Mystoc Posted September 7, 2020 Share Posted September 7, 2020 (edited) more specifically when you use Genomic Evolution with Offensive Adaption it is supposed to give you a range bonus and it does not, I tested the other two adaptations and the auto power works fine with them according to Mids its supposed to give you around an 15% range bonus but it gives nothing in the combat attributes (and yes i for sure have the auto power that gives the ranged buff i triple checked) these screenshots are from the beta x64 server if that matters i was trying to get max range possible for fun based on a Mids build I did Edited September 8, 2020 by Mystoc 1 Link to comment Share on other sites More sharing options...
macskull Posted September 8, 2020 Share Posted September 8, 2020 Seems like it's because the +range is flagged to not affect the caster: If not (target.entref == source.entref) Where the "not" should not be there. It's supposed to be a 15% range bonus which works out to an extra 9 feet. Also it seems like that effect is flagged as PvE-only which seems weird and incorrect. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
Mystoc Posted September 8, 2020 Author Share Posted September 8, 2020 2 hours ago, macskull said: Seems like it's because the +range is flagged to not affect the caster: If not (target.entref == source.entref) Where the "not" should not be there. It's supposed to be a 15% range bonus which works out to an extra 9 feet. Also it seems like that effect is flagged as PvE-only which seems weird and incorrect. oh wow 15% i thought it was half that yea having that extra range would rock if this is ever fixed Link to comment Share on other sites More sharing options...
Sylapsis Posted December 26, 2021 Share Posted December 26, 2021 On a happy note, it seems like the Sentinel version of Genomic Evolution now correctly provides its range bonus while in Offensive Adaptation stance. BUUUUUT... Yeah, while in Efficient Adaptation stance, Sentinel's Genomic Evolution provides 0,05 max endurance. Not 5, or 5%. You gain 5 hundredth of an endurance. That's... that can't be right. Right? 🙂 1 Link to comment Share on other sites More sharing options...
Burk Posted December 27, 2021 Share Posted December 27, 2021 On 12/26/2021 at 12:37 PM, Sylapsis said: Yeah, while in Efficient Adaptation stance, Sentinel's Genomic Evolution provides 0,05 max endurance. Not 5, or 5%. You gain 5 hundredth of an endurance. That's... that can't be right. Right? 🙂 Genomic Evolution is set to have +5.0% maximum Endurance (self only) for 5.25s Which looks like it should be right, but then you compare it to your Large Increased Endurance Bonus which gives +225% maximum Endurance (self only) for 10.75s and the Atlas Medallion which gives +500% maximum Endurance (self only) for 10.75s Clearly someone didn't realize that 100% maximum endurance is required to increase endurance by 1. From Champion (Hero) and Infinity (Villain), currently playing on Everlasting. Former member of the Hammers of Justice on Champion. Raid leader for 'Everlasting TFs'. Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters. Link to comment Share on other sites More sharing options...
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