Ejlertson Posted October 18, 2020 Posted October 18, 2020 (edited) Hi all Back in original CoH I played a Archery/Energy blaster. After my return here I decided to try to remake her, but with /TA instead. My understanding and optimisation of Crafted Sets is far from where i would like it, so I would love some inputs on this idea for my final build. Hope some of you will give input about what i did wrong and maybe even why I did it wrong, with the premises that A. I do NOT engage in PVP at all. B. Hover stays no matter what. Any input is appreciated 🙂 *** http://www.cohplanner.com/mids/download.php?uc=1476&c=668&a=1336&f=HEX&dc=78DA6594CB4F135118C5EF7466E8032A60790A943EA050A0D316D0ADE273014D88B82793762C4D1ADA0C35CAD27FC18D2FDE712BEA5FE273698CFE013E566E0CA91F3DA7D8D849DB5F7BEEF9EE3DF79B3BCD3DB8DE757CEBE165A505AF95EDADADF5ABF259735C3367174B7925576FCE2E159CCD48E56E64C9CD6F38EEB657D401FAD66FDB9B45A7607128DC94D7EE55AB15B766DDB1F3B552DE2EAF2FB96EE5BEEA5CAD54CAD6CD72A9B8510B34BEAF551DA710847CAA96368BDD8D5F2B8E5D70DCAD8D5275F846B594B79A33E7ECBC231FA7DFB787244942DEA3AA79D54DF54C572A6B28CF73D0D8017DBBE0B93D721FDC49B4D4EEAA8636B547EE930760EA104C1F816181C65A4D37B1AE011A26E8EB00035EB0CB07FAA58D7AA3B8AEF413C198A1C60426E73399A583593A9825C02C5DCC32CA2C118117B59AF78947A990A12E3C05F7658F7E8EF9FF1B8B495127C63C9DB3982B4AA6C95DA90FC263045F6AD8FB3138F18A7C4DBE01C7C5DDCDBD74CF791A5A4F8AB4C08134990187B260ECF4DCB1B6F72D329C7F47BE07FB3E901FC1A14FE0A1640D713FA1DF067AF418F3A61F8107E2E9673FFA7D3807592FA8493F06593FF899635FC8AFA02E9E61DC3BCFF03CB4F0A0D6B887E1A470CA50BDE219C13CFA483F7A32D343F69121F04A524A7916C6E2D8C784609C3D1857D84744233DA40E460DD2040D593B86F9F418D78E73CD3833C4B9F60BE9C524734ED29BA027414F82B57F7A949AE6BCD3CBD8779235497A92AC8D8A6B96F967BFC13B378FFECF2D908B60EA2279090C497E0BB5CA3A8216172D432D93E2D937CE9E5D79C9259D683E92F5FAF2CCD9687DA6CD996953B26DCA429BB2D8A6ACFC5B511E32645D35CEFE1794D670F9A5733AB37C0FC8282B34DEED9FAD5A14DDFAD1AA4DC3F7AB55E3A9FE0BA6A5D843 *** Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Maiden of Archery: Level 50 Magic BlasterPrimary Power Set: ArcherySecondary Power Set: Tactical ArrowPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Snap Shot (A) Superior Blaster's Wrath - Accuracy/Damage (3) Superior Blaster's Wrath - Damage/Recharge (5) Superior Blaster's Wrath - Accuracy/Damage/Recharge (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (15) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 1: Electrified Net Arrow (A) Thunderstrike - Accuracy/Damage (40) Thunderstrike - Damage/Endurance (40) Thunderstrike - Damage/Recharge (40) Thunderstrike - Accuracy/Damage/Recharge (46) Thunderstrike - Accuracy/Damage/Endurance (48) Thunderstrike - Damage/Endurance/Recharge Level 2: Fistful of Arrows (A) Artillery - Accuracy/Damage (3) Artillery - Damage/Endurance (5) Artillery - Damage/Recharge (9) Artillery - Accuracy/Damage/Recharge (11) Artillery - Accuracy/Recharge/Range (13) Artillery - Endurance/Recharge/Range Level 4: Hover (A) Kismet - Accuracy +6% Level 6: Aimed Shot (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (7) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Endurance (29) Thunderstrike - Damage/Endurance/Recharge Level 8: Aim (A) Encouraged Accuracy - To Hit Buff (27) Encouraged Accuracy - To Hit Buff/Recharge Level 10: Upshot (A) Encouraged Accuracy - To Hit Buff (27) Encouraged Accuracy - To Hit Buff/Recharge Level 12: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO (48) Recharge Reduction IO Level 14: Glue Arrow (A) Pacing of the Turtle - Accuracy/Slow (31) Pacing of the Turtle - Damage/Slow (37) Pacing of the Turtle - Accuracy/Endurance (37) Pacing of the Turtle - Range/Slow (37) Pacing of the Turtle - Endurance/Recharge/Slow Level 16: Blazing Arrow (A) Apocalypse - Damage (17) Apocalypse - Damage/Recharge (17) Apocalypse - Accuracy/Damage/Recharge (23) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (25) Apocalypse - Chance of Damage(Negative) Level 18: Ranged Shot (A) Sting of the Manticore - Accuracy/Damage (19) Sting of the Manticore - Damage/Endurance (19) Sting of the Manticore - Accuracy/Interrupt/Range (21) Sting of the Manticore - Damage/Interrupt/Recharge (21) Sting of the Manticore - Damage/Endurance/Recharge (25) Sting of the Manticore - Chance of Damage(Toxic) Level 20: Eagle Eye (A) Power Transfer - Chance to Heal Self (29) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod Level 22: Flash Arrow (A) Siphon Insight - Accuracy/ToHit Debuff (50) Siphon Insight - ToHit Debuff Level 24: Boxing (A) Overwhelming Force - Accuracy/Damage (50) Overwhelming Force - Accuracy/Damage/Endurance (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% (31) Impervium Armor - Psionic Resistance Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Agility (A) Flight Speed IO Level 32: Rain of Arrows (A) Superior Defiant Barrage - Accuracy/Damage (33) Superior Defiant Barrage - Damage/RechargeTime (33) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (33) Superior