Jump to content

Build Critique + Help Finishing


Lady War

Recommended Posts

I just don't know where to go from here. I feel like -to hit in Darkest Night is total overkill, I'm not sure how to slot Dark Servant, Howling Twilight or what to do with the last slot in each of my pets. I'm looking for some guidance towards a really nice endgame build including incarnates. 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5), Empty(7)
Level 1: Twilight Grasp -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Rchg(11), TchoftheN-Heal(11), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39)
Level 2: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A)
Level 4: Darkest Night -- Empty(A)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(9)
Level 10: Howling Twilight -- Empty(A)
Level 12: Protector Bots -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), SprMarofS-Acc/Dmg(13), SprMarofS-EndRdx/+Resist/+Regen(15), SvrRgh-Acc/Dmg(15), Empty(17)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(19), GldArm-End/Res(21), GldArm-3defTpProc(21), ShlWal-ResDam/Re TP(23)
Level 18: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19)
Level 20: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(42), GlmoftheA-Acc/EndRdx(43), GlmoftheA-Fear/Rng(43), GlmoftheA-Acc/Fear/Rchg(46)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(27), SlbAll-Build%(27), CaltoArm-+Def(Pets)(29), ExpRnf-+Res(Pets)(29), Empty(31)
Level 28: Petrifying Gaze -- Lck-%Hold(A), UnbCns-Hold(33), UnbCns-Hold/Rchg(33), UnbCns-Acc/Hold/Rchg(33), UnbCns-Acc/Rchg(34), UnbCns-EndRdx/Hold(34)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), Ags-ResDam/EndRdx(31), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 38: Dark Servant -- Empty(A)
Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Hold%(45), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(42), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), EndMod-I(40)
Level 1: Battle Drone 
Level 12: Protector Bot 
Level 26: Assault Bot 
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 10% Defense
  • 8.81% Defense(Smashing)
  • 8.81% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Melee)
  • 9.75% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(Max EnduranceDiscount)
  • 2.75% Enhancement(Terrorized)
  • 83.75% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 48% Enhancement(Accuracy)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 132.5 HP (16.5%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 28.75%
  • MezResist(Held) 28.75%
  • MezResist(Immobilized) 28.75%
  • MezResist(Sleep) 28.75%
  • MezResist(Stunned) 28.75%
  • MezResist(Terrorized) 28.75%
  • MezResist(Teleport) 100% (20% chance)
  • 19% (0.32 End/sec) Recovery
  • 200% (6.69 HP/sec) Regeneration
  • 43% Resistance(Smashing)
  • 43% Resistance(Lethal)
  • 52% Resistance(Fire)
  • 52% Resistance(Cold)
  • 42.25% Resistance(Energy)
  • 42.25% Resistance(Negative)
  • 40% Resistance(Toxic)
  • 45% Resistance(Psionic)
  • 22.5% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1455;675;1350;HEX;|
|78DA6593CB4F135114C667FA10DB826DE90B5A79BF0BD456509726D2028934213C8|
|A8F1852A1C0C4B6D3D092C8D285FF801BFF019F1B13B70689FE0F269A889AB83311|
|650189B2A9A7F37DB14D663293DFCC77EE77EEB9E7DE49DF4F36BF9A797055513D5|
|3F96CB9BC9ACE962BB9ED82565C772EE5D6B68A7A5EDFDCB52A7235C913AE875717|
|770A05BD185BD0EFEA156DAD1C69085DDBD9D88825B3DBF756D35AB65CC82AEE795|
|DCFC7E672D9F5DC76794B2BB98CEFE9BCB6B955711AEF8BA55C6EBD05724DD58A9B|
|E154495B8B35A44DEFB0BCDD36A965449E37768557D5AE2CDB142561532C37C89F8|
|A41DB0FE190F004DF67AA721983E9B4297E2B2201D019227DE06010CC8847854751|
|5FAB86B6229A5585663532EF494D768EB2F7604EAF34AF09A32C4D0138CF7A483F5|
|82BDB419FC3C8B42F695C70D95D743573747306AB3C77933CC24C1EC3E993F95AE8|
|6C796231226D4FC96760CF73B0FF05F912AC2574D3EBE6AC1ED6DACAD9FD0974C47|
|F110C5E071D32AF175ED54B6F2BBDB724AF8F1DF77D8636720046BF905FC1F16F60|
|AFE40BB0BB8151ACD0225A885AE8216A7E279D6AE739685F4247C22BE414C69CFF2|
|EEC101EE3BBD3E8D46D1914A133728A4877924C91D3ECD80C390B5AA5920E76AAE3|
|181DE83C21E358C1E02439010E5D02DF4BC55DDCED2E9E923DB1F6229FADB7B644A|
|9B6EF2FF2F5317F1FF3F7FF01EF48FD03CC3360ACE8AD0486B9A2E179543AB60C8E|
|2F908B60E2327905B4C98A46794E47B97F63DCBF31EEFDBEE48F21BF25F6013DBDF|
|091FC04BA244F9C55C50FD8FFFA1F2777ADD2A849899B948449993029932665CEA4|
|A4EB4A75BEF13F36A20E8FFCC58C1E3A25AA36467FD7158B7A88BE8FF4901974E59|
|7C975D4E87A841E0C3D26BBB1E3C968BDAA94BCBBF83E1DFD7F9EABA741198A3CD5|
|7FA3CB02E2|
|-------------------------------------------------------------------|

