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Posted (edited)

I made this for myself but a friend from the game was interested so here it is.

 

 

Even removing all the higher level IOs and not turning on Maneuvers it still has 42% defense at level 20. Perhaps not 42% *as* a level 20 since there are never enough slots as we are leveling, but I am going to say in the low levels it should be fine. As usual buy purple inspirations while leveling. A good tip is to leave 20-30 medium purples bids for a low price like 500 inf and keep playing, then /ah between missions and pick a few to restock.

 

I have tried to abuse SR's ease of slotting and just go ham with procs though in the end Radioactive Smash needed a push to not have a gap, as well as needing the +res proc proc. So I sacrificed it and only lost about 25 damage but got a reliable place for the +res plus 10% recharge.

 

The single target rotation ought to be something like Devastating Blow (6.6 recharge), Radioactive Siphon (1.8 animation), Radiation Siphon (2.4), Radioactive Smash (1.8). 1.8 + 2.3 + 1.8 = 6 seconds. Barring Force Feedback procs it has a 0.6 second gap which is ok in my book. In a team with anyone who throws a speed buff this goes down further.

 

59% S/L resists with one ATO stack. 66% with two. 72%-ish with three. If choosing Barrier then 77%-ish. Then the scaling resists kick in if/when reaching 50% HP.

 

40% E/N resists. Same math as above.

 

Incarnates are a personal choice. With accolades and Musculature 45% the build has 3.69 EPS not accounting for the Performance Shifter proc and the Panacea. In my experience this is not really enough but there are the Recovery Serums from the P2W vendor to catch a breather. It frees the build for Barrier and adding another 5% resists on top of being a team wide panic button. SR is one that needs Barrier the least, I know. but when it needs it *really* needs it.

 

The alternative would be Ageless (does close the gaps a bit, and fixes the endurance hole) or Rebirth for a more reliable heal.

 

 

The build could do with more tweaks since I had not finished it:

 

- Fusion comes super later at level 30 but I could not really fit it sooner. It could be taken at 26 instead of Quickness and relegate that one to 30. I would much prefer to have Fusion available before level 20 but... where!? One of the scaling resists could be taken at level 30 such as... maybe... the ranged one? Or perhaps the AoE? Scaling resists are not strictly needed in the low levels but they do give a pretty massive 10+% defense.

So now we can see why I took Fusion so late. Of course this could be fixed by not taking Flight. Using something else would allow to take Fusion at 22-24.

 

- I still feel I should have split Superior Gauntled Fist for the extra 6% to E/N but then I would need to place it somewhere which would spoil the no recharge attempt.

 

- Defenses are 2.5% short for Incarnate content but I'm not OCDing about it.

 

Spoiler

For new new players with zero influence check my signature for money making. I did a zero influence leveling run of this build and documented it here.

 

Do level with a bunch of Recovery Serums from the P2W vendor since they are super cheap and it is better to save inspirations for things that will help survival. Also, the reason I take Fly so late is because we can purchase the Steam Jump and Jump pack from the P2W vendor that makes Hover fly as fast as Fly. Hence there is no reason to rush taking Fly when there are more important powers to be taken first. Steam Jump and Jump pack cost 100k total so not very expensive and worth using even after obtaining Afterburner since it pushes Afterburner to the hardcap max flying speed possible, something impossible without slotting Afterburner (and we have better things to spend slots in).

 

Spoiler

Hover

wknAiGg.png?1

 

Hover + one of jump packs

sBEluRM.png?1

 

Fly + Afterburner

i6Tayfv.png?1

 

Fly + Afterburner + one of the jump packs

XlTJ1LA.png?1

 

Information obtained from Booper's guide. 

