg%(27)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Knock%(50), FrcFdb-Rechg%(50)
Level 4: Charged Brawl -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(5), Hct-Dam%(5), TchofDth-Dam%(7), Mk'Bit-Dam%(7), GldStr-%Dam(9)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19)
Level 8: Sniper Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(13), FrcFdb-Rechg%(13)
Level 10: Lightning Field -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Dmg/EndRdx(34), ScrDrv-Dmg/EndRdx(36), FuroftheG-ResDeb%(36)
Level 12: Aim -- RechRdx-I(A), GssSynFr--Build%(17)
Level 14: Havoc Punch -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(27), TchofDth-Dam%(29), Mk'Bit-Dam%(29), GldStr-%Dam(31), FrcFdb-Rechg%(34)
Level 16: Weaken Resolve -- AchHee-ResDeb%(A)
Level 18: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 20: Force of Thunder -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(31), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(46)
Level 22: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-Def(25), RechRdx-I(25)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(31), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42)
Level 28: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37), JvlVll-Dam%(40), OvrFrc-Dam/KB(43), FrcFdb-Rechg%(43)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34)
Level 35: Personal Force Field -- LucoftheG-Rchg+(A)
Level 38: Shocking Grasp -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(39), NrnSht-Dam%(39), GhsWdwEmb-Dam%(39), UnbCns-Dam%(40), GldNet-Dam%(40)
Level 41: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(42), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(48)
Level 44: Force of Nature -- TtnCtn-ResDam(A), TtnCtn-ResDam/Rchg(45), TtnCtn-EndRdx/Rchg(46), TtnCtn-ResDam/EndRdx/Rchg(46)
Level 47: Vengeance -- LucoftheG-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Assault Core Embodiment
Level 50: Reactive Radial Flawless Interface
------------

 

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		|F11506BEBF41D1B781D3D7FFFDCA4FF0754C8F0B8|
		|-------------------------------------------------------------------|

 

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I have been thinking about Energy Blast off and on.

 

I thought the KB->KD tax would be too high, but you seemed to have figured it out.

 

You should take a look at Assault Rifle. A nice mix of single and AOE damage with good proc options.

 

Slug and Snipe both take Force Feed back. I use it in the snipe for my single target rotation.

 

Buckshot and M30 can take FF:R in my AOE rotation. Though I do not usually take buckshot. Not enough slots and the M30 AOE is better than the buckshot cone.


Tactical Pixie on Excelsior

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7 hours ago, DarknessEternal said:

Why would you want all those procced attacks if you never plan on using them?

Generally didn't take anything I didn't see a purpose/use for at some point, and I assume you're referring to the placement of FF+Rech. Of course I want that proc in all the AoE/Cone attacks to ensure that it gets chances to trigger even when focusing on larger groups, and as for things like Power Blast and Power Burst, those are both solid attacks, help build +Dam off the inherent, and are great soft-control damage for managing individual targets on the fly, and again, I want to keep that +100% going as much as possible to keep the recharge on Power Surge, Unleash Potential, Aim, and Build Up capped out.

 

The main ST attack chain carries the full assortment of procs (Charged, Havoc, Snipe, and Grasp) with two of those carrying the FF+Rech to keep the duration consistent.

 

11 hours ago, KaizenSoze said:

You should take a look at Assault Rifle. A nice mix of single and AOE damage with good proc options.

This challenge was specifically about Energy Blast and trying to overcome the impression of mediocrity that commonly gets thrown at it. Taking what the majority of people often dislike about it, and turn it into a considerable strength, versus a weakness. The tactic I took to get there could definitely be used towards a few other sets, for sure. I will admit that the Blaster-specific version of this is really more an Electricity Manipulation bend than Energy Blast given I'm using the much higher DPA melee attacks (and proc'd out Grasp) to do it.

 

I did test chains focused on the Energy Blast attacks alone, but it doesn't have the speed necessary, it really suffers from not having at least one reasonably high DPA attack (ala Blaze in Fire Blast). Most of its attacks are half, at best, of even just attacks like Charged Brawl. I know the minimum idea of keeping those procs active works so long as there's enough attacks with the proc balanced around chain/usage, so translating it to Sentinels and Defenders is relatively easy. The interesting side effect is that the Defender probably has the most potential with Storm as a primary since Tornado can act as a mass crowd control, does damage, kicks Achilles around, and isolates thing in one spot with KD while Lightning Storm blasts away at things. All that before the player even gets engaged in things.

