EnjoyTheJourney Posted August 25, 2020 Posted August 25, 2020 (edited) I'm putting together a storm / psy / mace build and for the most part I like it. But, I don't know yet understand how the defender procs work, which could potentially lead to problems. Currently all six IOs for the Superior Bastion set are in subdue, with a base 8 second cooldown and a modified, calculated cooldown of about 4 seconds, as per how cooldowns are recalculated to determine proc rates according to how much recharge is in the IOs slotted into the power. Probably the PbAOE heal proc will activate quite seldom in a power with almost 100% recharge and such a short (adjusted) cooldown. But, putting it there leaves more room for procs for will domination, for a KB-to-KD knockdown IO for telekinetic blast, and for 5 pieces of the sting of the manticore set in psi lance. I'm not sure how useful the PbAOE heal proc is in-game, so it's hard to weigh the tradeoffs associated with leaving things as they are or making some significant changes to the build. Also, the defender ATO absorb proc is currently slotted into tornado. Does that mean the absorb proc will not trigger at all, or potentially only when tornado is cast? Would it be better placed in another power? For reference, the full build is given below. Aside from requested feedback about the defender ATO procs, feedback offered about other improvements to the build would be helpful and appreciated. And, as always, if somebody finds something useful for their own builds here, then that would be a welcome outcome. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Electrokinetic: Level 50 Magic DefenderPrimary Power Set: Storm SummoningSecondary Power Set: Psychic BlastPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: O2 Boost -- Prv-Absorb%(A)Level 1: Mental Blast -- HO:Nucle(A)Level 2: Subdue -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(23), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)Level 4: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(5), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/EndRdx/Rchg(11), GldJvl-Dam%(45)Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), ShlWal-Def(7), ShlWal-Def/EndRdx(7), ShlWal-ResDam/Re TP(37)Level 8: Freezing Rain -- AchHee-ResDeb%(A)Level 10: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dmg/EndRdx(37), PstBls-Acc/Dmg(39), PstBls-Dmg/Rng(39), Ann-ResDeb%(42)Level 12: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(15)Level 16: Telekinetic Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg(19), SuddAcc--KB/+KD(21)Level 18: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 20: Will Domination -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Acc/Dmg/EndRdx(23), GldJvl-Acc/Dmg(36), GldJvl-Dam%(37), Apc-Dam%(48)Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(46), ExpStr-Acc/KB(46)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)Level 26: Tornado -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(27), SprVglAss-Rchg/+Absorb(27), OvrFrc-Dmg/End/Rech(33), OvrFrc-Dam/KB(33), FrcFdb-Rechg%(45)Level 28: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(29), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31), FrcFdb-Rechg%(33)Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(48), Rct-ResDam%(50)Level 32: Lightning Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(34), SprVglAss-Acc/Dmg/EndRdx/Rchg(34), PrfShf-End%(34), FrcFdb-Rchg/EndRdx(36), FrcFdb-Rechg%(36)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(50)Level 38: Psychic Wail -- Arm-Dam%(A), Arm-Dmg/EndRdx(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/Rchg(45), FuroftheG-ResDeb%(46)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)Level 44: Tactics -- GssSynFr--Build%(A)Level 47: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48)Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Intuition Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Reactive Total Radial Conversion Level 50: Storm Elemental Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1603;754;1508;HEX;| |78DA6594CB4F135114C6EF4C5BEA1428605B0A94F2286F28A5E561A262481030E16| |1AA24EE4C53CB502642DBB425C2D21837468DBA71A5893B30EA4210D09D3BDF6234| |2E8C89312E5C0126FE01F574BE036DEC24EDEFF63BE73BE7DCDB99995A1A297972E| 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Sir Myshkin Posted August 26, 2020 Posted August 26, 2020 Couple of things, most of which you can find in my signature. For a broad spectrum review of Defender options with procs, see the Proc Monster link, for suggestions on dealing with unique aspects of Storm, see the Mad King link. In regards to specifically proc activations and the Defender ATOs: procs have a minimum probability rate of 5%, fire off a low probability attack often enough and you’ll still get some reasonable return. Having the heal AoE in a low tier fast and often cycle attack will still get a few good triggers every minute. For the absorb proc having it in Tornado isn’t the best place because it’ll only trigger once for you at cast, and then no longer impact you. You want something like that in a power that fires off (or is connected to like a toggle) you in some fashion. Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
EnjoyTheJourney Posted September 28, 2020 Author Posted September 28, 2020 A delayed "thank you" for this response. I read through the associated threads and, although there's a fair amount that is still unclear to me, I came up with some tentative answers. I'll put them into practice with a storm / water defender, at the end of the day, and see how things go.
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