Seravajan Posted September 1, 2020 Posted September 1, 2020 Which tertiary set to choose for a Beast/Nature Mastermind. Leadership looks great (for buffing pets and group members) but no travel power then. Sorcery looks good too.
kiramon Posted September 1, 2020 Posted September 1, 2020 Depends on your total goals. Do you care about travel? Or do you want to use Beast Run/ jet pack? Is Defense important to you (prolly should be)? Hasten?
Nyghtmaire Posted September 1, 2020 Posted September 1, 2020 Just to be sure, you can select up to four additional power pools (in addition to one patron pool/APP starting at level 35). So, you can have leadership, speed (for hasten), and two additional pools from which to pick. Apologies if you’re aware of that. I may have misread your post. The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Seravajan Posted September 1, 2020 Author Posted September 1, 2020 (edited) No. Did not known this. I tought from the old CoH there should be two additional powers available. But It was not clear to me. Edit: Which travel power seems to be the most useful? Edited September 1, 2020 by Seravajan
Nyghtmaire Posted September 1, 2020 Posted September 1, 2020 3 hours ago, Seravajan said: Which travel power seems to be the most useful? That’s mainly to taste and character theme. Team Teleport (requiring 2 prior power picks) can be useful to position melee pets all together close to the action, but that a big investment in power choices. The new travel powers are nice with their added twists. Mystic Flight (sorcery) offers teleportation; Mighty Leap (Force of Will) offers a clickable KD; and Speed of Sound (experimentation) has Jaunt - a short teleport. The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
MTeague Posted September 1, 2020 Posted September 1, 2020 My Beast/Empath uses Leadership: Maneuvers, Assault, Tactics Fighting: Kick, Boxing, Crosspunch (costs far less END than MM direct attacks, and cross punch is quite good when you take all three, and makes sure I'm always in range of my pets for the Pet-Aura IO's) Flight: Fly, Air Sup, Group Fly (planned but don't have Group yet) Haven't chosen epic pool yet. Roster: MTeague's characters: The Good, The Bad, and The Gold
Nyghtmaire Posted September 2, 2020 Posted September 2, 2020 1. Power Pools; 2. Level 35+ powers, a. Ancillary power pools, or b. Patron Power pools. The Patron Power pool page gives a good overview of the process. 1 The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Psylenz0511 Posted September 4, 2020 Posted September 4, 2020 When you are thinking ancillary power pools, fire with bonfire as a choice is a leading contender for outstanding mob control. You would just need to slot a knockback to KnockDOWN Invention Origin enhancement in the power for superior effect. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now