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2 hours ago, Sir Myshkin said:

...and as for things like Power Blast and Power Burst,...

 

The main ST attack chain ...(Charged, Havoc, Snipe, and Grasp)

 

This is what I meant.  You don't actually intend to use Power Blast or Power Burst.  Why have them.

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5 minutes ago, DarknessEternal said:

This is what I meant.  You don't actually intend to use Power Blast or Power Burst.  Why have them.

I ... already... answered this:

2 hours ago, Sir Myshkin said:

Generally didn't take anything I didn't see a purpose/use for at some point... ...and as for things like Power Blast and Power Burst, those are both solid attacks, help build +Dam off the inherent, and are great soft-control damage for managing individual targets on the fly

No, they're not in the primary ST chain, but that doesn't make them useless, and regardless what are my alternative options? 13 AT-Specific attacks, 2 Buffs, 1 Support, and an Aura. It's a Blaster, you're going to take more than 4 or 5 attacks..., even if you don't use them, they become ... something, a set bonus, a rare situational ability, something? And it's not like I get a choice in taking Power Blast, I have to take it (or Bolt, either one, might as well take the better).

 

I run into a mob, drop and AoE, BU or not, whatever minion I hit with Power Burst immediately after that, is dead. 540+ Damage between the two. If I did hit BU before the AoE, the Power Blast is just as functionally strong. I could walk into a spawn, drop the AoE, hit my largest threat (boss/lieut, whichever mattered more) with a couple of heavy ST attacks, cycle into minions with one-shot kill Blasts and Bursts

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You’d be extra crazy mad if you stuck a FF proc in force of thunder. It does not need to hit to trigger the proc. FOT snd thunderstrike in my experience are the most consistent powers that procs FF


Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

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I know this is a blaster thread, but this could work pretty well as a Nature/Energy defender.   since the energy nuke is a pbaoe and nature has the Entangling Aura pbaoe hold and with the hold proc added in.  It would have the absorb shield, resists, and endo redux buff, poor mans hold aura, that takes damage procs,  and built in group build up.  Nature's biggest weakness is trying to fit in lots of recharge. Seems like this would pretty much solve the issue.  Lots of proc damage and lots of recharge.  Would you be interested in whipping one up for us @Sir Myshkin?

Edited by SmalltalkJava
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On 10/25/2019 at 9:54 AM, SmalltalkJava said:

Nature's biggest weakness is trying to fit in lots of recharge.

Eh, I don't know that I'd necessarily agree with that sentiment. I got 160% pre-Ageless without a whole lot of effort, and that puts Nature in a pretty good spot to begin with.

 

Either way, I did take a look at it, and honestly, I see this topic being holistic to all build variants despite being in the Blaster sub-section. If more people were aware that there is actually an ability to post under "Archetype General" I might've just done it there, but it's pretty easy to pass that fact. I also already started adding quite a few variant builds in the first post so doing another wasn't much of a stretch. Just didn't have time to do it sooner than today.

 

But, Perma-Everything (Core Abilities), Spore Cloud will effectively "Softcap" the build, and Unleash Potential will get it close otherwise as a burst emergent ability every other 60-70/s. Since Ageless didn't necessarily change a dramatic amount of this variant's circumstances, I put Clarion in instead (definitely doesn't need the end boost either, thanks to Overgrowth). This is actually a pretty ridiculously survivable build. Capped S/L/Psi resists, and -30%+ Dam is going to stack an absurd amount of mitigation. I didn't try fitting Entangling Aura because, well it's practical use isn't really a huge one with this much rat mitigation in the build (Def, Res, -ToHit, -Dam, Heals, Absorb), and it being able to rely on Clarion to fill the mez gap for things that do get through... Figured Assault and Vengeance would likely get more mileage, give more to the team, and fit in a hair more global recharge over a (max mag 3) aoe hold.

