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Posted

Looking for comments and/or constructive criticism on this build. Flash Arrow effectively adds another 8% defense, so I should be soft capped to ranged damage. 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Uunfair: Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Blazing Arrow -- ScrBls-Acc/Dmg(A), ScrBls-Dmg/Rchg(13), ScrBls-Acc/Dmg/Rchg(13), ScrBls-Dmg/EndRdx/Rchg(15), ScrBls-Acc/Dmg/EndRdx/Rchg(15), ScrBls-Rchg/+End(17)
Level 8: Flash Arrow -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(17), DmpSpr-ToHitDeb/Rchg/EndRdx(19), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-Rchg/EndRdx(21), DmpSpr-Rchg(21)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Explosive Arrow -- Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(23), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(25), Bmbdmt-Acc/Dam/Rech(25), Bmbdmt-+FireDmg(27)
Level 14: Assault -- EndRdx-I(A)
Level 16: Poison Gas Arrow -- RechRdx-I(A)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31)
Level 20: Acid Arrow -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(31), ShlBrk-Acc/Rchg(33), ShlBrk-DefDeb/EndRdx/Rchg(33), ShlBrk-%Dam(33), ShlBrk-Acc/EndRdx/Rchg(34)
Level 22: Maneuvers -- EndRdx-I(A)
Level 24: Ice Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(34), Lck-Rchg/Hold(34), Lck-EndRdx/Rchg/Hold(36), Lck-Acc/EndRdx/Rchg/Hold(36), Lck-%Hold(36)
Level 26: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Rain of Arrows -- MlcoftheC-Acc/Dmg(A), MlcoftheC-Dmg/Rchg(39), MlcoftheC-Acc/Dmg/Rchg(40), MlcoftheC-Dmg/EndRdx/Rchg(40), MlcoftheC-Acc/Dmg/EndRdx/Rchg(40), MlcoftheC-Rchg/Dmg%(42)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46)
Level 41: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(46), Ags-ResDam(46), Ags-Psi/Status(48)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 47: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 49: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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		|-------------------------------------------------------------------|

 

Posted

I don't even bother worrying about it on TA and just pretend im a blaster.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(39)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Flash Arrow -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(3), DarWtcDsp-ToHitdeb/Rchg/EndRdx(3), DarWtcDsp-ToHitDeb/EndRdx(11)
Level 4: Glue Arrow -- RechRdx-I(A), RechRdx-I(5)
Level 6: Blazing Arrow -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(9), SprMlcoft-Rchg/Dmg%(11)
Level 8: Aim -- RechRdx-I(A)
Level 10: Boxing -- Empty(A)
Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), Bmbdmt-+FireDmg(13), SprScrBls-Rchg/+End(15), SprScrBls-Dmg/EndRdx/Rchg(17), SprScrBls-Acc/Dmg/EndRdx/Rchg(17)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15)
Level 16: Ice Arrow -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(23), GldNet-Dam%(25), ImpSwf-Dam%(46), GhsWdwEmb-Acc/EndRdx(5)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dam%(21), StnoftheM-Dmg/ActRdx/Rchg(21)
Level 20: Acid Arrow -- JvlVll-Dam%(A), Bmbdmt-+FireDmg(42), PstBls-Dam%(42), TchofLadG-%Dam(43), AchHee-ResDeb%(43), PstBls-Acc/Dmg/EndRdx(43)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), Ksm-ToHit+(50)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), ShlWal-ResDam/Re TP(50)
Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31), EndRdx-I(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 32: Rain of Arrows -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg(33), SprScrBls-Dmg/Rchg(33), JvlVll-Dam%(33), Bmbdmt-+FireDmg(34), PstBls-Dam%(34)
Level 35: Oil Slick Arrow -- TchofLadG-%Dam(A), ImpSwf-Dam%(36), JvlVll-Dam%(36), Bmbdmt-+FireDmg(36), PstBls-Dam%(37), Bmbdmt-Acc/Dam/Rech(37)
Level 38: EMP Arrow -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(39), UnbCns-Dam%(39), GldNet-Dam%(40), UnbCns-Acc/Rchg(40), Lck-%Hold(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Super Speed -- WntGif-ResSlow(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46), NmnCnv-Regen/Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 50: Cardiac Core Paragon 
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 7.2% Max End
  • 80% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 15% Enhancement(Range)
  • 28.5% SpeedFlying
  • 80.32 HP (7.5%) HitPoints
  • 28.5% JumpHeight
  • 28.5% SpeedJumping
  • MezResist(Teleport) 100% (20% chance)
  • 13.5% (0.23 End/sec) Recovery
  • 52% (2.32 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 5% Resistance(Smashing)
  • 5% Resistance(Fire)
  • 5% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 5% Resistance(Lethal)
  • 28.5% SpeedRunning

 

Posted

Went with Range/S&L Cap Hover Blaster. 

 

 

You could swap out Hover for Combat Jump. Bit less endurance  and use a jet pack. 

 

But I have solo'ed 4/8 on all my of my hover blasters, of course against the right mobs ( Counsel and COTs ). 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(40)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A), GrvAnc-Immob(50)
Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(31)
Level 4: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(39)
Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(48)
Level 8: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39), RctRtc-Pcptn(39)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(19), OvrFrc-Dam/KB(34)
Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17)
Level 18: Ranged Shot -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(19), ExcCnt-Dmg/ActRdx(27), ExcCnt-Dmg/Rng(27), ExcCnt-Dmg/Rchg(29), ExcCnt-Stun%(29)
Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(25)
Level 22: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(40), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Flash Arrow -- SphIns-%ToHit(A)
Level 28: Glue Arrow -- ImpSwf-Dam%(A)
Level 30: Poison Gas Arrow -- FrtHyp-Plct%(A)
Level 32: Rain of Arrows -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprScrBls-Acc/Dmg(33), SprScrBls-Dmg/Rchg(34), SprScrBls-Acc/Dmg/Rchg(34)
Level 35: Acid Arrow -- Bmbdmt-+FireDmg(A)
Level 38: Disruption Arrow -- RechRdx-I(A)
Level 41: Oil Slick Arrow -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(42), SprScrBls-Rchg/+End(42), SprScrBls-Acc/Dmg/EndRdx/Rchg(43), SprScrBls-Dmg/EndRdx/Rchg(43)
Level 44: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(45), Lck-Rchg/Hold(45), Lck-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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