Link to comment
Share on other sites

-Darkest Night also provides a -damage debuff to targets. Just a single end redux IO is good enough.
-Use the last slot on pets to buff their stats. Acc, dam and end redux.
-Add the Overwhelming Force KD IO to Drones. 
-Tough/Charged Armor are over slotted. Switched their slotting to get Energy resist to +75% as well. See data chunk below.
-Add Miracle unique to Health.
-I usually slot Dark Servant with Cloud Sense IOs. 
-I like building Howling Twilight and Tar Patch for recharge. Howling Twilight with a big AoE stun; Tar Patch with a dam res debuff makes sure things die quicker.
-If you're always hovering/flying, I would skip the KB protection. When KB'd in the air, you just flip around on the spot and recover quickly.

 

Incarnates really just boils down to personal preference:

 

-I like Musculature Alpha or Intuition Radial Alpha to improve damage.
-Hybrid, either Assault Radial or Support Core for MMs. Though Assault has a drawback, often needing to be activated first before summoning pets for it to work on them.
-I would go Clarion Destiny for your build. 
-Reactive Radial Interface for more damage.
-Judgement, anything except for Vorpal since you're softcap already. Also smashing damage is a more common resist type.
-I have no idea which Lore to take. I see a lot of players using Banished Pantheon. If theme is a consideration, Clockwork, Warworks, Robotic Drones, Longbow or Arachnos for more bots. Maybe Demons, Rularuu, Phantoms etc to play off your Dark secondary.

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1457;680;1360;HEX;|
|78DA65934B4F13611885BF99B6625B90425BCAFD26D702A515D4A5899442942684A|
|B971852A1C0C4B6432824B274E11F70E31FF0BA31716B90E87F30D144D4E8CE4494|
|4448944D7D3BE7C43699499B67E6BCDFF9DE33EFCC24EFC62B5F4CDCBBA434DF582|
|695CF2F2553F9ADF466D6C8AD78E6D2CBEB393363AEED38941C15F26F2C959766B7|
|B359331799316F9B5BC672BEA9AC74797B7535124F6DDE594A1AA97C36A5AAA74D3|
|313994AA756D29BF97563C36B5D2732C6DAFA96C73A9FDD48A757AA20175523B7D6|
|38BE612C47CAB64D6E33DE4EBD64E997FF2B97E25170A979A75231A7D2AF913F944|
|5E77761AFF018D7A7BE3A2C1697D3EB540168A782A02744FAC19E3A70413C1A3C4A|
|7BA959DAA2680E0D9AA32087DA95542EAE7275A06B8D8CAF02ABF48A209CA77D640|
|02C0677D3E7B676DA936DBC70B9BC74557275E502EEF3CC75F2109D7C96D32FFDAA|
|E8AC7AA45B95FAC7E413B0E329D8F58C7C0E1637ACA6B79A5D7DCC5ACBEE81614C2|
|4700EAC0B89DEE2546EE95BC3FBACA1B796DED6DF587B43F6F773F2FE8FA8F5EF83|
|E14FE46770E80BD829FB0639E5E000EE54172D442D741FD9DFC8C41AF84634CC613|
|28D8BE418D6347FD3ADACCD47B86EB52676531635D1D974824A7B9C1C27139CDC04|
|39093A24490B92385AA248DC334A8E80BDE7C1B792B08D4FB98D6FC7AE0CA693FEC|
|EBF98D2D923F2B848B7EAFA83EB5B92B39BFE6E2BF96B29F43179DF34120DCE8343|
|33E42C18BB405E049D927C009D9D030974189C24AF80C357C1189FE79E5C46D04F8|
|FBCC32C87DF931F40AFEC1B65CAE83EE75EFAE2E4574C1EB629519B12B329233665|
|D4A64CD9946449294C977FC756D5ED93AF98D5038F54B5F2EAAF92A26B0798467F0|
|7B980A9FCB4B90ECB5D0F3083DE87643B9E7C3C5C4A352EE75E9E27C2FFDFE3C249|
|9D2CC53E857F4156FFD4|
|-------------------------------------------------------------------|

