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Posted

I have an endgame Bane build that I've put together today with some advice and that I'm working towards myself if you want me to post it. It's a fair amount of investment though.

 

Other than that, I'd get ready to do Patron arcs at 35, so you can get the Mace pool for a bonus pet + Shatter Armor.

Kind Regards,

@UprightMan

Posted

So this is what I'm building to. I'm maybe 1/5 to 1/4 of the way there so far, been having a blast in DA bringing Arachnos justice to pesky types

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Mace Beam

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge

Level 1: Bane Spider Armor Upgrade

  • (A) Unbreakable Guard - +Max HP
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Titanium Coating - Resistance/Recharge
  • (9) Titanium Coating - Resistance
  • (9) Titanium Coating - Resistance/Endurance

Level 2: Mace Beam Blast

  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Accuracy/Damage/Endurance

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 6: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Recharge Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense

Level 12: Poisonous Ray

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (21) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (23) Devastation - Accuracy/Damage
  • (23) Devastation - Damage/Endurance
  • (25) Devastation - Damage/Recharge
  • (25) Devastation - Accuracy/Damage/Recharge

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Shatter

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (27) Superior Spider's Bite - Damage/RechargeTime
  • (27) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (29) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (29) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Spider's Bite - RechargeTime/Global Toxic

Level 20: Kick

  • (A) Knockback Distance IO

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Cloaking Device

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Defense/RechargeTime
  • (33) Reactive Defenses - Defense/Endurance/RechargeTime

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Titanium Coating - Resistance/Recharge
  • (34) Titanium Coating - Endurance/Recharge
  • (34) Titanium Coating - Resistance/Endurance

Level 28: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Reactive Defenses - Defense
  • (37) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Scaling Resist Damage

Level 32: Crowd Control

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (37) Superior Dominion of Arachnos - Damage/Recharge
  • (39) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (39) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (39) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

Level 35: Placate

  • (A) Recharge Reduction IO

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 41: Mace Blast

  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge

Level 44: Shatter Armor

  • (A) Hecatomb - Damage
  • (45) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Accuracy/Recharge
  • (46) Hecatomb - Damage/Endurance
  • (46) Hecatomb - Chance of Damage(Negative)

Level 47: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 49: Web Cocoon

  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (50) Ghost Widow's Embrace - Endurance/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
  • (50) Ghost Widow's Embrace - Hold/Range

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO

Level 50: Agility Core Paragon

Level 50: Ion Core Final Judgement

Level 50: Degenerative Core Flawless Interface

Level 50: Arachnos Radial Superior Ally

Level 50: Barrier Core Epiphany

Level 50: Assault Radial Embodiment

------------

------------

 

 

 

 

Kind Regards,

@UprightMan

Posted

This is the build I use/am planning to use. It's softcapped to Melee and Range. Note that I'm using an older version of Mids, which doesn't have Spider's Bite; that Dominion of Arachnos in Venom Grenade is actually Spider's Bite.

 

Villain Plan by Mids' Villain Designer 1.96

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Colonel Debugger: Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Leaping

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Bash

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (3) Touch of Death - Damage/Recharge: Level 40
  • (3) Touch of Death - Damage/Endurance: Level 40
  • (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (5) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (7) Touch of Death - Chance of Damage(Negative): Level 40

Level 1: Bane Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (27) Aegis - Resistance/Endurance: Level 50
  • (29) Aegis - Resistance: Level 50
  • (29) Aegis - Psionic/Status Resistance: Level 50
  • (31) Aegis - Endurance/Recharge: Level 50
  • (31) Aegis - Resistance/Recharge: Level 50

Level 2: Wolf Spider Armor

  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (33) Gladiator's Armor - TP Protection +3% Def (All): Level 50

Level 4: Combat Training: Defensive

  • (A) Defense Buff IO: Level 50
  • (9) Luck of the Gambler - Recharge Speed: Level 50

Level 6: Build Up

  • (A) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50

Level 8: Super Jump

  • (A) Jumping IO: Level 50

Level 10: Tactical Training: Maneuvers

  • (A) HamiO:Cytoskeleton Exposure
  • (11) Defense Buff IO: Level 50
  • (11) Defense Buff IO: Level 50

Level 12: Poisonous Ray

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (13) Thunderstrike - Damage/Recharge: Level 50
  • (15) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (15) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (17) Achilles' Heel - Chance for Res Debuff: Level 20

Level 14: Pulverize

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (17) Touch of Death - Damage/Endurance: Level 40
  • (19) Touch of Death - Damage/Recharge: Level 40
  • (19) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (21) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (21) Touch of Death - Chance of Damage(Negative): Level 40

Level 16: Venom Grenade

  • (A) Dominion of Arachnos - Accuracy/Damage: Level 50
  • (33) Dominion of Arachnos - Damage/Recharge: Level 50
  • (34) Dominion of Arachnos - Accuracy/Damage/Recharge: Level 50
  • (34) Dominion of Arachnos - Damage/Endurance/Recharge: Level 50
  • (42) Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize: Level 50

Level 18: Shatter

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (23) Touch of Death - Damage/Endurance: Level 40
  • (23) Touch of Death - Damage/Recharge: Level 40
  • (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (25) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (27) Touch of Death - Chance of Damage(Negative): Level 40

Level 20: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50

Level 22: Mental Training

  • (A) Run Speed IO: Level 50

Level 24: Cloaking Device

  • (A) Defense Buff IO: Level 50
  • (33) Luck of the Gambler - Recharge Speed: Level 50

