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Posted (edited)

Hi all
Back in original CoH I played a Archery/Energy blaster.
After my return here I decided to try to remake her, but with /TA instead. 

My understanding and optimisation of Crafted Sets is far from where i would like it, so I would love some inputs on this idea for my final build.
Hope some of you will give input about what i did wrong and maybe even why I did it wrong, with the premises that
A. I do NOT engage in PVP at all.
B. Hover stays no matter what.

Any input is appreciated 🙂

***


http://www.cohplanner.com/mids/download.php?uc=1476&c=668&a=1336&f=HEX&dc=78DA6594CB4F135118C5EF7466E8032A60790A943EA050A0D316D0ADE273014D88B82793762C4D1ADA0C35CAD27FC18D2FDE712BEA5FE273698CFE013E566E0CA91F3DA7D8D849DB5F7BEEF9EE3DF79B3BCD3DB8DE757CEBE165A505AF95EDADADF5ABF259735C3367174B7925576FCE2E159CCD48E56E64C9CD6F38EEB657D401FAD66FDB9B45A7607128DC94D7EE55AB15B766DDB1F3B552DE2EAF2FB96EE5BEEA5CAD54CAD6CD72A9B8510B34BEAF551DA710847CAA96368BDD8D5F2B8E5D70DCAD8D5275F846B594B79A33E7ECBC231FA7DFB787244942DEA3AA79D54DF54C572A6B28CF73D0D8017DBBE0B93D721FDC49B4D4EEAA8636B547EE930760EA104C1F816181C65A4D37B1AE011A26E8EB00035EB0CB07FAA58D7AA3B8AEF413C198A1C60426E73399A583593A9825C02C5DCC32CA2C118117B59AF78947A990A12E3C05F7658F7E8EF9FF1B8B495127C63C9DB3982B4AA6C95DA90FC263045F6AD8FB3138F18A7C4DBE01C7C5DDCDBD74CF791A5A4F8AB4C08134990187B260ECF4DCB1B6F72D329C7F47BE07FB3E901FC1A14FE0A1640D713FA1DF067AF418F3A61F8107E2E9673FFA7D3807592FA8493F06593FF899635FC8AFA02E9E61DC3BCFF03CB4F0A0D6B887E1A470CA50BDE219C13CFA483F7A32D343F69121F04A524A7916C6E2D8C784609C3D1857D84744233DA40E460DD2040D593B86F9F418D78E73CD3833C4B9F60BE9C524734ED29BA027414F82B57F7A949AE6BCD3CBD8779235497A92AC8D8A6B96F967BFC13B378FFECF2D908B60EA2279090C497E0BB5CA3A8216172D432D93E2D937CE9E5D79C9259D683E92F5FAF2CCD9687DA6CD996953B26DCA429BB2D8A6ACFC5B511E32645D35CEFE1794D670F9A5733AB37C0FC8282B34DEED9FAD5A14DDFAD1AA4DC3F7AB55E3A9FE0BA6A5D843

 

***

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Maiden of Archery: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (3) Superior Blaster's Wrath - Damage/Recharge
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 1: Electrified Net Arrow

  • (A) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Endurance
  • (40) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge

Level 2: Fistful of Arrows

  • (A) Artillery - Accuracy/Damage
  • (3) Artillery - Damage/Endurance
  • (5) Artillery - Damage/Recharge
  • (9) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (13) Artillery - Endurance/Recharge/Range

Level 4: Hover

  • (A) Kismet - Accuracy +6%

Level 6: Aimed Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge

Level 8: Aim

  • (A) Encouraged Accuracy - To Hit Buff
  • (27) Encouraged Accuracy - To Hit Buff/Recharge

Level 10: Upshot

  • (A) Encouraged Accuracy - To Hit Buff
  • (27) Encouraged Accuracy - To Hit Buff/Recharge

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 14: Glue Arrow

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (31) Pacing of the Turtle - Damage/Slow
  • (37) Pacing of the Turtle - Accuracy/Endurance
  • (37) Pacing of the Turtle - Range/Slow
  • (37) Pacing of the Turtle - Endurance/Recharge/Slow

