Jump to content

Recommended Posts

Posted (edited)

So from what we've seen of Incarnate powers so far, they each seem to fall into certain categories of powers that players can already have:  A couple Auto powers, a summon, a click-buff/heal, an AoE nuke, and a toggle.  A type of power almost everyone gets, but isn't represented, is travel powers.....as well as single-target attacks.  My idea is for "hyper" versions of each of the main travel powers, far stronger than normal, but only able to be kept up for a short time--and also enabling a powerful, single-target attack.  I imagine it works like this:

 

If you unlock the Flight power, you actually click it to turn it on, starting its cooldown of 5 minutes.  So long as it's active, you have flight that has the speed and maneuverability of Afterburner with the combat ability of Flight....but it only lasts for a minute or two.  On top of that however, until it runs out, you have access to a powerful single-target hit....that will immediately disable the Flight power upon use.  So if you want you can activate this power just for the single-target attack, but it won't cycle back any faster overall than if you also made use of the Travel aspect.  It might also be a cool idea to have it so that the attack builds power the longer you have the Travel power itself active, to add a strategy element, rather than just having people use it like a single-target Judgement power.

 

I'm imagining the pools as follows:

 

Ascension of Zeus:  Augmented flight.  Can be ended early for "Wrath of Zeus" melee attack, dealing massive Energy damage to a single target.

 

Descent of Tartarus:  Augmented Leap, combining the benefits of Super Jump, Acrobatics, and Combat Jumping.  Can be ended early for "Grasp of Tartarus" melee attack, dealing massive Negative Energy damage to a single target.

 

Speed of Hermes:  Augmented Super Speed,  which doesn't lose the Stealth, Defense, or Run Speed bonuses even when engaging with enemies.  May also add a MINOR bonus to recharge speed, similar to the Quickness power in Super Reflexes.  Can be ended early for "Wand of Hermes" melee attack, dealing massive Toxic damage to a single target (weakened in PVP).

 

Manifestation of Tielekku:  Augmented Teleport.  Works like Jaunt, with no cooldown for the duration of 1 minute.  Can be ended early for "Breath of Tielekku" melee attack, dealing massive Psychic damage to a single target.

Edited by Menelruin
  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...