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Posted

This is what I have so far...

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Hydro Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), FrcFdb-Rechg%(11)
Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A)
Level 2: Water Burst -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(11), SprScrBls-Acc/Dmg/EndRdx/Rchg(13), Ann-Acc/Dmg/EndRdx(50)
Level 4: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17)
Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19)
Level 8: Whirlpool -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(21), SprScrBls-Rchg/+End(21), Artl-Dam/End(50)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46)
Level 12: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(25), Apc-Dam%(25), ThfofEss-+End%(27)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(27), LucoftheG-Def/Rchg+(29)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(33)
Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36)
Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(37), LucoftheG-Def/Rchg+(37)
Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(48)
Level 30: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(40)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42)
Level 35: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), ShlBrk-Acc/EndRdx/Rchg(42), AchHee-ResDeb%(43)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(43), Prv-Heal/EndRdx(43), Prv-Absorb%(45)
Level 41: Shark Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-Psi/Status(45), StdPrt-ResDam/Def+(46)
Level 44: Spirit Shark Jaws -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 47: Tidal Forces -- Empty(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(5)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

 

...see anywhere I can put improvements on it?

Posted (edited)
3 hours ago, BrandX said:

Concept

Ok, I made some small changes and just did a quick 10 minute once over of things. Hopefully all these powers are in concept. You will get much more out of super speed than fly and this way you get perma chrono shift and hasten. FF procs are best placed in geyser and water burst. Oh and you will have end issues, especially with time's juncture up and so hopefully dehydrate will help with the double end procs.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Hydro Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(9)
Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A)
Level 2: Water Burst -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), FrcFdb-Rechg%(13)
Level 4: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17)
Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19)
Level 8: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(21), Bmbdmt-Acc/Dam/Rech(21), Bmbdmt-Acc/Dam/Rech/End(25), Bmbdmt-+FireDmg(50)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11)
Level 12: Dehydrate -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(23), SprScrBls-Rchg/+End(23), Dvs-Dmg/EndRdx(25), ThfofEss-+End%(27)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(27), LucoftheG-Def/Rchg+(29), ShlWal-ResDam/Re TP(46), Rct-ResDam%(48)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(33)
Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx/Rchg(36), GldArm-3defTpProc(42)
Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(37), LucoftheG-Def/Rchg+(37)
Level 28: Farsight -- HO:Cyto(A), HO:Cyto(37), LucoftheG-Def/Rchg+(39)
Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), FrcFdb-Rechg%(50)
Level 35: Slowed Response -- AchHee-ResDeb%(A)
Level 38: Chrono Shift -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45)
Level 41: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46)
Level 44: Spirit Shark Jaws -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 47: Tidal Forces -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5), PwrTrns-+Heal(40)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by Darkir
Posted (edited)

I noticed people don't seem to max out the damage on Water Burst, is it just better to put the RCH Proc in it, and not worry about it's damage?  Or is it that that damage is low enough, not to worry?

 

And how good is that Heal Proc in Stamina?

Edited by BrandX
Posted (edited)
10 hours ago, BrandX said:

I noticed people don't seem to max out the damage on Water Burst, is it just better to put the RCH Proc in it, and not worry about it's damage?  Or is it that that damage is low enough, not to worry?

 

And how good is that Heal Proc in Stamina?

The reason we don't max dmg in water burst is that the extra 5-8% dmg you'd get often isn't worth the rch proc because getting geyser and another water burst back more quickly is superior from a dps standpoint. The rch also gets you chronoshift back which gives you major healing and some endurance. The damag on water burst is good, just not enough to worry about maxing it. 

 

The heal proc in stamina is worth around 3 hp per second if I remember correctly, which isn't a lot, but it helps and is worth more than 3% resistance in general.

Edited by Darkir
Posted

Personally I'd be 6 slotting Tidal Forces with the full Gaussian set as oppose to Tactics. That way you've got Tidal Forces *with Build Up* > Geyser always available as oppose to Tidal > Geyser with the RNG deciding if you've got the Gaussian build up available from Tactics or not. 

 

I'd take Tidal mid-20s and leave Aim til the 40s. I love my amped up Geyser as an opener. 

 

As Darkir says Dark epic gives you PB which frees up *a lot* of Defensive powers and slotting, but if you don't want it you don't want it. 

Posted
On 8/24/2020 at 4:48 AM, Carnifax said:

Personally I'd be 6 slotting Tidal Forces with the full Gaussian set as oppose to Tactics. That way you've got Tidal Forces *with Build Up* > Geyser always available as oppose to Tidal > Geyser with the RNG deciding if you've got the Gaussian build up available from Tactics or not. 

 

I'd take Tidal mid-20s and leave Aim til the 40s. I love my amped up Geyser as an opener. 

 

As Darkir says Dark epic gives you PB which frees up *a lot* of Defensive powers and slotting, but if you don't want it you don't want it. 

 

Yeah.  Going to get rid of Tactics.  I do have Farsight after all.  I do like to take all three Leadership toggles, but that would lower my End Use, and I can grab Afterburner (extra +7.5% RCH) or Time Stop (second Hold).

Posted

For comparison sake, here is a dark mastery water/time build.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Hydro Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/Rchg(13), Apc-Dmg/EndRdx(36), Apc-Dam%(36)
Level 1: Time Crawl -- Empty(A)
Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5)
Level 4: Time's Juncture -- EndRdx-I(A), Slow-I(27), Slow-I(40)
Level 6: Water Burst -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(11), FrcFdb-Rechg%(34)
Level 8: Whirlpool -- Bmbdmt-Dam/Rech(A), Bmbdmt-Dam(42), Bmbdmt-Acc/Dam/Rech(42), Bmbdmt-Acc/Dam/Rech/End(42), Bmbdmt-+FireDmg(43)
Level 10: Tidal Forces -- GssSynFr--Build%(A)
Level 12: Dehydrate -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(15), Dvs-Dmg/EndRdx(23), ThfofEss-+End%(27)
Level 14: Temporal Selection -- Prv-Absorb%(A)
Level 16: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(17), ShlWal-ResDam/Re TP(17), LucoftheG-Def/Rchg+(37), Rct-ResDam%(37)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(31), GldArm-RechEnd(31), GldArm-Res/Rech/End(36), GldArm-3defTpProc(37), GldArm-ResDam(40)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Farsight -- HO:Cyto(A), HO:Cyto(29), LucoftheG-Def/Rchg+(29)
Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
Level 35: Slowed Response -- AchHee-ResDeb%(A)
Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40)
Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50), FuroftheG-ResDeb%(50)
Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), PwrTrns-+Heal(9)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Core Paragon 
------------

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