obx Posted July 14, 2020 Posted July 14, 2020 I am working on an Ice/Ice/Force blaster and am wondering if for my last pool power selection I should go leadership for assault or leaping for combat jumping. More damage or more defense?
DSorrow Posted July 14, 2020 Posted July 14, 2020 I'd say it depends on your overall build. If you have a bunch of Def already, then CJ adds up nicely on top of that but on its own the +Def is very meager. However, it is also a nice combat movement ability and costs practically nothing to keep toggled. Assault on the other hand is a pretty expensive toggle that adds very little incremental damage to a Blaster, but it does affect the whole team and extra damage is always useful. 1 Torchbearer: Sunsinger - Fire/Time Corruptor Cursebreaker - TW/Elec Brute Coldheart - Ill/Cold Controller Mythoclast - Rad/SD Scrapper Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Parabola Posted July 14, 2020 Posted July 14, 2020 Another often missed aspect of combat jumping is what it brings to a flier. It removes the inertia from flight and mystic flight making them much more user friendly imo. I find it so useful that I struggle to build a flier without it. One of the powers in tac arrow does the same thing (probably gymnastics?). 1
Krazie Ivan Posted July 14, 2020 Posted July 14, 2020 CJ ...if you don't have a Kismet for +TohHit, or 5 LotGs & KB protection already, need a spot for S.Wall & R.Def +Res Uniques, or want Slow Res (not too major). Assault is pretty minor on most ATs,
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