  • Thanks 1
Link to comment
Share on other sites

Thanks for those adjustments!! Here is what I got. Let me know if you see anything I can build on. 

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1489;698;1396;HEX;|
|78DA65944B4F135114C7EF3C0AB605DAD217142850DE2D9456706D226D214813C2D|
|3470CA950E8C4B6432824B274E11770E317F0B931716B9468E2C20F60A28988D19D|
|263E12C1009B7A3AFFA36D32934E7E73FFE7FECF3DF7CC9DA66F261A9E4CDE3A2F2|
|4E7443E532AADA433A5EDEC56412BAED916B2ABB9A29ED737761541573DDD816A78|
|657EA750D08BD139FDBABEADAD96DA6A421776D6D7A389CCD68D95B496291532C23|
|1ABEBF9E84C36B396DD2AE5B44DBB314EE5B58DDCB6CD789EDFCC66D71A215754AD|
|B811486E6AABD19AB4E91D2E6FB7856A19A2FB9945F055B688455588B82AE44BCC6|
|FC2A0FA9538403CC2B8EEB362B0329DBDAAF040ABF382363FD30DF6FBC025F248F0|
|08E9A96468CBA4291234A51B6B3CA7BA2C3CCFC29A8B1A588F7972BD17DE334EA60|
|7AC946E854FB246E08B97E9127B94CE0EB7C5CEEE0676352C63C74D97C1F6D7A8D6|
|F90674D3CA8DEC6DBC271B5ACB7DE603B0FB21D8FB88F918ACA474B0D7C1EB3AB9E|
|A665EDF338A753C67419F9FF40E5558695D17EFD8C5DE66F6067F63EE15CAEFE6B7|
|E0FE80D8D03E18FEC83C00473E8121CAEB455EC9CB5D0A32658AF9B9F3FEDBD8C34|
|BEA5D2B9F92D605F428B0C49CC09CA62FB25173FB21C6C1038CAFD2B436F6B69D22|
|D69560269929EEE124730A54A8960ED4A974C4507BFF38730C1C3807BEA21A3BB9E|
|ECE7FA7885A14627FE804FDEA39641E556815BDC7185FA33AFBE057FA8EB0FED01F|
|E631183E015F906590E70ECE421B5E0447E698F3A04A7B88A0063592C25AC353CC6|
|970F42218E777BC47C328F2CBD1B7E8E3E83BE67BD04E7963BCDFD83ED66AAF7E91|
|F4AB9CFAB049899994B849193329E32665C6A4A4AB4A79B6F63B37A256277DE51CF|
|D6EA3A8541BFD595564A99BBF822574A3675A32FE7F7E985CBF6A5D77D08381BBCC|
|2E9C8144B85A55929EEDFC9C0AFF3FD3E5531F4D459EF25FFE0DF650|
|-------------------------------------------------------------------|

Link to comment
Share on other sites

Here's what I got.

