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Posted (edited)

Saw on another thread on the Brute forums that TW/Ninja is a pretty good combo for Scrappers. I have no idea where to start, never having played a scrapper, and only some limited experience in stalkers (who sadly can't wield a TW because... y'know, it's not stealthy!). However, the prospect of a ninja wielding giant weapons really appealed to me, and I've always loved the animations of TW as well that I see on other players. The idea intrigued me! Any build advice or samples would be GREATLY appreciated on what direction to take this.

Edited by QuantumNukaCola
Posted (edited)

At work but I have something I can throw your way when I get home.  You want a ranged attack in there as well or pure melee?

 

As far as advice goes I would  say pay attention to momentum and if possible, wait until you don't have momentum going before using your heal, recovery tool or mez protection clickie.  

Edited by HelenCarnate
Posted
4 hours ago, HelenCarnate said:

At work but I have something I can throw your way when I get home.  You want a ranged attack in there as well or pure melee?

 

As far as advice goes I would  say pay attention to momentum and if possible, wait until you don't have momentum going before using your heal, recovery tool or mez protection clickie.  

I'm ok with either ranged or melee. Whatever works best overall, I guess, in most situations, if that's a thing 🙂

1 hour ago, Ritikesh said:

I also have a build I can share, though it'll be in about 6 hours since I'm currently at work. TW/nin is a really fun combo.

Anything at all is appreciated!! Sure sounds like a fun combo, especially with all that crazy animation flair.

Posted

So this is with a snipe in there.  Downside is to fit in Tactics for the extra +to hit for the extra fast snipe damage there is no travel power.  This thing is endurance heavy so until you get Ageless you will have to lean on your Kyoyo a bit.  I also like this option because you can get Shadow Meld which helps when you get hit with defense debuffs.  One thing to note on Ninja, you auto crit from hide.  This means you can use your Shinobi-Iri plus stealth IO in sprint to plop yourself in the middle of (most) groups, hit Build momentum (which often procs chance for build up) then open with an auto crit of Whirling Smash for around 650 damage.  If the +recharge proc kicks in and/or you are on the early side of popping ageless you can get 2 more Whirling Smashes before momentum wears off.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Crushing Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), AchHee-ResDeb%(50)
Level 1: Ninja Reflexes -- RedFrt-Def(A), RedFrt-EndRdx(7), RedFrt-Def/EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(11)
Level 2: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-EndRdx(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21)
Level 8: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(27)
Level 10: Build Momentum -- GssSynFr--Build%(A)
Level 12: Kuji-In Rin -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), LucoftheG-Def(29), Ksm-ToHit+(29)
Level 16: Seishinteki Kyoyo -- PrfShf-EndMod/Rchg(A)
Level 18: Boxing -- Empty(A)
Level 20: Rend Armor -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33)
Level 22: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
Level 28: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), FrcFdb-Rechg%(42)
Level 30: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-Max HP%(43), UnbGrd-ResDam(43)
Level 32: Arc of Destruction -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(50)
Level 35: Assault -- EndRdx-I(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(46), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), StnoftheM-Dam%(50)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
Level 50: Assault Core Embodiment 
Level 50: Musculature Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 50: Ageless Core Epiphany 
------------

 

The pure melee version has room for a travel power but no Shadow Meld or Tactics. On both builds Maneuvers is just a mule.  If you want more defense you could take the full set of Obliteration instead of just the 5 slots for a bit more melee defense.  Feel free to play around with it as you will.  Agility is another option for even faster recharge and better endurance but it is already at perma hasten without it and I rarely have endurance issues as long as I am paying attention to my blue bar. 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Crushing Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), AchHee-ResDeb%(50)
Level 1: Ninja Reflexes -- RedFrt-Def(A), RedFrt-EndRdx(7), RedFrt-Def/EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(11)
Level 2: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-EndRdx(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21)
Level 8: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(27)
Level 10: Build Momentum -- GssSynFr--Build%(A)
Level 12: Kuji-In Rin -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), LucoftheG-Def(29), Ksm-ToHit+(29)
Level 16: Seishinteki Kyoyo -- PrfShf-EndMod/Rchg(A)
Level 18: Boxing -- Empty(A)
Level 20: Rend Armor -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33)
Level 22: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
Level 28: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), FrcFdb-Rechg%(42)
Level 30: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-Max HP%(43), UnbGrd-ResDam(43)
Level 32: Arc of Destruction -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(50)
Level 35: Titan Sweep -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(46), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Erd-%Dam(50)
Level 38: Assault -- EndRdx-I(A)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Super Speed -- HO:Micro(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
Level 50: Assault Core Embodiment 
Level 50: Musculature Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 50: Ageless Core Epiphany 
------------