 

There are no two free slots. Mids just spazzes about the slots at level 50.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3)
Level 1: Contaminated Strike -- TchofDth-Dmg/EndRdx(A), TchofDth-Acc/Dmg(3)
Level 2: Radioactive Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), FrcFdb-Rechg%(7), TchofDth-Dam%(9)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(15), Rct-Def(15)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(19)
Level 14: Dodge -- ShlWal-ResDam/Re TP(A), ShlWal-Def(19), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(21)
Level 16: Radiation Siphon -- HO:Nucle(A), HO:Nucle(23), TchofLadG-%Dam(23), TchoftheN-%Dam(25), HO:Golgi(25), HO:Golgi(27)
Level 18: Lucky -- Rct-EndRdx/Rchg(A), Rct-Def(27), Rct-Def/EndRdx(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 20: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Quickness -- Flight-I(A)
Level 28: Irradiated Ground -- Erd-%Dam(A), Arm-Dam%(33), FuroftheG-ResDeb%(33), AchHee-ResDeb%(34), TchofLadG-%Dam(34), Obl-%Dam(34)
Level 30: Fusion -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)
Level 32: Boxing -- Empty(A)
Level 35: Devastating Blow -- HO:Nucle(A), HO:Nucle(36), TchofLadG-%Dam(37), TchofDth-Dam%(37), GldStr-%Dam(37), Hct-Dam%(39)
Level 38: Atom Smasher -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(43), AdjTrg-Rchg(43)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam/Rchg(45), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(46)
Level 47: Physical Perfection -- SynSck-EndMod(A), SynSck-Dam/Rech(48), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(50), SynSck-EndMod/+RunSpeed(50)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def(51), ShlWal-Def/EndRdx/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11), Prv-Absorb%(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(13)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------

 

 

Edited by Sovera
  • Like 2
  • 3 weeks later
Posted (edited)

 

On 9/28/2020 at 6:15 AM, Sovera said:

I made this for myself but a friend from the game was interested so here it is.

 

 

Even removing all the higher level IOs and not turning on Maneuvers it still has 42% defense at level 20. Perhaps not 42% *as* a level 20 since there are never enough slots as we are leveling, but I am going to say in the low levels it should be fine. As usual buy purple inspirations while leveling. A good tip is to leave 20-30 medium purples bids for a low price like 500 inf and keep playing, then /ah between missions and pick a few to restock.

 

I have tried to abuse SR's ease of slotting and just go ham with procs though in the end Radioactive Smash needed a push to not have a gap, as well as needing the +res proc proc. So I sacrificed it and only lost about 25 damage but got a reliable place for the +res plus 10% recharge.

 

The single target rotation ought to be something like Devastating Blow (6.6 recharge), Radioactive Siphon (1.8 animation), Radiation Siphon (2.4), Radioactive Smash (1.8). 1.8 + 2.3 + 1.8 = 6 seconds. Barring Force Feedback procs it has a 0.6 second gap which is ok in my book. In a team with anyone who throws a speed buff this goes down further.

 

59% S/L resists with one ATO stack. 66% with two. 72%-ish with three. If choosing Barrier then 77%-ish. Then the scaling resists kick in if/when reaching 50% HP.

 

40% E/N resists. Same math as above.

 

Incarnates are a personal choice. With accolades and Musculature 45% the build has 3.69 EPS not accounting for the Performance Shifter proc and the Panacea. In my experience this is not really enough but there are the Recovery Serums from the P2W vendor to catch a breather. It frees the build for Barrier and adding another 5% resists on top of being a team wide panic button. SR is one that needs Barrier the least, I know. but when it needs it *really* needs it.

 

The alternative would be Ageless (does close the gaps a bit, and fixes the endurance hole) or Rebirth for a more reliable heal.

 

 

The build could do with more tweaks since I had not finished it:

 

- Fusion comes super later at level 30 but I could not really fit it sooner. It could be taken at 26 instead of Quickness and relegate that one to 30. I would much prefer to have Fusion available before level 20 but... where!? One of the scaling resists could be taken at level 30 such as... maybe... the ranged one? Or perhaps the AoE? Scaling resists are not strictly needed in the low levels but they do give a pretty massive 10+% defense.