Added the second ATO pet aura
Added some Explosive Strikes procs to the pets

Twilight Grasp with Preventative Medicine set for better set bonuses (it comes back every 2 secs with perma hasten so even if it whiffs once it shouldn't matter much)

Added second slot to hasten for EZ-Perma

Changed up the 2 holds, they are now procced out to the gills, these are your new damage dealing attacks to use when you have time

Electrifying Fences now has damage in it, not sure how well it will work out with the MM damage modifier though. Might be an idea to proc it out also but it kills perma hasten by a few seconds, might still be worth while if you tinker around a bit to get it elsewhere

Moved Shield Wall to Hover since it doesn't use much endo anyways and added Reactive Defences scaling resist damage IO to shadow fall
Added Miracle endo IO to Health
Forgot to change it in this build but Tar Patch should have a single Recharge IO at +5

 

I also forgot to change the Alpha slot, the End Mod Agility won't do much if anything for you since it only affects Stamina. Since there isn't much accuracy in your pets and I changed the set in the Heal to P-Medicine and also changed the Holds to be "damaging spells" it would probably be a good idea to add in the Nerve Boost Alpha for the extra accuracy boost

 

hope this helps !!!

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5), ExpStr-Dam%(7)
Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Absorb%(23), Prv-Heal/Rchg/EndRdx(39)
Level 2: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A)
Level 4: Darkest Night -- EndRdx-I(A)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(9)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Protector Bots -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), SprMarofS-Acc/Dmg(13), SprMarofS-EndRdx/+Resist/+Regen(15), SvrRgh-Acc/Dmg(15), SprCmmoft-Rchg/PetAoEDef(17)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(19), GldArm-End/Res(21), GldArm-3defTpProc(21), Rct-ResDam%(40)
Level 18: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 20: Fearsome Stare -- UnsTrr-Acc/Rchg(A), UnsTrr-Stun%(42), UnsTrr-Acc/EndRdx(43), UnsTrr-Fear/Rng(43), UnsTrr-Acc/Fear/Rchg(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(27), SlbAll-Build%(27), CaltoArm-+Def(Pets)(29), ExpRnf-+Res(Pets)(29), ExpStr-Dam%(31)
Level 28: Petrifying Gaze -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(33), UnbCns-Dam%(33), GldNet-Dam%(33), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(34)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), Ags-ResDam/EndRdx(31), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 38: Dark Servant -- Empty(A)
Level 41: Electrifying Fences -- Rgn-Dmg(A), Rgn-Knock%(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Bmbdmt-+FireDmg(50)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Electric Shackles -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(48), Apc-Dam%(48), GldJvl-Dam%(43), Apc-Acc/Rchg(50)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(42), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
Level 1: Battle Drone
Level 12: Protector Bot
Level 26: Assault Bot
Level 50: Agility Core Paragon
------------

 

 

Edited by Seigmoraig
  • Thanks 1
Link to comment
Share on other sites

That helps a ton. Pet slotting, for me, is the hardest to figure out. I like the more offensive build. I do recall seeing something that Homecoming is addressing procs due to being a little op. You dont have Dark Servant slotted at all, suggestions on the inherent slot? +2 Mag Hold? I did also notice that hasten, even when not activated, would recharge in 110s, if correct how would you adjust? Again thank you, this is all helping so much. 

Link to comment
Share on other sites

2 hours ago, Lady War said:

I do recall seeing something that Homecoming is addressing procs due to being a little op.

I haven't seen anything about that but if you could link me to a threa where one of the devs talks about it I would love to read up about these potential changes.

 

2 hours ago, Lady War said:

You dont have Dark Servant slotted at all, suggestions on the inherent slot? +2 Mag Hold?

I actually have no clue what to do with that guy ! I would probably just go with an Accuracy IO or if he is always dead and you find yourself needing to resummon him before the timer is up often, then an accuracy/recharge IO from one of the hold sets

 

 

2 hours ago, Lady War said:

I did also notice that hasten, even when not activated, would recharge in 110s, if correct how would you adjust? Again thank you, this is all helping so much. 

Not too sure about what you mean there though. In my Mids when Hasten is toggled off it recharges at 144.8 and at 118.2 when it's on.

 

 

I touched up the build again a bit:
Tough was overslotted for resist, removed the 2pcs Unbreakable Guard to save 2 slots.

