Drewbeezy09 Posted June 11, 2020 Posted June 11, 2020 (edited) Hell, I'm back after a 10 year absence. Been playing for about 2 weeks now and built and leveled my tank to 50 and have him IO'd out now. I should of asked sooner before slotted everything, but oh well. i I like running TF/SF/Radios and everything in between with this toon. I have enough respecs to alter/change based on your recommendations. So thank you in advance. My first priority was to go max Resistance S/L capped. Second, I use to run a invul tank back in the day, and my biggest problem was facing and taking PSI damage, so that was my next priority, boost PSI as high as possible. With all the changes and builds available i went with a RAD /DM tank. I do lack on the damage side so is this tank slotted appropriately, or did i go to heavy S/L resistance and sacrifice in other slots? Thank you in advance for your help and advice. Hero Plan by Mids' Reborn : Hero Designer 2.7.1.15https://github.com/Crytilis/mids-reborn-hero-designer Wair Fair Rad DM: Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Dark MeleePower Pool: LeadershipPower Pool: FlightPower Pool: FightingPower Pool: LeapingAncillary Pool: Pyre Mastery Hero Profile:Level 1: Alpha Barrier -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5)Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)Level 2: Gamma Boost -- PrfShf-End%(A), DctWnd-Heal(15), DctWnd-Heal/EndRdx(15)Level 4: Shadow Maul -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(9), Obl-Dmg(11), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13)Level 6: Maneuvers -- Rct-ResDam%(A), Ksm-ToHit+(17)Level 8: Fallout Shelter -- ImpArm-ResPsi(A), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(19)Level 10: Fly -- WntGif-ResSlow(A)Level 12: Boxing -- Empty(A)Level 14: Taunt -- PrfZng-Taunt(A)Level 16: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam(21), ImpSki-Status(21)Level 18: Proton Armor -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(23), StdPrt-ResKB(23), Ags-Psi/Status(25), ImpArm-ResPsi(25), ImpSki-Status(27)Level 20: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)Level 22: Radiation Therapy -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(31), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-Dam/End/Rech(31), Pnc-Heal(33), Pnc-Heal/Rchg(33)Level 24: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-%Dam(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34)Level 26: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36)Level 28: Soul Drain -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37)Level 30: Ground Zero -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(39), Obl-Dmg(39), Obl-Dmg/Rchg(39), Obl-Acc/Rchg(40), Obl-Acc/Dmg/Rchg(40)Level 32: Particle Shielding -- Heal-I(A)Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Dam%(43), Hct-Dmg/EndRdx(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45)Level 41: Beta Decay -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(46), ShlBrk-DefDeb/EndRdx/Rchg(46)Level 44: Ring of Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(48)Level 47: Assault -- EndRdx-I(A)Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(48), Mrc-Rcvry+(48), NmnCnv-Heal(50)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(50), PrfShf-EndMod(50)------------------------Set Bonus Totals:18.5% DamageBuff(Smashing) 18.5% DamageBuff(Lethal) 18.5% DamageBuff(Fire) 18.5% DamageBuff(Cold) 18.5% DamageBuff(Energy) 18.5% DamageBuff(Negative) 18.5% DamageBuff(Toxic) 18.5% DamageBuff(Psionic) 22.25% Defense(Melee) 16.94% Defense(Smashing) 16.94% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 9.75% Defense(Psionic) 6% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 5% Enhancement(Heal) 50% Enhancement(RechargeTime) 60% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 15.98 HP (0.85%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 85% MezResist(Held) 85% MezResist(Immobilized) 85% MezResist(Sleep) 85% MezResist(Stunned) 85% MezResist(Terrorized) 85% MezResist(Teleport) 100% (20% chance) 15.5% (0.26 End/sec) Recovery 34% (2.65 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 24.5% Resistance(Smashing) 24.5% Resistance(Lethal) 19.25% Resistance(Fire) 19.25% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 20% Resistance(Toxic) 43% Resistance(Psionic) 7.5% SpeedRunning Edited June 11, 2020 by Drewbeezy09 missed full build