So now we can see why I took Fusion so late. Of course this could be fixed by not taking Flight. Using something else would allow to take Fusion at 22-24.

 

- I still feel I should have split Superior Gauntled Fist for the extra 6% to E/N but then I would need to place it somewhere which would spoil the no recharge attempt.

 

- Defenses are 2.5% short for Incarnate content but I'm not OCDing about it.

 

  Reveal hidden contents

For new new players with zero influence check my signature for money making. I did a zero influence leveling run of this build and documented it here.

 

Do level with a bunch of Recovery Serums from the P2W vendor since they are super cheap and it is better to save inspirations for things that will help survival. Also, the reason I take Fly so late is because we can purchase the Steam Jump and Jump pack from the P2W vendor that makes Hover fly as fast as Fly. Hence there is no reason to rush taking Fly when there are more important powers to be taken first. Steam Jump and Jump pack cost 100k total so not very expensive and worth using even after obtaining Afterburner since it pushes Afterburner to the hardcap max flying speed possible, something impossible without slotting Afterburner (and we have better things to spend slots in).

 

  Reveal hidden contents

Hover

wknAiGg.png?1

 

Hover + one of jump packs

sBEluRM.png?1

 

Fly + Afterburner

i6Tayfv.png?1

 

Fly + Afterburner + one of the jump packs

XlTJ1LA.png?1

 

Information obtained from Booper's guide. 

 

There are no two free slots. Mids just spazzes about the slots at level 50.

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3)
Level 1: Contaminated Strike -- TchofDth-Dmg/EndRdx(A), TchofDth-Acc/Dmg(3)
Level 2: Radioactive Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), FrcFdb-Rechg%(7), TchofDth-Dam%(9)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(15), Rct-Def(15)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(19)
Level 14: Dodge -- ShlWal-ResDam/Re TP(A), ShlWal-Def(19), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(21)
Level 16: Radiation Siphon -- HO:Nucle(A), HO:Nucle(23), TchofLadG-%Dam(23), TchoftheN-%Dam(25), HO:Golgi(25), HO:Golgi(27)
Level 18: Lucky -- Rct-EndRdx/Rchg(A), Rct-Def(27), Rct-Def/EndRdx(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 20: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Quickness -- Flight-I(A)
Level 28: Irradiated Ground -- Erd-%Dam(A), Arm-Dam%(33), FuroftheG-ResDeb%(33), AchHee-ResDeb%(34), TchofLadG-%Dam(34), Obl-%Dam(34)
Level 30: Fusion -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)
Level 32: Boxing -- Empty(A)
Level 35: Devastating Blow -- HO:Nucle(A), HO:Nucle(36), TchofLadG-%Dam(37), TchofDth-Dam%(37), GldStr-%Dam(37), Hct-Dam%(39)
Level 38: Atom Smasher -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(43), AdjTrg-Rchg(43)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam/Rchg(45), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(46)
Level 47: Physical Perfection -- SynSck-EndMod(A), SynSck-Dam/Rech(48), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(50), SynSck-EndMod/+RunSpeed(50)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def(51), ShlWal-Def/EndRdx/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11), Prv-Absorb%(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(13)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------

 

 

 

I am making a SR/Rad at the moment as well. I felt that squeezing slots for resists has dimishing returns in that there are some good low hanging fruit but once you got beyond that you end up spending a lot of slots for 2.25% resist and such. So I wanted a slot efficient way to reduce the damage of hits that get through my defense. Enter: Darkest Night AND Rune of Protection. In addition having one AoE that only does less then 200 damage seems a bit weak and not really taking advantage of the proc focus.

 

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Rotation is CS-DB-CS-Gloom-CS-Siphon. If you have extra outside recharge you can start dropping CS (starting with the one between Siphon and DB). The CS has a weak proc rate so I demote it to filler and utility proccer. 700 damage from DB, 423 from Gloom and 451 from Siphon more then make up for it. AoE wise I have a 433 (!) damage Atom Smash and a 298 Dark Ob, with IG its pretty brutal AoE.

