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Elec/Shield build help


Fatalplus

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This is my current Elec/Shield build:

 

End is an issue so I have chosen Agilty as my Alpha, it also pushes Ranged Def above the soft cap when under attack with Hide running.

 

When leveling use End Reduc IOs liberally, plus slot Performance Shifter + End early if you can. I also have one in Havoc Punch.

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- CaloftheS-Heal%(A), Mk'Bit-Dam%(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), GldStr-%Dam(9), PrfShf-End%(23), TchofDth-Dam%(46)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Deflection -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/Rchg(3)
Level 4: Battle Agility -- RedFrt-Def(A), RedFrt-Def/EndRdx(5), LucoftheG-Def/Rchg+(5)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(31), SprStlGl-Acc/Dmg/EndRdx/Rchg(31), SprStlGl-Rchg/Hide%(33)
Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 10: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), Prv-Heal(11), Prv-Absorb%(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Speed -- WntGif-ResSlow(A)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Chain Induction -- Hct-Acc/Dmg/Rchg(A), SprAssMar-Rchg/Rchg Build Up(25), Mk'Bit-Dam%(40), Hct-Dam%(40), TchofDth-Dam%(43), GldStr-%Dam(45)
Level 20: Combat Jumping -- RedFrt-Def(A), RedFrt-Def/EndRdx(21), LucoftheG-Def/Rchg+(21)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), GldArm-3defTpProc(25), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31)
Level 26: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(27), LucoftheG-Def/Rchg+(27)
Level 28: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), OvrFrc-Dam/KB(40)
Level 30: Against All Odds -- EndRdx-I(A)
Level 32: Lightning Rod -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(34), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)
Level 35: Shield Charge -- FrcFdb-Rechg%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37)
Level 38: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 41: Zapp -- GldJvl-Dam%(A), Apc-Dam%(42), StnoftheM-Dam%(45), StnoftheM-Dmg/EndRdx/Rchg(46), ExpMarks-Rng/FSnp(48), StnoftheM-Acc/Dmg(48)
Level 44: Grant Cover -- Ksm-ToHit+(A), Rct-ResDam%(45), ShlWal-ResDam/Re TP(46)
Level 47: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(48), LucoftheG-Def/Rchg+(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17), EndMod-I(50), EndMod-I(50)
Level 50: Agility Core Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

 

 

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On 9/5/2020 at 5:37 AM, Cabron said:

This is my current Elec/Shield build:

This is an interesting build and much better than the build I was planning.  You have used some unusual slotting to get to a good place with hitting softcap in all 3 positions.  I really like the use of procs.  One question is about the AM - Chance for BU proc, shouldn't that be in LS for the 10% recharge set bonus?  That is guaranteed while the FF may not hit.

 

I would have never thought to slot Deflection for Resist; nice catch.  If you go Ageless that will solve the end challenges and get you to perma-Hasten, so you could switch Alpha to Musculature.

 

How does this build play?  Do you have enough Accuracy for +4/8?

 

Also, do you nee the Fast Snipe IO?  I thought that was irrelevant after the latest snipe changes.

 

Adding my planned build in case Fatalplus wants to look at an alternative:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

War Lightning 3: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(11)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(40)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(48)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)
Level 8: Build Up -- Empty(A)
Level 10: True Grit -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), Prv-Heal(42), Prv-Absorb%(43), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(39)
Level 26: Thunder Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 30: Grant Cover -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(34), Rct-ResDam%(37)
Level 32: Lightning Rod -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(37)
Level 38: Superior Conditioning -- PrfShf-End%(A), PwrTrns-+Heal(40)
Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(50)
Level 44: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Blessing of Tielekku -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), SynSck-EndMod/+RunSpeed(50)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Melee Core Embodiment
------------

 


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image.png.e61857dcd89562afdb1cd37533d3f111.png

Edited by Lockpick
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here is a less expensive (but not cheap) option just to show what's possible:


and here's a more expensive well rounded one:

Spoiler

 

image.thumb.png.19e3850a6e2a41b49ef30490730dc83a.png

turning on hide and maneuvers covers the ranged gap.. hide alone gets it close enough for most things.