Shadowfall was also overslotted for Def, removed a LotG piece to save another slot

Added in a Steadfast Protection KB prot IO to Charged Armor to get 8 mag KB prot, that is the sweet spot

Also fixed what I mentioned earlier about Tar Patch and the incarnate
Added those 2 slots to Dark Servant, still no idea really what works well for that guy so I added 3pcs Superior Entomb for the resists

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5), ExpStr-Dam%(7)
Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Absorb%(23), Prv-Heal/Rchg/EndRdx(39)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Darkest Night -- EndRdx-I(A)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(9)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Protector Bots -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), SprMarofS-Acc/Dmg(13), SprMarofS-EndRdx/+Resist/+Regen(15), SvrRgh-Acc/Dmg(15), SprCmmoft-Rchg/PetAoEDef(17)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), GldArm-End/Res(21), GldArm-3defTpProc(21), Rct-ResDam%(40)
Level 18: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 20: Fearsome Stare -- UnsTrr-Acc/Rchg(A), UnsTrr-Stun%(42), UnsTrr-Acc/EndRdx(43), UnsTrr-Fear/Rng(43), UnsTrr-Acc/Fear/Rchg(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(27), SlbAll-Build%(27), CaltoArm-+Def(Pets)(29), ExpRnf-+Res(Pets)(29), ExpStr-Dam%(31)
Level 28: Petrifying Gaze -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(33), UnbCns-Dam%(33), GldNet-Dam%(33), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(34)
Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(31), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(39)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), StdPrt-ResKB(40)
Level 38: Dark Servant -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(31)
Level 41: Electrifying Fences -- Rgn-Dmg(A), Rgn-Knock%(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Bmbdmt-+FireDmg(50)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Electric Shackles -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(48), Apc-Dam%(48), GldJvl-Dam%(43), Apc-Acc/Rchg(50)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(42), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
Level 1: Battle Drone
Level 12: Protector Bot
Level 26: Assault Bot
Level 50: Nerve Core Paragon
------------

 

 

Edited by Seigmoraig
Link to comment
Share on other sites

1 hour ago, Lady War said:

@Seigmoraig and @StrikerFox lets say we dont take Dark Servant and choose Assault instead. You guys have any thoughts on that?

I would add those 2 slots to Darkest Night in that case and get a run speed bonus along with a bit of extra end regen. Nothing TOO crazy can be done,
Assault is pretty good on MM in any case and is probably more worth it than that extra pet

image.png.8393cac4d4bd6eafdfdcc9152a3920b7.png

 

 

 

DISCLAIMER:

I don't REALLY know what the exact amount of accuracy you would need to be 100% functional is, i just thought it looked kinda low and that several powers could benefit from some extra accuracy, namely the holds and the heals and to a lesser degree the bots and it maintained the Def buff bonus to keep you at def cap. So I don't know if this would patch you 100%, but you could add both those slots to Maneuvers and Weave and get a 4th piece of LotG in those (the endurance/recharge one because Defense bonus is capped) for the global accuracy bonus and possibly be fine to change your alpha to Musculature.

This would give your bots a big boost in damage but you would lose your Def caps in Ranged/Melee since that alpha doesn't give a Def bonus. This could be partially remedied with the Support Hybrid but only while it is up.
Personally I would go with this but it is up to you to decide if the accuracy + the permanent Def caps is worth it to you more than having 45% more damage buff on the pets

Edited by Seigmoraig
Link to comment
Share on other sites

2 hours ago, Lady War said:

@Seigmoraig and @StrikerFox lets say we dont take Dark Servant and choose Assault instead. You guys have any thoughts on that?

I like Dark Servant and would drop Fly for Assault. DS has a heal, a hold, -tohit debuffs, -dam debuffs, an immobilize, does some minor damage and can slot the Cloud Sense damage proc and some debuffs like -rech and -rec procs. DS is also an extra target for enemies to attack instead of you.

 

Steam Jump or Jump Pack makes Hover move at max Fly speed. They each have a 30s uptime and recharges in 25ish secs at level 50. So you can alternate between them to make the effect perma. There's little reason to keep Fly since Hover also provides +def. Unless it's for a character background/theme thing.

  • Thanks 1
Link to comment
Share on other sites

8 hours ago, StrikerFox said:

Steam Jump or Jump Pack makes Hover move at max Fly speed. They each have a 30s uptime and recharges in 25ish secs at level 50. So you can alternate between them to make the effect perma. There's little reason to keep Fly since Hover also provides +def. Unless it's for a character background/theme thing.