 

Defensively I have Runes of Protection with decent uptime (188 second recharge at 10% recharge Ageless) and Darkest Night. For dangerous pulls you just pop Runes and DN and it takes a lot of the pressure off from relying on the scaling resists. 2700 HP as well. CS has both Tanker ATOs and with 3 proc attempts per 9.7s rotation thats 18 proc attempts a minute which is pretty solid uptime even with low proc rates.

Edited by Maxzero
Posted
23 hours ago, Maxzero said:

Rotation is CS-DB-CS-Gloom-CS-Siphon. If you have extra outside recharge you can start dropping CS (starting with the one between Siphon and DB). The CS has a weak proc rate so I demote it to filler and utility proccer. 700 damage from DB, 423 from Gloom and 451 from Siphon more then make up for it. AoE wise I have a 433 (!) damage Atom Smash and a 298 Dark Ob, with IG its pretty brutal AoE.

 

Defensively I have Runes of Protection with decent uptime (188 second recharge at 10% recharge Ageless) and Darkest Night. For dangerous pulls you just pop Runes and DN and it takes a lot of the pressure off from relying on the scaling resists. 2700 HP as well. CS has both Tanker ATOs and with 3 proc attempts per 9.7s rotation thats 18 proc attempts a minute which is pretty solid uptime even with low proc rates.

If you're going with the Rune of Protection approach I'd say look at Shield instead. While it has less DDR than SR it still gives heaps of it (the CC protection clickie is where the DDR comes from, and it stacks) and Rune of Protection can be alternated with One with the Shield (very minor crash) with minor downtime (if not mistaken RoP - OwtS - RoP is doable)

Posted (edited)
1 hour ago, Sovera said:

If you're going with the Rune of Protection approach I'd say look at Shield instead. While it has less DDR than SR it still gives heaps of it (the CC protection clickie is where the DDR comes from, and it stacks) and Rune of Protection can be alternated with One with the Shield (very minor crash) with minor downtime (if not mistaken RoP - OwtS - RoP is doable)

 

It's mainly just for the extra resists when I need it. Most of the time I don't but it gives me something to press when I do. I also use all the slots leading up to it.

 

I like SR over SD because it uses far fewer slots to do what it does. Slots are the limiting resource for builds. It's why SR is becoming popular again at the high end. All these fancy proc builds need slots and those slots tend to provide fewer set bonuses. So the slack has to be picked up somewhere.

Edited by Maxzero
Posted (edited)

 

Realised my ST rotation was terrible so updated it:

 

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|5C7B760DFA263DB790EB133CCFD7387B601CBEF715F90E55DC1D223A6FA9B707B93|
|B14EBE7DEFBB7118B7E010E7F65FF1BFBDF1977804F69F63ED6FA96D1736085EFB0|
|869E06538401DA6D9077CCBD3D23ED106B876E40E3E77BF847B13FFF18B801BE678|
|0B58B7454105A351807379C402E1CC24E4251D40B6F432BC98D70BDC84770A29F80|
|239FC11D3198802FF0862458FBC12A448CE7167B8E7AF7A8F938624A5C5BA0C6E7B|
|D7954C14F95FEB4B721A41EBEC3D5705D365E1749D4454ED4454ED645666B2346CC|
|634EE5C214537496D926B4EF89DECB8EE5F0F74228FC0DDB3B8A19142F26D33DADE|
|85B1CB88ADFA4DD5A5D10BAFDDAD80657B768F341AD6B3576BAC6BE5E63CF3848C6|
|F6468DBDE93BB2FF0178ECFEE3|
|-------------------------------------------------------------------|

 

Rotation is:

 

Gloom->Siphon->DB

Gloom->Siphon->Dark Ob->CS

 

3.30 pylon kill for 310 DPS. REALLY happy with how that turned out ST wise. Basically worked all 3 -res procs into the ST rotation with good uptime too.

 

Rad melee has been super impressive for me.

 

 

Edited by Maxzero

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