Level 16: Blazing Arrow

  • (A) Apocalypse - Damage
  • (17) Apocalypse - Damage/Recharge
  • (17) Apocalypse - Accuracy/Damage/Recharge
  • (23) Apocalypse - Accuracy/Recharge
  • (23) Apocalypse - Damage/Endurance
  • (25) Apocalypse - Chance of Damage(Negative)

Level 18: Ranged Shot

  • (A) Sting of the Manticore - Accuracy/Damage
  • (19) Sting of the Manticore - Damage/Endurance
  • (19) Sting of the Manticore - Accuracy/Interrupt/Range
  • (21) Sting of the Manticore - Damage/Interrupt/Recharge
  • (21) Sting of the Manticore - Damage/Endurance/Recharge
  • (25) Sting of the Manticore - Chance of Damage(Toxic)

Level 20: Eagle Eye

  • (A) Power Transfer - Chance to Heal Self
  • (29) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod

Level 22: Flash Arrow

  • (A) Siphon Insight - Accuracy/ToHit Debuff
  • (50) Siphon Insight - ToHit Debuff

Level 24: Boxing

  • (A) Overwhelming Force - Accuracy/Damage
  • (50) Overwhelming Force - Accuracy/Damage/Endurance
  • (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

Level 26: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Impervium Armor - Psionic Resistance

Level 28: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Agility

  • (A) Flight Speed IO

Level 32: Rain of Arrows

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (33) Superior Defiant Barrage - Damage/RechargeTime
  • (33) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (33) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (34) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Defiant Barrage - RechargeTime/+Status

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge

Level 38: Gymnastics

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense

Level 41: Scorpion Shield

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance

Level 44: Explosive Arrow

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (45) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance

Level 47: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance

Level 49: Super Speed

  • (A) Run Speed IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash

Edited by Ejlertson

Before you post or reply to anything online allways remember Wheaton´s Law!

Posted

Anyone with a little insight please 🙂
Any constructive input would be highly appreciated 😄

Before you post or reply to anything online allways remember Wheaton´s Law!

Posted (edited)

I'd look through some older posts on the Blaster board about slotting to reach ~45% def to Ranged and/or Smashing/Lethal (soft-caps), to dramatically improve your survivability.  You've got Scorp Shield which increases Smash/Lethal/Energy def, but you're not soft-capping these.   You also didn't soft-cap ranged even though you slotted a number of ranged def bonus sets.

 

I'd focus on one or both of those.  There have been some recent posts (like on Fire/Plant) that show slotting ideas, but there's lots of other posts here around it.  I'm not an archery expert or I'd try to give you some suggestions.  Good luck!

 

PS if you're not going to try to soft-cap S/L defense, I might consider an EPP armor that is +Res and not +Def.

PPS I'd also look at where you can slot Force Feedback +recharge procs (at least explosive arrow) ... and if you're intent on 5-slotting Ragnarok set, I'd swap out the damge IO for the proc IO, so you can free up 1 slot from Overwhelming Force IO to switch it to FF +rech.

Edited by brasilgringo
  • Like 1
Posted

I don't see the need to take scorpion shield if you are planning to hover blast. You can instead go with conventional wisdom for pure ranged builds: take a resist shield, build for ranged defense, and have more layered mitigation that way. You force all attacks to come from the ranged vector which has to get through your ranged defense, and whatever damage that does get through is further reduced by your resist armors.

 

The 6 slot in ranged shot and blazing arrow, what are they doing for you? Absolutely nothing. That meager amount of psi defense/resist that slotting the full set gives you isn't worth it unless you really stack additional bonuses to make them worthwhile, meanwhile you are sitting at 32% and 37% S/L and Ranged defense, respectively.

 

4 slotting gymnastics. Look at the numbers, base defense it gives is 1.75% def to all, at ED cap you can nudge 2.7% out of it. Meanwhile 2 blessing of zephrs give you 1.25% ranged defense - 2 slots giving more defense than the 1% extra defense you'd get if you 4 slotted gymnastics. You don't need the additional accuracy that 4 slotting LoTG gives you, Archery has an inherent ACC bonus.

 

3 slotting hasten - 2 level 50+5 IOs will do, you don't need 3 slots

 

I'm also a fan of combat jumping even for hover blasters. There are plenty of -fly powers that enemies spam and quite a few also immobilize you. An immobile blaster is a dead blaster. Combat jumping solves that problem.