 

http://www.cohplanner.com/mids/download.php?uc=1548&c=705&a=1410&f=HEX&dc=78DA6594496F52511886CF6528859616A4946247682B95565A1C96C644DB9A58489AA06E1C10E114AEBD2904889656172EDC983875D38DD3C2A155EB0FF05738FE0737AD260ED185C1AFF77BCB355E12F2DCF39EF73BDF702E2417275B5F1FBF7E4428EE635AA65249A7AA196D5E965D2765B6B050D48AF99A5508D132A5C9EC40AAA04A2DE7A0751F6CE9A4D4A48C6DEF56CB6A36A3B1D0D89E947372A122631CB9B314ADB3C5A2164BC84C495DC8BBF5C5B49A2F5469E5D257A99294B9F61D574E962B05B5149C2AA9D9D8D162AE964E662A5559AEED54DB45258DD1F7A653E053B78B3942DC262C79B0C0B4A9E02566D33CF34CA4116B117E85F73A98712F334D1E45D13D56059E66789A3D4C978F7996BC5678ADF0B6C1DB06AF07DE5B54B79DBD76FB5B2BEFBD63EE7A0F7E60767C043F316F53AC033D3BD62DBAB6FB09B3E729F88CD9F71C5C639EA71A9DC8EBDCCFE7750648E8257EE675D726788AF4089D7D9AD949495B38D6D282FE22FFCD4B218F9B6B13EE3A7DC439CAD8CE51A27D94277F973AF0A203EFA28D2BAC310796C065F02A33748D7981CEF3E9575217BE109F67A5AC7E4CDEFF9BAB0F7D077F31077F306DE40DC01B401783E86210B734845BBA4775065167F032E71ABA022E32F72C834BE096459F6698F274731EA51B7D8F8119EAA11793ECFD2374FFF80CD717FFC65CA1DCFDC8DD7F9F7B8F3C001F32F73E021F8337F8962FD2F961C4860FB316157C6E14F54551F7588DD63E22626D7431C3B8AFE155D69A481BC179236B9C6BDF3AF8027CC91C7F056E301D143B8AF34671DE1DEA2D86B724869978695E13D0260E1128BCDBD6F885D67B8CE7ED25BD59335163376ADA9D3029719372C0A41C34290993324B8A0245D115A7476C4F57AF64D3D5F8C7C0EE1743519410DF82EB04FFA6B64CEEAF86625130AFD615F027CF74D54740BEC43FCFC10E7AE6D8FA74C0D05D7E437F1336F4BF3B63032B

 

 

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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On 9/8/2020 at 7:58 PM, Lockpick said:

This is an interesting build and much better than the build I was planning.  You have used some unusual slotting to get to a good place with hitting softcap in all 3 positions.  I really like the use of procs.  One question is about the AM - Chance for BU proc, shouldn't that be in LS for the 10% recharge set bonus?  That is guaranteed while the FF may not hit.

 

I would have never thought to slot Deflection for Resist; nice catch.  If you go Ageless that will solve the end challenges and get you to perma-Hasten, so you could switch Alpha to Musculature.

 

How does this build play?  Do you have enough Accuracy for +4/8?

 

Also, do you nee the Fast Snipe IO?  I thought that was irrelevant after the latest snipe changes.

 

It doesn't give you the BU when slotted on Pseudo-Pets such as LR and SC, the assumption is this is because the power affects the pet not you. It certainly fires for me when slotted in one of the other powers, plus it's global so it doesn't matter which one.

 

I could go Ageless but I would lose the softcap ranged def, I might play around with the Alpha if there is no major survivability issues.

 

He's not full Incarnate yet so +2 is my sweet spot, on test server he was handling +4/8 radio missions fine though. There was no To Hit debuff (which he doesn't have resistance for) on these however.

 

I'll test the snipe without the IO and add a boosted DMG Apocalypse if not needed, tnx for the feedback.

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11 hours ago, Cabron said:

It doesn't give you the BU when slotted on Pseudo-Pets such as LR and SC, the assumption is this is because the power affects the pet not you. It certainly fires for me when slotted in one of the other powers, plus it's global so it doesn't matter which one.

I thought it was a global proc and doesn't need to hit for the BU recharge to happen, so you could slot it anywhere.  I usually slot the AM set in the T1 power just because it is isn't a damage proc.

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On 9/10/2020 at 10:40 PM, Lockpick said:

I thought it was a global proc and doesn't need to hit for the BU recharge to happen, so you could slot it anywhere.  I usually slot the AM set in the T1 power just because it is isn't a damage proc.

This is what I read and this is borne out by experience. I didn't get it firing on these powers but do on the others.

 

I did move the fast snipe IO as you were right it was not needed, ty

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