Armaaz Posted July 12, 2020 Posted July 12, 2020 Hey all, Just hit 48 on my Plant/Storm/Stone controller, Farce of Nature and I am looking to respec into an endgame build and start working on my IO sets. This is a build I found on discord and tweaked a bit. I'm grateful for any thoughts. ❤️ Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Farce of Nature: Level 50 Mutation Controller Primary Power Set: Plant Control Secondary Power Set: Storm Summoning Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Stone Mastery Hero Profile: ------------ Level 1: Strangler Apc-Dmg(A), HO:Perox(7), SprWiloft-Rchg/Dmg%(7), Lck-Acc/Hold(9), Lck-%Hold(9) Level 1: Gale Acc-I(A) Level 2: Roots EnfOpr-Acc/EndRdx(A) Level 4: Arcane Bolt Apc-Dam%(A), Apc-Dmg/EndRdx(11), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13) Level 6: Mystic Flight BlsoftheZ-ResKB(A) Level 8: Seeds of Confusion CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(34) Level 10: Steamy Mist LucoftheG-Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(37), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(40), ShlWal-ResDam/Re TP(40) Level 12: Hasten RechRdx-I(A), RechRdx-I(15) Level 14: Boxing Acc-I(A) Level 16: Freezing Rain AchHee-ResDeb%(A), RechRdx-I(31) Level 18: Vines SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21) Level 20: Rune of Protection RechRdx-I(A), RechRdx-I(34) Level 22: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(23), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 24: Weave Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(25), Rct-Def(25), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(29) Level 26: Carrion Creepers PstBls-Dam%(A), Rgn-Knock%(40), Rgn-Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg(43), Rgn-Acc/Dmg/Rchg(43) Level 28: Hurricane HO:Enzym(A) Level 30: Combat Jumping LucoftheG-Rchg+(A) Level 32: Fly Trap ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33) Level 35: Fissure Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(36), Ann-Dmg/Rchg(36), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(37), FrcFdb-Rechg%(46) Level 38: Lightning Storm Thn-Acc/Dmg/Rchg(A), Thn-Dmg/Rchg(39), Dvs-Acc/Dmg/EndRdx/Rchg(39), Dvs-Hold%(39), FrcFdb-Rechg%(46) Level 41: Rock Armor LucoftheG-Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42) Level 44: Seismic Smash Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46) Level 47: Tornado ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), OvrFrc-Dam/KB(50), FrcFdb-Rechg%(50) Level 49: Earth's Embrace Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(50) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint UnbLea-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Rchg(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1530;717;1434;HEX;| |78DA6594CB4F135114C6EF74A6949602052CEFBE78D817941630AC8C8928260AA68| |6C41D96110668523AA49D26BA74C13F00892E7525A8890B8D1197FE1F6E8CAF85BC| |9144DCD4D3F90E764C27697EF77EF77C67CEB9F74E671E5C73BFBEF1E88A903C933| |9B558CC4CEA79A3A0E7725AA17EA664A84656CF0B7A9AA7D4C28216D49782B755A3| |54D01CA405ABB1E7B6443AA7E68DF359C01270B5B4B4949835F4C26A66B6B4BAAAE| |7B3F965E14EEBE499D52975E1A10B93354D5B6C348753D9E51583C21035ADA96B34| |69BDBE965DA824CA6B9919B56890B1936A89D1EF8D24F8292B62C82644CA29EA2ED| |3549145DD2B99E68AA83F855EFFC766CEE7AB1E21BA85B9F696348935694332B58D| |412164CE2DA790C395640E83EE047304DC248F5D421EFB2768EF68EE80A63854684| |DF3A0678E790F0C65C0058A77C263777A514FA8091C70317FC926C3A7CC5B601F1D| |5403BC52435C983D3731255A6BE43E1BB9F7458A6D8626357FA4F7B739859FE3DFD| |35A0BEF41CB4BEC67EB73E61678619BF9027C4C7BD0C6F9DAE278478829D3FBBDDC| |97B783063EA7681F45DDED67602FF7E5E7BEFCBF4185BC1DECED3881D679CCDC07B| |B0F98879CEB08DC215F176AB277EDA096F004F63A3A06C62E314799E3A046DE1EDE| |B39E09824316ED548B8FCFD9679E8F223E100288930307F0060F9947CC637097CAE| |AE37AFA7EA0C6FEEFCC2FCCAFE0C0377078BDE27588157ACF209FC9E033F472F129| |738BB92DFEF3EC518A08EAB545F83E45F93E45F93E9DB9858873DE781CDFCA508C1| |96646C0E128B84CD604F791E09E474E98DCF308F79CFA8CFB915A87B7726449BEA7| |C99FBCB60BF62A966FB44C8FF0559572AC663559A3A46A94B11A65BC4699AE287CA| |E42469D69C5F2DF6046393DFFFE19CA7B2E5A6587D48F5D3FA86A362984D3B3DD24| |214CBC8BDDDEB7FA22F01D5A7D4FB06BCA0673134CBBCCDACC77CF59C6AA657CDF3| |2BE439F620A39CB7F0176E3FE3C| |-------------------------------------------------------------------|
Chrome Posted July 13, 2020 Posted July 13, 2020 for the most part it looks ok, but if you are not aware carrion creepers already knocks down so adding the chance for kd will have a chance to kb since it may stack. although with the rest of your build being kb heavy i am wondering if this is your intended effect.
Armaaz Posted July 14, 2020 Author Posted July 14, 2020 21 hours ago, Chrome said: for the most part it looks ok, but if you are not aware carrion creepers already knocks down so adding the chance for kd will have a chance to kb since it may stack. although with the rest of your build being kb heavy i am wondering if this is your intended effect. Ah, I think I went with that pick as damage was already basically maxed out for the power. But I guess I could add dam/end instead to get a bit of a end discount.
Riverdusk Posted July 14, 2020 Posted July 14, 2020 5 hours ago, Armaaz said: Ah, I think I went with that pick as damage was already basically maxed out for the power. But I guess I could add dam/end instead to get a bit of a end discount. Go with another damage proc. Bombardment: chance for fire is a very good one for them.
MTeague Posted July 14, 2020 Posted July 14, 2020 I tend to use Manuvers/Tactics/Assault more than Boxing/Tough/Weave, esp for a Plant Controller, because eveyrthing is going to be Confused or Held or Ragdolled around anyway, AND you have Hurricane on tap for a massive to-hit debuff. May depend how much you plan to team vs solo though. Roster: MTeague's characters: The Good, The Bad, and The Gold
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now