 

This is how I would build a pure ranged hover archer

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Snap Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(17)
Level 1: Electrified Net Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(25), SprDfnBrr-Rchg/+Status Protect(27)
Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(7), Artl-End/Rech/Rng(7)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5), WntGif-ResSlow(36)
Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), BlsoftheZ-Travel(43), BlsoftheZ-Travel/EndRdx(43)
Level 10: Upshot -- HO:Membr(A)
Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), SprFrzBls-Acc/Dmg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Dmg/EndRdx(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Glue Arrow -- Ann-ResDeb%(A), PstBls-Dam%(31), JvlVll-Dam%(31), Bmbdmt-+FireDmg(34), ImpSwf-Dam%(36)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dam%(21), StnoftheM-Dmg/EndRdx/Rchg(21)
Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(39)
Level 22: Aim -- HO:Membr(A), GssSynFr--Build%(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(29), GldArm-RechRes(29), GldArm-RechEnd(39), GldArm-Res/Rech/End(40), GldArm-ResDam(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(46), ShlWal-ResDam/Re TP(46)
Level 32: Rain of Arrows -- Bmbdmt-+FireDmg(A), JvlVll-Dam%(33), PstBls-Dam%(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(43)
Level 41: Agility -- Flight-I(A)
Level 44: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 47: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48)
Level 49: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------

 

 

  • Thanks 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
24 minutes ago, Nemu said:

You force all attacks to come from the ranged vector which has to get through your ranged defense

 

Unless they're AoEs.

Get busy living... or get busy dying.  That's goddamn right.

Posted
3 hours ago, Nemu said:

I don't see the need to take scorpion shield if you are planning to hover blast. You can instead go with conventional wisdom for pure ranged builds: take a resist shield, build for ranged defense, and have more layered mitigation that way. You force all attacks to come from the ranged vector which has to get through your ranged defense, and whatever damage that does get through is further reduced by your resist armors.

 

The 6 slot in ranged shot and blazing arrow, what are they doing for you? Absolutely nothing. That meager amount of psi defense/resist that slotting the full set gives you isn't worth it unless you really stack additional bonuses to make them worthwhile, meanwhile you are sitting at 32% and 37% S/L and Ranged defense, respectively.

 

4 slotting gymnastics. Look at the numbers, base defense it gives is 1.75% def to all, at ED cap you can nudge 2.7% out of it. Meanwhile 2 blessing of zephrs give you 1.25% ranged defense - 2 slots giving more defense than the 1% extra defense you'd get if you 4 slotted gymnastics. You don't need the additional accuracy that 4 slotting LoTG gives you, Archery has an inherent ACC bonus.

 

3 slotting hasten - 2 level 50+5 IOs will do, you don't need 3 slots

 

I'm also a fan of combat jumping even for hover blasters. There are plenty of -fly powers that enemies spam and quite a few also immobilize you. An immobile blaster is a dead blaster. Combat jumping solves that problem.

 

This is how I would build a pure ranged hover archer

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Snap Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(17)
Level 1: Electrified Net Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(25), SprDfnBrr-Rchg/+Status Protect(27)
Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(7), Artl-End/Rech/Rng(7)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5), WntGif-ResSlow(36)
Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), BlsoftheZ-Travel(43), BlsoftheZ-Travel/EndRdx(43)
Level 10: Upshot -- HO:Membr(A)
Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), SprFrzBls-Acc/Dmg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Dmg/EndRdx(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Glue Arrow -- Ann-ResDeb%(A), PstBls-Dam%(31), JvlVll-Dam%(31), Bmbdmt-+FireDmg(34), ImpSwf-Dam%(36)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dam%(21), StnoftheM-Dmg/EndRdx/Rchg(21)
Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(39)
Level 22: Aim -- HO:Membr(A), GssSynFr--Build%(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(29), GldArm-RechRes(29), GldArm-RechEnd(39), GldArm-Res/Rech/End(40), GldArm-ResDam(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(46), ShlWal-ResDam/Re TP(46)
Level 32: Rain of Arrows -- Bmbdmt-+FireDmg(A), JvlVll-Dam%(33), PstBls-Dam%(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(43)
Level 41: Agility -- Flight-I(A)
Level 44: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 47: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48)
Level 49: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------

 

 

Nemu nails it again with a pretty sweet build.  Almost makes me want to roll one!

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