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Be brutal here (SERIOUSLY). Fire/Elec (Tear Hyper a new one!)


Hyperstrike

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Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

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Ommegaa: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char -- UnbCns-Hold:50(A), UnbCns-Hold/Rchg:50(3), UnbCns-Acc/Hold/Rchg:50(3), UnbCns-Acc/Rchg:50(5), UnbCns-EndRdx/Hold:50(5)
Level 1: Charged Bolts -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(7), Apc-Acc/Dmg/Rchg:50(7), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(9)
Level 2: Fire Cages -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(11), PstBls-Dmg/Rchg:50(11), PstBls-Dmg/Rng:50(13), PstBls-Acc/Dmg/EndRdx:50(13)
Level 4: Lightning Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(19), Dcm-Dmg/Rchg:40(19), Dcm-Acc/EndRdx/Rchg:40(21), Dcm-Acc/Dmg/Rchg:40(21)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 8: Hot Feet -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(23), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27)
Level 10: Havoc Punch -- CaloftheS-Acc/Rchg:50(A), CaloftheS-EndRdx/Sleep:50(27), CaloftheS-Acc/EndRdx:50(29), CaloftheS-Sleep/Rng:50(29), CaloftheS-Acc/Sleep/Rchg:50(31)
Level 12: Flashfire -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(31), SprAscoft-EndRdx/Rchg:50(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(33), SprAscoft-Rchg/+Dmg%:50(33)
Level 14: Boxing -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36)
Level 16: Super Speed -- BlsoftheZ-ResKB:50(A)
Level 18: Cinders -- GldNet-Acc/Hold:50(A), GldNet-Acc/Rchg:50(36), GldNet-Rchg/Hold:50(36), GldNet-EndRdx/Rchg/Hold:50(37), GldNet-Acc/EndRdx/Rchg/Hold:50(37)
Level 20: Zapp -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(37), StnoftheM-Acc/ActRdx/Rng:50(39), StnoftheM-Dmg/ActRdx/Rchg:50(39), StnoftheM-Dmg/EndRdx/Rchg:50(39)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(40)
Level 26: Bonfire -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(40), Rgn-Acc/Dmg/Rchg:50(42), Rgn-Acc/Rchg:50(42), Rgn-Dmg/EndRdx:50(42)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 30: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(43), ExpRnf-Dmg/EndRdx:50(43), ExpRnf-Acc/Dmg/Rchg:50(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(45)
Level 38: Static Discharge -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(45), PstBls-Dmg/Rchg:50(45), PstBls-Dmg/Rng:50(46), PstBls-Acc/Dmg/EndRdx:50(46)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(46)
Level 44: Thunder Strike -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50)
Level 47: Personal Force Field -- LucoftheG-Def/Rchg+:50(A)
Level 49: Burnout -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), PwrTrns-+Heal:50(17)
Level 1: Quick Form
Level 50: Agility Core Paragon
------------

 

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Prospective build for my L50 Fire/Elec Dom.
Everything is essentially perma-perma.

But I don't play Doms a lot.  So I have absolutely NO clue if there's a better way to build this setup.

For all of you who love Doms, and Doms are your bag, help a brother out!

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I've not played a fire control dom but everything else I can give a go at to help, I'll toss in the bare bones of what I'd take for fire control at least though.  

 

For fire control I'd take: Char, Fire Cages (I'd 3 slot with the Firey Orb ATO set, save on some slots), Cinders, Bonfire (needs the knockback to knockdown enhancement) and the imps (3 slotted with pet purple set).  Maybe another aoe control I'd likely look to take.

 

Electric Assault I'd take: Bolts, Havoc Punch, Build Up, Zapp, Static Discharge, Thunderstrike.  Maybe the sentinel but only a slight maybe or Lightning Bolt.  

 

The pools I'd go with 3 out of 4 what you have although I'd drop Super Speed, Burnout and take Tactics for certain and also maybe Vengeance for the LotG mule.  I'd drop the Leaping pool and take either Sorcery or Force of Will, whichever fits your fancy.  They both have a fine travel along with a semi t9 defense or resist power which with the high recharge you'll have will be up likely most of the time you'll need these nice shields.  So that's 3 powers in either of those two pools.  

 

For Scorpion I'd go with the 2 shields you have plus maybe add the Boss pet or the bane mace, it's a pretty nice debuff paired with an achilles heel -res proc.  

 

So that's 22 powers I gave you to take for certain leaving you 2 powers to take from the "maybe's" or for your fun.  

 

As for perma dom I'd aim for 90% additional recharge to pair with Hasten leaving you wiggle room to build in those defenses from bonuses too.  

Edited by Mezmera
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@Hyperstrike Ok I don't know if this is brutal enough, but some things I think are wrong or misused with your build:


I think you're missing the single highest ST damager in your build in Char with all the procs. Granted this won't work with Agility or any other +Recharge Alpha, but I think it's worth it and you already have so much recharge that Agility is unnecessary.

 

char2.png.87286a447004f326150f47a6d06dab63.png

Char1.png.11df8d9aa4a2e5a3fe666b335a710e58.png

 

Slotting one of your other highest ST damagers, Havoc Punch, for sleep while slotting Boxing for damage is criminal.
I'm also not sure what your plan is with Burnout, considering the best use case would be Thunderstrike, Bonfire, Cinders, Burnout, Thunderstrike, Bonfire, and Cinders up for the next group and cost you 95% of your endurance and 14 seconds to do it. The whole group is hurting for sure, but you're now useless without chugging some blue insps.

Hot Feet is an endurance trap in my opinion. It doesn't do enough to justify the drain and "must be on the ground" requirement. Yes it does 30 DPS and slows movement, but what use is a movement slow when you already have them in Fire Cages, Disoriented, Knocked Down, or Held?

Another miss in not utilizing Knockdown Imps.

You could definitely eek out a lot more damage in your build for sure in slotting Havoc for damage, Thunderstrike with procs, Zapp with the proc instead of the pointless Interrupt/Range IO, and changing Agility Core to Musculature Radial.

Here's a build I whipped up with similar objectives but more resistance (and more for your imps) and damage and permahasten as long as you use Thunderstrike (which of course you will).

Dominator - Fire Control - Electricity Assault.mxd

Edited by Hopestar
Might as well mention Hyperstrike >:)
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