Emerald Orchid Posted July 5, 2020 Posted July 5, 2020 (edited) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Dark MeleePower Pool: Force of WillPower Pool: FightingPower Pool: PresenceAncillary Pool: Leviathan Mastery Hero Profile:Level 1: Alpha Barrier -- GldArm-End/Res:50(A), GldArm-ResDam:50(7), GldArm-3defTpProc:50(9), ImpArm-ResPsi:40(37)Level 1: Shadow Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(11), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(13)Level 2: Smite -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(17)Level 4: Shadow Maul -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(5), FuroftheG-Dam/End/Rech:50(5), FuroftheG-Acc/End/Rech:50(17), FuroftheG-ResDeb%:50(19)Level 6: Fallout Shelter -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/EndRdx/Rchg:50(7), Ags-ResDam:50(19), Ags-Psi/Status:50(21), ImpArm-ResPsi:40(39)Level 8: Radiation Therapy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(23), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27), Arm-Dam%:50(27)Level 10: Mighty Leap -- Jump-I:50(A)Level 12: Beta Decay -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(29), UndDfn-DefDeb/Rchg/EndRdx:50(29), UndDfn-DefDeb/EndRdx:50(31), DmpSpr-ToHitDeb:50(31), DmpSpr-ToHitDeb/EndRdx:50(31)Level 14: Gamma Boost -- HY:PosiP(A)Level 16: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), ImpArm-ResPsi:40(46)Level 18: Boxing -- GldStr-Acc/Dmg/End/Rech:50(A)Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), ImpArm-ResPsi:40(46)Level 22: Weave -- ShlWal-ResDam/Re TP:50(A), Rct-Def:50(33), Rct-Def/EndRdx:50(34), Rct-ResDam%:50(34)Level 24: Provoke -- PrfZng-Taunt/Rchg:50(A)Level 26: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36)Level 28: Soul Drain -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(37), FuroftheG-Dam/End/Rech:50(37), FuroftheG-Acc/End/Rech:50(39), FuroftheG-Acc/Dmg/End/Rech:50(39)Level 30: Intimidate -- GlmoftheA-Acc/Fear/Rchg:50(A)Level 32: Weaken Resolve -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(40), UndDfn-DefDeb/Rchg/EndRdx:50(40), UndDfn-Rchg/EndRdx:50(40)Level 35: Dark Consumption -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(42), FuroftheG-Dam/End/Rech:50(42), FuroftheG-Acc/End/Rech:50(42), FuroftheG-Acc/Dmg/End/Rech:50(43)Level 38: School of Sharks -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45)Level 41: Arctic Breath -- AchHee-ResDeb%:20(A), Ann-Acc/Dmg:50(43), Ann-Dmg/Rchg:50(46), Ann-Acc/Dmg/Rchg:50(48), Ann-Acc/Dmg/EndRdx/Rchg:50(48), Ann-ResDeb%:50(48)Level 44: Unleash Potential -- HO:Membr(A)Level 47: Unrelenting -- RechRdx-I:50(A)Level 49: Meltdown -- RechRdx-I:50(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth:50(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(50), Prv-Absorb%:50(50)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(50)Level 50: Musculature Core Paragon Level 50: Ion Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Polar Lights Total Radial Improved Ally Level 50: Assault Radial Embodiment ------------------------Set Bonus Totals: 17.5% DamageBuff(Smashing) 17.5% DamageBuff(Lethal) 17.5% DamageBuff(Fire) 17.5% DamageBuff(Cold) 17.5% DamageBuff(Energy) 17.5% DamageBuff(Negative) 17.5% DamageBuff(Toxic) 17.5% DamageBuff(Psionic) 13% Defense(Melee) 8% Defense(Smashing) 8% Defense(Lethal) 8.63% Defense(Fire) 8.63% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 3% Defense(Psionic) 3% Defense(Ranged) 9.56% Defense(AoE) 8.55% Max End 15% Enhancement(Accuracy) 8% Enhancement(Max EnduranceDiscount) 20% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 91.36 HP (4.88%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 146.3% MezResist(Held) 146.3% MezResist(Immobilized) 146.3% MezResist(Sleep) 146.3% MezResist(Stunned) 146.3% MezResist(Terrorized) 146.3% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 26% (2.03 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 24.5% Resistance(Smashing) 24.5% Resistance(Lethal) 43.25% Resistance(Fire) 43.25% Resistance(Cold) 20.75% Resistance(Energy) 20.75% Resistance(Negative) 31.25% Resistance(Toxic) 60.25% Resistance(Psionic) 15% SpeedRunning Edited July 5, 2020 by Myqol Making more compact
Emerald Orchid Posted July 5, 2020 Posted July 5, 2020 Oh. I meant my post as my idea for it. I think I need to slide Siphon Life in there though. Probably drop Meltdown but would need to open a few enhancement slots too