 

Oh, I did save this file in 2.6, since most seem to be on that and it includes Unleash Potential, it should load correctly for all.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Force of Will
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Power Bolt -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(19)
Level 2: Power Blast -- SprVglAss-Acc/Dmg(A), GldJvl-Dam%(3), ExpStr-Dam%(3), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5), FrcFdb-Rechg%(7)
Level 4: Hasten -- RechRdx-I(A)
Level 6: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(13), DarWtcDsp-ToHitDeb(17)
Level 8: Wild Growth -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(13)
Level 10: Kick -- Empty(A)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(15), HO:Cyto(15)
Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50), ImpArm-ResPsi(50)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(46)
Level 18: Weaken Resolve -- AchHee-ResDeb%(A)
Level 20: Power Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx(21), ExpStr-Dam%(21), GldJvl-Dam%(34), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(40)
Level 22: Sniper Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg(23), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(25), Apc-Dam%(31), FrcFdb-Rechg%(31)
Level 24: Regrowth -- HO:Golgi(A), HO:Golgi(25)
Level 26: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(34)
Level 28: Assault -- EndRdx-I(A)
Level 30: Mighty Leap -- Empty(A)
Level 32: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(33), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(34)
Level 35: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), ExpStr-Dam%(36), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37)
Level 38: Nova -- Arm-Dmg(A), Arm-Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(40)
Level 41: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), GldJvl-Dam%(42), GhsWdwEmb-Dam%(42), UnbCns-Dam%(43), GldNet-Dam%(43)
Level 44: Mind Over Body -- GldArm-ResDam(A), GldArm-End/Res(45), GldArm-Res/Rech/End(45), GldArm-3defTpProc(48)
Level 47: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31)
Level 50: Musculature Core Paragon
Level 50: Melee Core Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 1: Quick Form
Level 50: Clarion Core Epiphany
------------

 


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Second Edit: Been working on trying to nail down a build for Beast/Nature MM, used some of this idea to sort-of fuel making the MM variant work around the same core concept. Does get hit pretty hard by the lower buff values, but this is it:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Wolves -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(3), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dam/KB(19), TchofLadG-%Dam(19), SlbAll-Build%(36)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- HO:Golgi(A), HO:Golgi(3)
Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Call Hawk -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(23), FrcFdb-Rechg%(37), Apc-Dam%(37), GldJvl-Dam%(40), CldSns-%Dam(40)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(17)
Level 12: Summon Lions -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(13), SvrRgh-Acc/Dmg(13), SvrRgh-Acc(15), LucoftheG-Def/Rchg+(15), EdcoftheM-PetDef(17)
Level 14: Call Swarm -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(25), GldJvl-Dam%(25), AchHee-ResDeb%(43), ImpSwf-Dam%(43), TchofLadG-%Dam(43)
Level 16: Lifegiving Spores -- Heal-I(A)
Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 22: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)
Level 24: Tactics -- HO:Cyto(A), GssSynFr--Build%(50)
Level 26: Summon Dire Wolf -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(27), SvrRgh-Acc/Dmg(27), SvrRgh-Dmg/EndRdx(31), AchHee-ResDeb%(31), ImpSwf-Dam%(31)
Level 28: Fly -- BlsoftheZ-Travel/EndRdx(A)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), HO:Cyto(42)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Entangling Aura -- Lck-%Hold(A)
Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit/Rchg(39), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-EndRdx/Rchg(40)
Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), HO:Ribo(42), HO:Ribo(42), GldArm-3defTpProc(46)
Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), JvlVll-Dam%(45), FrcFdb-Rechg%(46), SuddAcc--KB/+KD(46)
Level 47: Power Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(48), ExpStr-Dam%(48), GldJvl-Dam%(48), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 1: Alpha Howler Wolf
Level 1: Howler Wolf
Level 1: Pack Mentality
Level 12: Lioness
Level 26: Dire Wolf
Level 50: Barrier Core Epiphany
Level 50: Pyronic Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Melee Radial Embodiment
Level 50: Intuition Radial Paragon
------------



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And since @Caemgen mentioned it, and I had it on the backburner (half built), here is Energy/Atomic Blaster build as well (also formatted to 2.6):