I never get a travel power on any of my characters unless there is literally nothing else that I can take at that given level. I get around with the Jetpacks for 5000inf/hour from the P2W lady. But some people seem to like them so I don't argue. It also slots in a KB prot which is a thing.

 

That's a cool trick with the steam jump though, I didn't know it did that !

Edited by Seigmoraig
Link to comment
Share on other sites

@Seigmoraig and @StrikerFox

 

I've combined the things I liked about both your builds. What are your thoughts?

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1505;697;1394;HEX;|
|78DA65934B4F13511886CFB453B02DD07287522EAD60A1402F50DC6AA4C51869247|
|2F11643C632D0896D87D03691A50BFF801BFF80D78D895B834413A3F137A898B812|
|1525111265337E9DEF0D6D329336CF9CF77CF739277D27D9F0FCFCDD3342F24EE79|
|4627139AD144BEA465E2BACB816D44CB6A0E7F4B54DBB10C295549552B6A49733D9|
|7A5AFAAA86CBF3E57C5E2F442EEBB7F4929629F6D46C9D2BAFAE4692CAC6EDE5B4A|
|614F38AF0CCE97A2E32AB2A2BEA4631ABADBBCDF54C4E5BCB965CE6FBFCBAAAAE34|
|B25C51B5C29A2FB5AE65223561D36514BAD945B58CD0FFA543E0311CE2922C445C1|
|6B6ABE0BECDA47C00EE925948167587C25C2FCA35BEDFECA656B7CB747D077F30C7|
|7F827BCC25F295D857482F2453BB429A1D9A3DC039B6A83E073407B4661A64BDE96|
|CD8EABDEC7BA20D6C67565A70C2CF39CA7EDB14C8CD7E0EF712F7D8700D7CCB7535|
|7D60B6205E0BE2392967237236426B824DE822FB544279D846F6A02E2F6CBDB00DC|
|7D9762CCA0C52DC66F6919A51671CBC4EF15AB907B9F523FBB77D023F330777C02F|
|CC568AD78E1EDB1FF277EB78043E66763D019F327DCF9836F2EDC4CC3AEFB1F69A6|
|6D68D6FDCBDC0B3F22D3207DE710F03EFC169F6097C25F6CAE20699F5C0B7E788F7|
|FC79AED3AF48A64D5F92F5BE19F002D34EB5F4A28FDE038E1F9864DF408C79320E2|
|6C029E61BAAB91F7DF41BF4882D0A1044B46027670E4D70D45387CCD05FACFF81C8|
|7A93BA1842B42133DA2BDA18465FC3135CEFC8249800A798E1D3E022EE10F535CA9|
|5D8477146C67036C67056C6FF70E66D42047922985F14F38B627ED1B36C1B4F8229|
|9C5FCA1343D531DC1B7FF5BED2AFD249D8A2C42C4ADCA24C5A94844599B528E9AA6|
|2CCD5DE7E73D7E93DBEFBC69E8B76A5DADDDFB54A803BFC65B1DAAF2A92749FE735|
|F880990C57B3A7E8DD8DF799F0F1F9368E3AC894FD8DFFF91CFF38|
|-------------------------------------------------------------------|
Link to comment
Share on other sites

@Lady War

I'm not a fan at all of the Chance to Hold IOs and the +2mag hold procs on the stingle target holds. That Mag 2 hold in Electrifying Fences will only have a chance to hold minions which is of limited value.
The +2 mag hold procs are of similarly limited value, according to Paragon Wiki, bosses resist Mag 3 holds and Elite Bosses resist Mag 6 so you would already be covered to hold those targets by stacking your 2 holds together, the +2 mag proc is superfluous.

 

Electrifying Fences was way overcapped on damage so I changed the Damage/Recharge for KD proc

 

Not sure how well the 2pcs bonus from Superior Command of the Mastermind is going to work out as I don't think the damage bonus will translate to the pets but I could be wrong.

 

Not having any KB prot is going to be rough also as it is a pretty common mez type attack that enemies will throw at you. It's now at Mag7 resist. Mag 8 is ideal but it shouldn't be too much of a problem in hover

 

The LotG Defense IO in Shadowfall is overkill, you are way overcap, removing it barely changed your defenses.