Defiant Barrage - Accuracy/Damage/Endurance (34) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (34) Superior Defiant Barrage - RechargeTime/+Status Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Endurance/Recharge Level 38: Gymnastics (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense Level 41: Scorpion Shield (A) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance Level 44: Explosive Arrow (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (45) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance Level 47: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 49: Super Speed (A) Run Speed IO Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash Edited October 18, 2020 by Ejlertson Before you post or reply to anything online allways remember Wheaton´s Law!
Ejlertson Posted October 19, 2020 Author Posted October 19, 2020 Anyone with a little insight please 🙂 Any constructive input would be highly appreciated 😄 Before you post or reply to anything online allways remember Wheaton´s Law!
brasilgringo Posted October 19, 2020 Posted October 19, 2020 (edited) I'd look through some older posts on the Blaster board about slotting to reach ~45% def to Ranged and/or Smashing/Lethal (soft-caps), to dramatically improve your survivability. You've got Scorp Shield which increases Smash/Lethal/Energy def, but you're not soft-capping these. You also didn't soft-cap ranged even though you slotted a number of ranged def bonus sets. I'd focus on one or both of those. There have been some recent posts (like on Fire/Plant) that show slotting ideas, but there's lots of other posts here around it. I'm not an archery expert or I'd try to give you some suggestions. Good luck! PS if you're not going to try to soft-cap S/L defense, I might consider an EPP armor that is +Res and not +Def. PPS I'd also look at where you can slot Force Feedback +recharge procs (at least explosive arrow) ... and if you're intent on 5-slotting Ragnarok set, I'd swap out the damge IO for the proc IO, so you can free up 1 slot from Overwhelming Force IO to switch it to FF +rech. Edited October 19, 2020 by brasilgringo 1
Ejlertson Posted October 19, 2020 Author Posted October 19, 2020 Some valuable input. Thank you @brasilgringo 🙂 Before you post or reply to anything online allways remember Wheaton´s Law!
Nemu Posted October 19, 2020 Posted October 19, 2020 I don't see the need to take scorpion shield if you are planning to hover blast. You can instead go with conventional wisdom for pure ranged builds: take a resist shield, build for ranged defense, and have more layered mitigation that way. You force all attacks to come from the ranged vector which has to get through your ranged defense, and whatever damage that does get through is further reduced by your resist armors. The 6 slot in ranged shot and blazing arrow, what are they doing for you? Absolutely nothing. That meager amount of psi defense/resist that slotting the full set gives you isn't worth it unless you really stack additional bonuses to make them worthwhile, meanwhile you are sitting at 32% and 37% S/L and Ranged defense, respectively. 4 slotting gymnastics. Look at the numbers, base defense it gives is 1.75% def to all, at ED cap you can nudge 2.7% out of it. Meanwhile 2 blessing of zephrs give you 1.25% ranged defense - 2 slots giving more defense than the 1% extra defense you'd get if you 4 slotted gymnastics. You don't need the additional accuracy that 4 slotting LoTG gives you, Archery has an inherent ACC bonus. 3 slotting hasten - 2 level 50+5 IOs will do, you don't need 3 slots I'm also a fan of combat jumping even for hover blasters. There are plenty of -fly powers that enemies spam and quite a few also immobilize you. An immobile blaster is a dead blaster. Combat jumping solves that problem. This is how I would build a pure ranged hover archer Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: ArcherySecondary Power Set: Tactical ArrowPower Pool: SpeedPower Pool: FlightPower Pool: LeapingPower Pool: FightingAncillary Pool: Flame Mastery Hero Profile:Level 1: Snap Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(17)Level 1: Electrified Net Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(25), SprDfnBrr-Rchg/+Status Protect(27)Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(7), Artl-End/Rech/Rng(7)Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5), WntGif-ResSlow(36)Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), BlsoftheZ-Travel(43), BlsoftheZ-Travel/EndRdx(43)Level 10: Upshot -- HO:Membr(A)Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), SprFrzBls-Acc/Dmg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Dmg/EndRdx(15)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Glue Arrow -- Ann-ResDeb%(A), PstBls-Dam%(31), JvlVll-Dam%(31), Bmbdmt-+FireDmg(34), ImpSwf-Dam%(36)Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dam%(21), StnoftheM-Dmg/EndRdx/Rchg(21)Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(39)Level 