plainguy Posted July 18, 2020 Posted July 18, 2020 Basically the wind affect ( or is it effect, too lazy to google atm) but without the character spinning. Would be a cool barrier type of look if it could be colored as well. 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Saiyajinzoningen Posted July 19, 2020 Posted July 19, 2020 iirc if you have whirlwind toggled and use an attack the spinning animation is cancelled but WW is not. please note whirlwind is extremely endurance heavy and is difficult to maintain for long periods of time 1 Its easy to criticize a suggestion but can you suggest an alternative?
plainguy Posted July 20, 2020 Author Posted July 20, 2020 19 hours ago, Saiyajinzoningen said: iirc if you have whirlwind toggled and use an attack the spinning animation is cancelled but WW is not. please note whirlwind is extremely endurance heavy and is difficult to maintain for long periods of time Been messing around with it.. Unfortunately it comes back at odd moments.. at any lull and BAM you are doing the spin. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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