 

Charged Armor is also overcapped in resist and you are overcapped in Melee Def anyways so I saved a slot there to add to Health for a Numina's, your S/L resists are overcapped anyways and are still overcapped by taking a slot out so no big deal here. Energy resist suffers a bit but it's an acceptable loss.

 

Also took away a slot from Tough since it was overcapped in resist and added it to health for Miracle +recovery

 

Removed a slot from Weave since it was also overcapped and defenses didn't suffer by going under cap and added it to stamina.

 

Changed Alpha from Agility to Nerve since Agility isn't going to be of much use. There is an end discount passive with the Hybrid Support incarnate slot which you should be taking as a MM anyways

 

Mark of Supremacy and Superior Mark of Supremacy in T1 Robros doesn't stack together for set bonuses.

 

Haste is no longer perma, at 5 seconds from being. But as a Mastermind, I don't even think Hasten is a mandatory pick in the first place so I don't think it will impact much if anything if you spend 5 seconds not on crack. Also the end regen on your original build is in the red when you turn on Assault. End regen in new build should be workable but you still won't be able to spam attacks non stop.

 

Added in the damage Procs to all 3 tiers of pets.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Deathtouch: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(3), ExpStr-Dam%(3), ExpRnf-+Res(Pets)(5), EdcoftheM-PetDef(5), SvrRgh-PetResDam(7)
Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 2: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A)
Level 4: Darkest Night -- EndRdx-I(A)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Protector Bots -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(13), ExpStr-Dam%(13), SprCmmoft-Rchg/PetAoEDef(15), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), ShlWal-ResDam/Re TP(40)
Level 16: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), GldArm-3defTpProc(17), GldArm-End/Res(43), GldArm-ResDam(45)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 20: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(21), GlmoftheA-Acc/EndRdx(21), GlmoftheA-Fear/Rng(37), GlmoftheA-Acc/Fear/Rchg(37)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SlbAll-Acc/Dmg/Rchg(33), ExpStr-Dam%(33), SlbAll-Build%(33), CaltoArm-+Def(Pets)(34)
Level 28: Petrifying Gaze -- GldNet-Dam%(A), GhsWdwEmb-Dam%(29), NrnSht-Dam%(29), UnbCns-Acc/Rchg(31), UnbCns-Acc/Hold/Rchg(31), UnbCns-Dam%(31)
Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(36), Ags-ResDam(36)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(40), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(39)
Level 38: Dark Servant -- Heal-I(A)
Level 41: Electrifying Fences -- Rgn-Dmg(A), Rgn-Knock%(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Bmbdmt-+FireDmg(43)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), Rct-ResDam%(46)
Level 47: Electric Shackles -- Apc-Dam%(A), GhsWdwEmb-Dam%(48), NrnSht-Dam%(48), Apc-Acc/Rchg(48), GldJvl-Dam%(50), GldNet-Dam%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37), EndMod-I(45)
Level 1: Battle Drone
Level 12: Protector Bot
Level 26: Assault Bot
Level 50: Nerve Core Paragon
------------

 

 

Edited by Seigmoraig
  • Thanks 1
Link to comment
Share on other sites

The build looks good, just needs some fine tuning. Examples:

 

The single Unbreakable Guard IO in Tough isn't really doing anything since your build has +75% to S/L resistance without it. Split 3 Aegis and 3 Impervium Armor to increase psionic def/resist.
Apocalypse proc in Electric Shackles does more damage than the other procs. Or the Devastation hold proc would increase ES' mag to 7.


Move Shield Wall and Reactive Defense to Maneuvers in case you exemplar down.


Gladiator's Armor unique isn't doing anything in Charged Armor. Move that over to Shadow Fall for +3 KB protection. Even if KB protection is less important while flying, it's a free set bonus by moving a single slot/IO, with no additional cost and 0 impact to your current build.

 

Regardless, your build is strong. You will be able to get through most content whether you make changes or not. I haven't played Bots since 2012. Do Protector Bots bubble reliably?

  • Thanks 1
Link to comment
Share on other sites

7 hours ago, StrikerFox said:

Move Shield Wall and Reactive Defense to Maneuvers in case you exemplar down.

Shield Wall and Reactive Defenses are globals, not procs. It doesn't matter where you place them.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...