Drewbeezy09 Posted July 7, 2020 Author Posted July 7, 2020 Thanks for the input. It's a little different then my build. Have you tried it out? I don't know if the the loss of DEF is worth the extra MEZ resistance. I'm not a fan of the presence pool, as i can just grab Taunt and with Beta Decay (albeit has a shorter radius), does wonderfully for jumping in mobs to keep aggro on me. I like a having a little more DEF. Thanks for the different build suggestions. It gives me gives me some ideas in the future. 😃 👍
Emerald Orchid Posted July 8, 2020 Posted July 8, 2020 Presence pool is primary for Unrelenting (self-rez) I have not tested the build with sets, only SO so I don't know how it holds with them. Currently lacking some of the staying power I would like. I did have another build I used, but the damage was much lower on it. Leviathan was another source for -resist and some ranged damage. Some of the other choices were for character story. Granted powers from Greek pantheon. Persephone granted life force (Rad Armor). Hades granted Dark Melee. Poseidon for leviathan. Zeus for Ion incarnate. Aurora Borealis fit the story better than other Lore options.
Emerald Orchid Posted July 10, 2020 Posted July 10, 2020 Had another thought too. No ranged, but has other advantages. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Dark MeleePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: FlightAncillary Pool: Energy Mastery Hero Profile:Level 1: Alpha Barrier -- GldArm-End/Res:50(A), GldArm-ResDam:50(7), GldArm-3defTpProc:50(9), ImpArm-ResPsi:40(37)Level 1: Shadow Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(11), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(13)Level 2: Smite -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(17)Level 4: Shadow Maul -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(5), FuroftheG-Dam/End/Rech:50(5), FuroftheG-Acc/End/Rech:50(17), FuroftheG-ResDeb%:50(19)Level 6: Fallout Shelter -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/EndRdx/Rchg:50(7), Ags-ResDam:50(19), Ags-Psi/Status:50(21), ImpArm-ResPsi:40(39)Level 8: Radiation Therapy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(23), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27), Arm-Dam%:50(27)Level 10: Combat Jumping -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(40), ShlWal-Def/Rchg:50(40), ShlWal-ResDam/Re TP:50(40)Level 12: Beta Decay -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(29), UndDfn-DefDeb/Rchg/EndRdx:50(29), UndDfn-DefDeb/EndRdx:50(31), DmpSpr-ToHitDeb:50(31), DmpSpr-ToHitDeb/EndRdx:50(31)Level 14: Gamma Boost -- HY:PosiP(A)Level 16: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), ImpArm-ResPsi:40(46)Level 18: Boxing -- GldStr-Acc/Dmg/End/Rech:50(A)Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), ImpArm-ResPsi:40(46)Level 22: Weave -- Rct-Def/EndRdx/Rchg:50(A), Rct-Def:50(33), Rct-Def/EndRdx:50(34), Rct-ResDam%:50(34)Level 24: Siphon Life -- TchoftheN-Acc/EndRdx/Rchg:50(A), TchoftheN-Heal:50(50), TchoftheN-Acc/Heal:50(50)Level 26: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36)Level 28: Soul Drain -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(37), FuroftheG-Dam/End/Rech:50(37), FuroftheG-Acc/End/Rech:50(39), FuroftheG-Acc/Dmg/End/Rech:50(39)Level 30: Particle Shielding -- HY:PosiP(A)Level 32: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-Def/Rchg:50(43), Rct-Def/EndRdx/Rchg:50(45)Level 35: Dark Consumption -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(42), FuroftheG-Dam/End/Rech:50(42), FuroftheG-Acc/End/Rech:50(42), FuroftheG-Acc/Dmg/End/Rech:50(43)Level 38: Hover -- Rct-Def:50(A), Rct-Def/EndRdx:50(45), Rct-Def/Rchg:50(45), Rct-Def/EndRdx/Rchg:50(46), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(48), WntGif-RunSpd/Jump/Fly/Rng:50(50)Level 41: Tactics -- GssSynFr--Build%:50(A), GssSynFr--ToHit:50(48), GssSynFr--ToHit/EndRdx:50(48)Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx:50(A)Level 47: Physical Perfection -- HY:PosiP(A)Level 49: Assault -- EndRdx-I:50(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth:50(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A)Level 2: Health -- Heal-I:30(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- EndMod-I:50(A)Level 50: Musculature Core Paragon Level 50: Ion Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Polar Lights Total Radial Improved Ally