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Fire/FF Appreciation Station!


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Since the people in that thread have no love for the Force Field secondary, thought I'd go counterpoint and describe in detail one of my favorite builds of all time, the mighty Fire/FF.  


Wait, come back! 


Fire/FF *is* mighty!  It's mighty fun!  It's mighty fast!  It's mighty quick to obliterate mobs AND endurance bars!


Picture this:  you step into a PI Radio Mission and for some reason, it's not a cave or a sewer.  Just as you go to say 'yay!' you notice it's Carnival of Shadows.  Stupid radio!  But then you remember, you're a Fire/FF, what do YOU care about some Carnival jerks?  Fire off your Imps, hit Power Boost and drop the Shields of Immortality on them, which also offer resistance to Toxic and -End effects, thank you very much.  While PB is still fresh, you drop a Smoke on the mob to lower their ToHit even more. 


Now you have a choice... how do you want to knock them on their ass first?  Repulsion Bomb is a good choice, followed by a Bonfire; look at that - recharge just shot up to 263%!  Flashfire and Cages stupefy the lightweights as you approach the edge of the mob with Energy Torrent cued up.  Blorp, another stack of +Rech.  By now, the Imps are on them like 3 cheap kimonos; minions and lt's are slumping to the floor and farting blue coronas all over the place.  Beset by AoE damage ripping through them, the twin Master Illusionists are spamming pets in desperation.... which is awesome, because that gives you more targets for your +Rech procs to hit.  Speaking of which, has it been 12s already?  Time to drop another Bonfire!  And you're sure the Illusionists would like to have done something to you, but they're too busy trying to sort out which KD effect is pinning them to the floor to even look at you.


And just like that, there's no more Carnival at the door.  


Now, if it were allowed, the sequence described above would have been replaced by an embedded video to more adequately illustrate the actual scenario, but hopefully I got the point across... Fire/FF just knocks stuff silly and will do so for as long as you have the endurance to pay for it.  It's not an AV killer (or even an AV tickler), it's not a Pylon specialist, and yeah, it will melt through a Fake Nemesis in no time flat only to get cut to cheese by a group of Jaegers (Jaegers!) but for a good time on a team or a league or just killing a few minutes in a solo mission, I highly recommend Fire/FF!


This is my main Fire/FF (I have two, but could only justify investing like this on one of them).  Behold now the exposed guts of Tootboy!




Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Tootboy: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: zn_Experimentation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Char -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5), Apc-Dam%(7)
Level 1: Personal Force Field -- DefBuff-I(A)
Level 2: Fire Cages -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11), PstBls-Dam%(11)
Level 4: Speed of Sound -- Run-I(A)
Level 6: Deflection Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
Level 8: Hot Feet -- Arm-Dmg(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(23), Arm-Dam%(23)
Level 10: Insulation Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25)
Level 12: Flashfire -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29)
Level 14: Ring of Fire -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(31), GrvAnc-Acc/Rchg(31), GrvAnc-Immob/EndRdx(31), GrvAnc-Hold%(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(33)
Level 20: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), GifoftheA-Def/EndRdx(34), GifoftheA-Def/EndRdx/Rchg(34)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Build%(36)
Level 26: Bonfire -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), FrcFdb-Rechg%(39), SuddAcc--KB/+KD(39)
Level 28: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39)
Level 30: Repulsion Field -- EndRdx-I(A), EndRdx-I(40), SuddAcc--KB/+KD(40)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), SlbAll-Acc/Dmg/Rchg(42), SlbAll-Dmg/EndRdx(43)
Level 35: Power Blast -- SuddAcc-KB/Rech(A), SuddAcc-KB/Acc(43), SuddAcc--KB/+KD(43)
Level 38: Repulsion Bomb -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(45), Ann-Acc/Dmg/EndRdx(45), Ann-ResDeb%(45), FrcFdb-Rechg%(46), SuddAcc--KB/+KD(46)
Level 41: Energy Torrent -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(46), Ann-Acc/Dmg/EndRdx(48), Ann-ResDeb%(48), FrcFdb-Rechg%(48), SuddAcc--KB/+KD(50)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 49: Force Bubble -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(15), PrfShf-EndMod(15), PrfShf-End%(17)
Level 50: Cardiac Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Warworks Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 0: The Atlas Medallion 
Level 50: Control Total Core Graft 



The point here was to churn out Bonfire and Flashfire as often as possible, and I think I've got that covered.  Bonfire recharges at a naked 13s, or 12s when Ageless is up/+Rech proc has hit.  Flashfire is at 24 and 20 under similar circumstances.  I run around with 8 toggles going (Hot Feet, Dispersion Bubble, Repulsion Field, Combat Jumping, Maneuvers, Tactics, Temp Invulnerability, and Speed of Sound) at a combined drain of -2.08/s, so I had to dedicate 7 slots and two Incarnates to endurance mitigation.  The great thing is, it exemps down just fine, as most of the toggles are just 'nice to have' and not 'necessary components that will result in death if I don't have them.'  It's got 5 ways of keeping stuff knocked down, and plenty of procs/effects that make powers like Repulsion Bomb worth clicking.  All in all, it's just a fun build to run around with.


And that's all I got to say about that.


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Those of you who continue to profess a belief in the Users will receive the standard substandard training which will result in your eventual elimination.

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