 

  • Like 1
Posted
3 hours ago, HelenCarnate said:

So this is with a snipe in there.  Downside is to fit in Tactics for the extra +to hit for the extra fast snipe damage there is no travel power.  This thing is endurance heavy so until you get Ageless you will have to lean on your Kyoyo a bit.  I also like this option because you can get Shadow Meld which helps when you get hit with defense debuffs.  One thing to note on Ninja, you auto crit from hide.  This means you can use your Shinobi-Iri plus stealth IO in sprint to plop yourself in the middle of (most) groups, hit Build momentum (which often procs chance for build up) then open with an auto crit of Whirling Smash for around 650 damage.  If the +recharge proc kicks in and/or you are on the early side of popping ageless you can get 2 more Whirling Smashes before momentum wears off.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Crushing Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), AchHee-ResDeb%(50)
Level 1: Ninja Reflexes -- RedFrt-Def(A), RedFrt-EndRdx(7), RedFrt-Def/EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(11)
Level 2: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-EndRdx(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21)
Level 8: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(27)
Level 10: Build Momentum -- GssSynFr--Build%(A)
Level 12: Kuji-In Rin -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), LucoftheG-Def(29), Ksm-ToHit+(29)
Level 16: Seishinteki Kyoyo -- PrfShf-EndMod/Rchg(A)
Level 18: Boxing -- Empty(A)
Level 20: Rend Armor -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33)
Level 22: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
Level 28: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), FrcFdb-Rechg%(42)
Level 30: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-Max HP%(43), UnbGrd-ResDam(43)
Level 32: Arc of Destruction -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(50)
Level 35: Assault -- EndRdx-I(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(46), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), StnoftheM-Dam%(50)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
Level 50: Assault Core Embodiment 
Level 50: Musculature Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 50: Ageless Core Epiphany 
------------

 

The pure melee version has room for a travel power but no Shadow Meld or Tactics. On both builds Maneuvers is just a mule.  If you want more defense you could take the full set of Obliteration instead of just the 5 slots for a bit more melee defense.  Feel free to play around with it as you will.  Agility is another option for even faster recharge and better endurance but it is already at perma hasten without it and I rarely have endurance issues as long as I am paying attention to my blue bar. 

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Crushing Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), AchHee-ResDeb%(50)
Level 1: Ninja Reflexes -- RedFrt-Def(A), RedFrt-EndRdx(7), RedFrt-Def/EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(11)
Level 2: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-EndRdx(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21)
Level 8: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(27)
Level 10: Build Momentum -- GssSynFr--Build%(A)
Level 12: Kuji-In Rin -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), LucoftheG-Def(29), Ksm-ToHit+(29)
Level 16: Seishinteki Kyoyo -- PrfShf-EndMod/Rchg(A)
Level 18: Boxing -- Empty(A)
Level 20: Rend Armor -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33)
Level 22: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
Level 28: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), FrcFdb-Rechg%(42)
Level 30: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-Max HP%(43), UnbGrd-ResDam(43)
Level 32: Arc of Destruction -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(50)
Level 35: Titan Sweep -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(46), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Erd-%Dam(50)
Level 38: Assault -- EndRdx-I(A)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Super Speed -- HO:Micro(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
Level 50: Assault Core Embodiment 
Level 50: Musculature Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 50: Ageless Core Epiphany 
------------

 

Thank you so much! I'll definitely take a look here and pick from there.

  • 1 month later
Posted

I'm not sure it gives up much, the stats on the snipe build looks like they are marginally better, although it doesn't take Titan Sweep, I took Titan Sweep on the way to 22, which is where my character is at today, and I think that extra attack really helps at lower levels/examplar. and before you can slot for bonuses. I wonder if there is a way to get Titan Sweep early in a no-snipe build.

 

With +54% accuracy, is the Kismet +6% toHit worth it?

 

 

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