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Posted
5 hours ago, Bill Z Bubba said:

Or you can add hasten, make it perma and use it as a guide for clicking PB since they have the same uptime. This way you don't waste end overclicking it. Different story on shield, of course, where you need to doublestack active defense to get a tolerable level of DDR.


There's also power recharge indicators too.

 

PowerRechargeIndicator-001.jpg.6b8a788d63e072e36ce502536563e43c.jpg

 

 

PowerRechargeIndicator-002.jpg.4bca0d953c76930711fc41b477ae7c86.jpg

 

Gives you a nice, prominent timer.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
7 hours ago, Bill Z Bubba said:

Or you can add hasten, make it perma and use it as a guide for clicking PB since they have the same uptime. This way you don't waste end overclicking it. Different story on shield, of course, where you need to doublestack active defense to get a tolerable level of DDR.

Right, right, makes sense. Though I understand that making Hasten perma these days is extremely hard.  But is hasten required on SR (only one click power)  / SM (hectic melee set, everything already recharges super fast)? 

 

Also: I keep seeing people mentioning DDR. What does it mean?  Somehow, all I can think of when I see this is my characters stepping on happy arrows over some frantic j-pop music (which is awesome, by the way).

 

 

I already use visual timers, it's one of the best features of the game, can't live without it!

 

 

Speaking of tanks, because I'm in a tank mood lately; my Ice/Ice tank is now level 23.  I can't even get over how much I love that character!  It's like my wet dream of a controller with damage and survivability has come true!

Posted
5 minutes ago, Aeroprism said:

Also: I keep seeing people mentioning DDR. What does it mean?

Defense Debuff Resistance. SR can easily cap it which is why those that use it can cruise through ITFs without a worry while most everyone else will experience cascading defense failures.

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