Felis Noctu Posted September 16, 2020 Share Posted September 16, 2020 While developing Mids, we're always looking for ways to implement new features, improve functionality, trim the fat, and other such buzz words. One of the things we're judging right now are the two build modes. Having two seems superfluous, and the functionality required for the Level-Up mode in particular causes limitations that are difficult to work around to implement other features (such as being able to create respec-friendly builds). So, the Reborn Team's curious. What build mode(s) does everyone use? Do you prefer the flexibility of Dynamic mode, the structure of Level-Up mode, or do you swap between them? Mids' Reborn : Hero Designer The build planner to make your awesome characters even more awesome! "... and so we went into that dark night, for we knew our dawn would come again..."~ The Meowcronomicon Link to comment Share on other sites More sharing options...
magicjtv Posted October 5, 2020 Share Posted October 5, 2020 I tend to use level-up mode, but it's more out of habit than anything else. If level up mode went away so that new features could be added, I'd be fine with that. Robot Woman's Guide To Artificial Intelligence In Mid's Reborn My GoFundMe To Replace Destroyed Dev Box. Please Consider Donating. Link to comment Share on other sites More sharing options...
Felis Noctu Posted October 9, 2020 Author Share Posted October 9, 2020 Given the bias at the moment, and how the strict level-up mode makes other feature implementations difficult, there's a fair chance it'll be stripped out in an upcoming update. I think Metalios has been looking for an excuse anyway. 😛 Mids' Reborn : Hero Designer The build planner to make your awesome characters even more awesome! "... and so we went into that dark night, for we knew our dawn would come again..."~ The Meowcronomicon Link to comment Share on other sites More sharing options...
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