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(21), FrcFdb-Rechg%(27)
Level 1: Electron Shackles -- Acc-I(A)
Level 2: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Knock%(50), FrcFdb-Rechg%(50)
Level 4: Negatron Slam -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(5), Hct-Dam%(5), TchofDth-Dam%(7), Mk'Bit-Dam%(7), GldStr-%Dam(9)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(15), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19)
Level 8: Sniper Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(13), FrcFdb-Rechg%(13)
Level 10: Positron Cell -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(29), GldJvl-Dam%(31), GhsWdwEmb-Dam%(34), UnbCns-Dam%(36), GldNet-Dam%(36)
Level 12: Aim -- RechRdx-I(A), GssSynFr--Build%(17)
Level 14: Ionize -- RechRdx-I(A)
Level 16: Weaken Resolve -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(46)
Level 18: Mighty Leap -- HO:Micro(A)
Level 20: Metabolic Acceleration -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(31), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37)
Level 22: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-Def(25), RechRdx-I(25)
Level 24: Beta Decay -- TchofLadG-%Dam(A), CldSns-%Dam(27), HO:Enzym(29), AchHee-ResDeb%(34)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42)
Level 28: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37), JvlVll-Dam%(40), OvrFrc-Dam/KB(43), FrcFdb-Rechg%(43)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Nova -- Arm-Dmg/EndRdx(A), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), ScrDrv-Dam%(39), Obl-%Dam(39), ShlBrk-%Dam(40), Erd-%Dam(40)
Level 41: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(42), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(48)
Level 44: Force of Nature -- TtnCtn-ResDam(A), TtnCtn-ResDam/Rchg(45), TtnCtn-EndRdx/Rchg(46), TtnCtn-ResDam/EndRdx/Rchg(46)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Assault Core Embodiment
Level 50: Reactive Radial Flawless Interface
Level 1: Quick Form
------------

 


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		|F23D|
		|-------------------------------------------------------------------|

 

Edited by Sir Myshkin
added build

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54 minutes ago, DarknessEternal said:

Can Force Feedback proc in powers that have Sudden Accelerations' Kb to Kd?

Yes, that proc has no impact on the FF+Rech, it is only reliant on the power itself having a knock component in general, not what kind.

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Indeed, anything that can take knockback sets (including knockdown powers) can take the proc!

 

Also, just curious but no eng/time variant? I'm running one currently and bring able to easily get a bunch of extra rech from the secondary helps a ton.

Edited by Galaxy Brain

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My question is how is this solo ?

 

Personally I am SOOO ingrained on Defense Cap of some sort I don't see surviving without any defenses. 

I am guessing purple (lucky) Inspirations, but only so much you can have and only so much you can make out of 3.  Eventually your luck will run out. ( Pun intended)...

 

So how does this build fair on 3/8 setting  for example

 

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23 hours ago, plainguy said:

My question is how is this solo ?

I posted a practical testing update a bit up the page going off the primary influence build. Solo is an interesting point just due to tactics involved and play style. Just running amock it was a bit rough because you have to really leverage the fast recharge to cycle in the stuff like Force of Nature to get those capped resistance bonuses, or the pool abilities that give you the spiked defense. There's a ton of tricks in the bag though, and in a light-to-full team scenario that high-yield recharge is going to let you focus on just dishing out explosive damage with fast-cycling BU/Aim.

 

Survival changes a lot with these though when you move off the Blaster version into the Sentinel or Defender variants that can have (as close to perma as possible) T9's, or a lot of fancy support from their primary on the Defender versions. A Storm/Nrg Defender can get away with a TON of insanity.

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On 12/8/2019 at 8:20 AM, Mercurias said:

How would this function on a FF/NRG Defender?

There's nothing in Force Fields that benefits from the idea of accelerated amounts of global recharge, so... it'd work, but it wouldn't ultimately be providing anything beneficial. You could still use the tools to focus on getting something like Force of Nature cycled at cap, but honestly a FF Defender can already get themselves to some pretty high positional defense values, so there's not a ton of need packed in there.

 

Force Fields and Sonic Dispersion don't really have a "horse in this race" as the saying goes.

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