22: Aim -- HO:Membr(A), GssSynFr--Build%(27)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 26: Boxing -- Empty(A)Level 28: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(29), GldArm-RechRes(29), GldArm-RechEnd(39), GldArm-Res/Rech/End(40), GldArm-ResDam(46)Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(46), ShlWal-ResDam/Re TP(46)Level 32: Rain of Arrows -- Bmbdmt-+FireDmg(A), JvlVll-Dam%(33), PstBls-Dam%(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36)Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(43)Level 41: Agility -- Flight-I(A)Level 44: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 47: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48)Level 49: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Radial Paragon------------ 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Luminara Posted October 19, 2020 Posted October 19, 2020 24 minutes ago, Nemu said: You force all attacks to come from the ranged vector which has to get through your ranged defense Unless they're AoEs. Get busy living... or get busy dying. That's goddamn right.
brasilgringo Posted October 19, 2020 Posted October 19, 2020 3 hours ago, Nemu said: I don't see the need to take scorpion shield if you are planning to hover blast. You can instead go with conventional wisdom for pure ranged builds: take a resist shield, build for ranged defense, and have more layered mitigation that way. You force all attacks to come from the ranged vector which has to get through your ranged defense, and whatever damage that does get through is further reduced by your resist armors. The 6 slot in ranged shot and blazing arrow, what are they doing for you? Absolutely nothing. That meager amount of psi defense/resist that slotting the full set gives you isn't worth it unless you really stack additional bonuses to make them worthwhile, meanwhile you are sitting at 32% and 37% S/L and Ranged defense, respectively. 4 slotting gymnastics. Look at the numbers, base defense it gives is 1.75% def to all, at ED cap you can nudge 2.7% out of it. Meanwhile 2 blessing of zephrs give you 1.25% ranged defense - 2 slots giving more defense than the 1% extra defense you'd get if you 4 slotted gymnastics. You don't need the additional accuracy that 4 slotting LoTG gives you, Archery has an inherent ACC bonus. 3 slotting hasten - 2 level 50+5 IOs will do, you don't need 3 slots I'm also a fan of combat jumping even for hover blasters. There are plenty of -fly powers that enemies spam and quite a few also immobilize you. An immobile blaster is a dead blaster. Combat jumping solves that problem. This is how I would build a pure ranged hover archer Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: ArcherySecondary Power Set: Tactical ArrowPower Pool: SpeedPower Pool: FlightPower Pool: LeapingPower Pool: FightingAncillary Pool: Flame Mastery Hero Profile:Level 1: Snap Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(17)Level 1: Electrified Net Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(25), SprDfnBrr-Rchg/+Status Protect(27)Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(7), Artl-End/Rech/Rng(7)Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5), WntGif-ResSlow(36)Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), BlsoftheZ-Travel(43), BlsoftheZ-Travel/EndRdx(43)Level 10: Upshot -- HO:Membr(A)Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), SprFrzBls-Acc/Dmg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Dmg/EndRdx(15)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Glue Arrow -- Ann-ResDeb%(A), PstBls-Dam%(31), JvlVll-Dam%(31), Bmbdmt-+FireDmg(34), ImpSwf-Dam%(36)Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dam%(21), StnoftheM-Dmg/EndRdx/Rchg(21)Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(39)Level 22: Aim -- HO:Membr(A), GssSynFr--Build%(27)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 26: Boxing -- Empty(A)Level 28: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(29), GldArm-RechRes(29), GldArm-RechEnd(39), GldArm-Res/Rech/End(40), GldArm-ResDam(46)Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(46), ShlWal-ResDam/Re TP(46)Level 32: Rain of Arrows -- Bmbdmt-+FireDmg(A), JvlVll-Dam%(33), PstBls-Dam%(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36)Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(43)Level 41: Agility -- Flight-I(A)Level 44: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 47: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48)Level 49: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Radial Paragon------------ Nemu nails it again with a pretty sweet build. Almost makes me want to roll one!
Ejlertson Posted October 20, 2020 Author Posted October 20, 2020 Thank you for the extensive walkthrough and rebuild @Nemu Gives me a lot to think about 🙂 Before you post or reply to anything online allways remember Wheaton´s Law!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now