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Claws / Elec


11Troy11

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Has anyone used this combo or have any thoughts on it? I haven't seen any around, but I'm thinking it could prove interesting. Claws is pretty fast as it is, and with the extra +20% recharge +fully slotted Hasten + whatever I get from set bonuses, it seems like it could more than make up for the commonality of S/L resistance. Add to that that claws is End-friendly and Elec has an end discount, perhaps I can get by with only the initial slot for Stamina?

 

If I'm missing something,  please let me know.

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Only 20 of them at 50 as of March 2020.

 

I did a DB/Elec, so you should be fine on End.  I was going for straight resist and regen...mistake.  You'll likely want defense.

 

Which is likely why you don't see many of them.

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10 hours ago, BrandX said:

Only 20 of them at 50 as of March 2020.

 

I did a DB/Elec, so you should be fine on End.  I was going for straight resist and regen...mistake.  You'll likely want defense.

 

Which is likely why you don't see many of them.

Sounds like EA would be a better choice then

 

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I enjoy my Claws/Elec scrapper but I have a fair amount of investment in IOs for Smashing/Lethal and Melee Defense.

 

With the lower max resist for scrappers I would agree you can get a lot out of Defense base sets with less investment. 

 

If you are looking for a defense option, consider Claws/Ice.  That's currently my favorite all around Claws combo. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Discharge: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(37)
Level 2: Lightning Field -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(7), FuroftheG-ResDeb%(36)
Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(37)
Level 6: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), AchHee-ResDeb%(15)
Level 8: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(19)
Level 10: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
Level 12: Static Shield -- EndRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48), ShlWal-ResDam/Re TP(48)
Level 16: Grounded -- StdPrt-ResDam/Def+(A)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(25), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(27), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(39)
Level 20: Energize -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal(42), Prv-Absorb%(43)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(31), UnbGrd-Max HP%(36)
Level 26: Weave -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31), LucoftheG-Def/Rchg+(37)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(43)
Level 32: Shockwave -- SuddAcc--KB/+KD(A), Rgn-Dmg(33), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(36)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 38: Super Speed -- Qck-EndRdx/RunSpd(A)
Level 41: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(45), GssSynFr--Build%(45)
Level 44: Power Sink -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-Acc/Rchg(50), EffAdp-EndMod(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Power Surge -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(39), NmnCnv-Regen/Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(39), EffAdp-EndMod(50)
Level 1: Quick Form 
------------

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Probably above the 500 Million mark for buy it now prices in the afternoons/early evening times.  

 

I tend to get Winter sets with merits from TFs. Enhancement Catalysts, I wait until I have enough drops to convert a whole set before going for Superior sets.  Unless I'm sitting on spare influence burning a hole in my pocket. Also I get used to what sets are 'pricey' and hold on to/craft those recipes and store in base until I roll a new Alt. 

 

And if i'm leveling or patient I can put in more economical bids on the Auction House for items that can have a 20-30% swing in price. 

 

Often I have the inf/merits/enchantments/Catalysts before I create the alt.  

 

I don't worry about the cost, if I run out of influence I just go make more. 

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