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Balance this game for the love of all things that are good and great


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Just now, RCPK said:

It would TAKE AWAY from the certain advantages that hardcore PvPers have by selecting META builds, through the balancing of the powersets, would it not? 

No it would not.  I will absolutely guarantee you an experienced, hardcore PvP player will outshine and dominate any new player regardless of what AT and power set combo they are playing at the time.  You are also neglecting that building "meta builds" is something only a select few can do.  Everyone is able to make them if they want to. 

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2 minutes ago, ShardWarrior said:

No it would not.  I will absolutely guarantee you an experienced, hardcore PvP player will outshine and dominate any new player regardless of what AT and power set combo they are playing at the time.  You are also neglecting that building "meta builds" is something only a select few can do.  Everyone is able to make them if they want to. 

Experienced, hardcore PvPer with Meta build > (more powerful than) an experienced, hardcore PvPer without meta build

 

If meta builds exist, then the above statement can exist also. If the above statement can exist, then by removing meta builds through balancing, you can minimize the effectiveness of the former variable in a PvP context. 

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5 minutes ago, RCPK said:

It would TAKE AWAY from the certain advantages that hardcore PvPers have by selecting META builds, through the balancing of the powersets, would it not? 

PvPers are still going to curbstomp other players man.  there's way more to pvp than button mashing.  probably just me here but this whole thread is beginning to sound like someone went into a PvP zone and got their butt handed to them by a better player.

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Serious talk though, I have worked in Games Design and Things Doing More Damage Than Other Things is a well known and cognitive decision. The Devs didn't "accidentally" make Fire Blast the highest DPS blast set, nor is Time Manipulation being hands down the best all-around support set a mistake. It was a conscious decision (though in the latter case there was a sales element, nobody wants to shell out money for a powerset which is bad).

 

Achieving a Thanos level of balance will only remove people's drive to actually play the game. Players, by and large, want to feel like they excel at something, whether it be dealing damage, tanking, or support. It has long been a case in many games, not just this one, that there is disparity between play-styles. Take World of Warcraft for example. Years of "balance" had meant that no class especially excelled in any role. There was no effective difference between Restoration Shaman or Holy Priest. In fact, homogenising each Specialisation hurt the game in the long run, as they're now making changes to give each Specialisation it's identity back.

 

Finally, I'll note how you're hyper-focusing on Blasters, kindly ignoring where true disparity lies in sets, such as Time Manipulation vs every other support set, or Bio Armour vs Regen/Willpower. I wouldn't say either of those sets invalidate their peers, but they are certainly very strong sets (again, by design, to encourage people to buy them or subscribe to the game, when that was a thing.) 

 

Edited by AerialAssault
big dumb idiot who forgot to mention which game he was talking about
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Oh? You like City of Heroes?

Name every player character.

I'll be waiting in my PMs.

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1 minute ago, RCPK said:

Experienced, hardcore PvPer with Meta build > (more powerful than) an experienced, hardcore PvPer without meta build

 

If meta builds exist, then the above statement can exist also. If the above statement can exist, then by removing meta builds through balancing, you can minimize the effectiveness of the former variable in a PvP context. 

It also rings true that an experienced, hardcode PvPer without a Meta build can defeat others with using a Meta build.  Since that is true, it negates your point entirely.

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1 minute ago, FrauleinMental said:

And that's a more serious reason why more people don't PvP.  I don't want to be the object of your power fantasy.

It's less of a power fantasy if there are no overpowered powersets, wouldn't you agree? So it seems we are on the same side. I don't want to be in the power fantasy either. 

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1 minute ago, ShardWarrior said:

It also rings true that an experienced, hardcode PvPer without a Meta build can defeat others with using a Meta build.  Since that is true, it negates your point entirely.

Equally skilled and given the same opportunities, the meta build wins, that's why it's called meta right?

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5 minutes ago, RCPK said:

If meta builds exist, then the above statement can exist also. If the above statement can exist, then by removing meta builds through balancing, you can minimize the effectiveness of the former variable in a PvP context. 

Why not make a specific post asking to increase/decrease the Damage Output of power X/Y/Z.  Again, the outputs between PvE and PvP are divorced, so it could be increased/decreased only for PvP.  It accomplishes your goal without sacrificing the enjoyment of the PvE playerbase.  Just take the time to be specific instead of asking for a generic request to "rebalance the entire game".  Being specific shows thoughtfulness to detail, while being general is only going to provoke people.

Edited by justicebeliever

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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