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Posted (edited)

So, I've been tinkering with my mastermind, Lord Dire (based on Doom), and I'm at a point where I'm trying to decide which of two powers to take.  On one hand, I can take Repulsion Field, which knocks foes back.  Taking this acts as a sort of soft control, as they have to get up again, and it can be taken earlier, meaning I can take all the powers in the Field Mastery Ancillary.  On the other hand is Force Bubble, which pushes the enemies back more reliably, but doesn't knock them down, so it really only offers the defense of range.  Plus, it's at L38, which means leaving out one of the Ancillary powers.

 

Any thoughts?  Which is preferable?

 

Here's the current plan...

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Lord Dire: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Battle Drones -- Acc(A), Dmg(3), Dmg(3), Dmg(5)
Level 1: Force Bolt -- EndRdx(A), Acc(5)
Level 2: Pulse Rifle Burst -- EndRdx(A), Acc(7), Dmg(7), Dmg(9), Dmg(9)
Level 4: Fly -- EndRdx(A), EndRdx(11), EndRdx(11)
Level 6: Equip Robot -- RechRdx(A)
Level 8: Photon Grenade -- EndRdx(A), Acc(13), Dmg(13), Dmg(15), Dmg(15)
Level 10: Air Superiority -- EndRdx(A), Acc(43), Dmg(43), Dmg(46), Dmg(46)
Level 12: Protector Bots -- Acc(A), Heal(17), Heal(17), DefBuff(19), DefBuff(19), DefBuff(21)
Level 14: Aid Other -- EndRdx(A), Heal(21), Heal(23), Heal(23)
Level 16: Personal Force Field -- DefBuff(A), DefBuff(25), DefBuff(25)
Level 18: Aid Self -- EndRdx(A), Heal(27), Heal(27), Heal(29)
Level 20: Dispersion Bubble -- EndRdx(A), DefBuff(29), DefBuff(31), DefBuff(31)
Level 22: Maneuvers -- EndRdx(A), DefBuff(31), DefBuff(33), DefBuff(33)
Level 24: Field Medic -- RechRdx(A)
Level 26: Assault Bot -- Acc(A), Dmg(33), Dmg(34), Dmg(34)
Level 28: Repulsion Field -- EndRdx(A)
Level 30: Group Fly -- EndRdx(A), EndRdx(40), EndRdx(43)
Level 32: Upgrade Robot -- RechRdx(A)
Level 35: Repulsion Bomb -- EndRdx(A), Acc(37), Dmg(37), Dmg(37), Dmg(39)
Level 38: Power Blast -- EndRdx(A), Acc(39), Dmg(39), Dmg(40), Dmg(40)
Level 41: Temp Invulnerability -- EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
Level 44: Energy Torrent -- EndRdx(A), Acc(45), Dmg(45), Dmg(45), Dmg(46)
Level 47: Explosive Blast -- EndRdx(A), Acc(48), Dmg(48), Dmg(48), Dmg(50)
Level 49: Force of Nature -- ResDam(A), ResDam(50), ResDam(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(36), Heal(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(34), EndMod(36)
------------

 

 

Edited by Ultimo
Posted

A point about /Bots: Unless you want to lean heavily into Knockback...

 

giphy.gif

 

...I have found that the DPS from Bots improves with KB->KD slotting, as the enemies will stay in the Assault Bot's AoE attacks.

  • Like 2
Posted
5 hours ago, Force Redux said:

I find Repulsion Field is more fun to use, and with it's smaller size, generally more useful. If I had to choose... I'd go Repulsion Field.

That said, I grabbed both. But I only have a proc'd out Force Bolt for personal attacks. 

I love my Force Bolt (though I wish it would do some actual damage).  Dire does not engage in petty fisticuffs.

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