Level 50: Assault Radial Embodiment ------------------------Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 13% Defense(Melee) 8% Defense(Smashing) 8% Defense(Lethal) 6.13% Defense(Fire) 6.13% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 3% Defense(Psionic) 3% Defense(Ranged) 4.56% Defense(AoE) 5.4% Max End 5% Enhancement(Max EnduranceDiscount) 24% Enhancement(Accuracy) 20% Enhancement(RechargeTime) 15% SpeedFlying 274.1 HP (14.63%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 166.3% MezResist(Held) 166.3% MezResist(Immobilized) 166.3% MezResist(Sleep) 166.3% MezResist(Stunned) 166.3% MezResist(Terrorized) 166.3% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 26% (2.03 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 27.5% Resistance(Smashing) 27.5% Resistance(Lethal) 50% Resistance(Fire) 50% Resistance(Cold) 23% Resistance(Energy) 23% Resistance(Negative) 31.25% Resistance(Toxic) 60.25% Resistance(Psionic) 15% SpeedRunning
Ankhammon Posted July 12, 2020 Posted July 12, 2020 (edited) I'm having a lot of fun playing this combo right now. I'm only level 30 but already working on +0/+6 with no trouble at all. I can prolly go higher but i'm just out having fun right now. I've only got a couple procs put in but it still mows down mobs really well. The damage of Shadow Maul now is just wonderful with the changes to tanks. It's now an absolute must take in my book. I will say I have siphon life in my build because it allows me to keep topped off on health meaning I don't really have to slot rad therapy for anything other than procs giving a mini nuke to go with your other nuke in Ground Zero. If you put theft of essence end proc in this Radiation Therapy it becomes an instant full end bar with mobs surrounding you and it still heals a good amount. I went experimentation for the damage boost at the end of the line like you did and it's nice but really only special stacked on top of Soul Drain. I think of it as an extended Aim. Speaking of more damage, Meltdown offers a decent chunk too so you might consider another bit of recharge on it. You can always use Rad Therapy or Soul Consumption to get back that end when it crashes. My strategy so far is pretty simple. Target boss or EB, rush in and hit siphon life to absorb most of the alpha strike, then soul drain/nukaplenty/ shadow maul and clean up the stragglers. the -tohit in the dark powers is actually noticeable. Edited July 12, 2020 by Ankhammon
itaalh Posted July 13, 2020 Posted July 13, 2020 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Dark MeleePower Pool: FightingPower Pool: FlightPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Alpha Barrier -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), ImpArm-ResPsi(7)Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(15), StdPrt-ResDam/Def+(17)Level 4: Boxing -- CrsImp-Acc/Dmg(A)Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), ImpArm-ResPsi(21)Level 8: Radiation Therapy -- Erd-%Dam(A), TchoftheN-%Dam(21), Arm-Dam%(23)Level 10: Taunt -- PrfZng-Dam%(A)Level 12: Beta Decay -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(25), CldSns-Acc/Rchg(25)Level 14: Gamma Boost -- EndMod-I(A)Level 16: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), TchoftheN-%Dam(29), TchoftheN-Acc/Heal(31)Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)Level 20: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Ksm-ToHit+(39)Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), ImpArm-ResPsi(36)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(37)Level 26: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39)Level 28: Soul Drain -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(43), ShlWal-Def/EndRdx(43)Level 32: Fly -- WntGif-ResSlow(A)Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45)Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(46), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(48)Level 41: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50)Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)Level 49: Meltdown -- ImpArm-ResPsi(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Qck-EndRdx/RunSpd(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------
Flynnstonez Posted September 29, 2022 Posted September 29, 2022 Love these builds, seems like an insanely good combo for end-game content.
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