Level 26: Placate

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 28: Surveillance

  • (A) Analyze Weakness - Accuracy/Recharge: Level 50

Level 30: Tactical Training: Assault

  • (A) Endurance Reduction IO: Level 50

Level 32: Crowd Control

  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (34) Scirocco's Dervish - Damage/Endurance: Level 50
  • (36) Scirocco's Dervish - Damage/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (37) Recharge Reduction IO: Level 50

Level 35: Mace Blast

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (37) Thunderstrike - Damage/Endurance: Level 50
  • (37) Thunderstrike - Damage/Recharge: Level 50
  • (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (39) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (39) Thunderstrike - Damage/Endurance/Recharge: Level 50

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (40) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (42) Soulbound Allegiance - Damage/Recharge: Level 50

Level 41: Shatter Armor

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (42) Touch of Death - Damage/Endurance: Level 40
  • (43) Touch of Death - Damage/Recharge: Level 40
  • (43) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (43) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (45) Touch of Death - Chance of Damage(Negative): Level 40

Level 44: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (45) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (46) Recharge Reduction IO: Level 50

Level 47: Web Cocoon

  • (A) Lockdown - Accuracy/Hold: Level 50
  • (48) Lockdown - Accuracy/Recharge: Level 50
  • (48) Lockdown - Recharge/Hold: Level 50
  • (48) Lockdown - Endurance/Recharge/Hold: Level 50
  • (50) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (50) Lockdown - Chance for +2 Mag Hold: Level 50

Level 49: Web Envelope

  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Conditioning

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Hurdle

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery: Level 40

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (9) Endurance Modification IO: Level 50
  • (46) Performance Shifter - Chance for +End: Level 50

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 50: Musculature Total Core Revamp

------------

------------

 

 

 

 

Posted

Looks like a really good build. Why the mace blasts over bash and pulverize though?

 

I don't generally use the blasts, they're mostly there for IO sets.

 

My attack chain is generally swapping between Shatter, Crowd Control, Shatter Armor with an occasional AOE mace blast if I feel really keen/bored.

 

The ranged choices are useful for things like RWZ raids where melee gets chaotic but not generally useful for primary gameplay.

 

I haven't exemped this build down to 10/15 yet, no idea how it plays there. But I have the vet attack powers.

Kind Regards,

@UprightMan

Posted

The mace blasts are not there to be the mainstay of a build. A Bane isn't a blaster. But they're not bad to have in your build. Sometimes you either can't reach, or don't want to get close to, a particular enemy, and being able to stand out of reach and peck at them is still pretty useful. It's nice to deal a parting shot or two to runners as well, and as Spellward says, slotting IO's.

 

Here's my prospective Bane build, optimized as I wanted to make him:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Bane Machine: Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Flight

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Bash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(9)

Level 1: Bane Spider Armor Upgrade -- ResDam-I(A), ResDam-I(3), GldArm-3defTpProc(3)

Level 2: Mace Beam -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(17), SprSpdBit-Dmg/EndRdx/Rchg(19), SprSpdBit-Acc/Dmg/EndRdx/Rchg(19), SprSpdBit-Rchg/Global Toxic(34)

Level 4: Fly -- EndRdx-I(A)

Level 6: Hover -- DefBuff-I(A), DefBuff-I(17)

Level 8: Build Up -- RctRtc-Pcptn(A)

Level 10: Tactical Training: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(11), ShlWal-EndRdx/Rchg(11), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(15)

Level 12: Poisonous Ray -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(37), SprDmnofA-Acc/Dmg/EndRdx/Rchg(40), SprDmnofA-Rchg/DmgFear%(43)

Level 14: Pulverize -- Hct-Dmg(A), Hct-Dmg/Rchg(15), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(46), Hct-Dam%(48)

Level 16: Boxing -- Empty(A)

Level 18: Shatter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)

Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)

Level 22: Mental Training -- Flight-I(A)

Level 24: Cloaking Device -- DefBuff-I(A), DefBuff-I(25)

Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-EndRdx/Rchg(27), Ags-ResDam/EndRdx/Rchg(29), Ags-Psi/Status(33)

Level 28: Surveillance -- AnlWkn-%ToHit(A)

Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)

Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Dam%(50)

Level 35: Web Cocoon -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(36), SprEnt-Acc/Hold/End/Rchg(37), SprEnt-Rchg/AbsorbProc(37)

Level 38: Mace Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40)

Level 41: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Acc/Rchg(43), GrvAnc-Hold%(43)

Level 44: Tactical Training: Assault -- EndRdx-I(A)

Level 47: Wolf Spider Armor -- StdPrt-ResDam/Def+(A)

Level 49: Combat Training: Defensive -- Ksm-ToHit+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Conditioning

Level 1: Sprint -- Empty(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(9)

------------

------------

Posted

Here is my go at it;

 

Soft capped all defenses except psionic, decent S/L res, perma hasten, and perma placate.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Bash

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (5) Superior Spider's Bite - Damage/RechargeTime
  • (11) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (17) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (33) Superior Spider's Bite - RechargeTime/Global Toxic

Level 1: Bane Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (3) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Combat Training: Defensive

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Reactive Defenses - Scaling Resist Damage
  • (21) Luck of the Gambler - Recharge Speed

Level 4: Super Speed

  • (A) Empty

Level 6: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Mace Beam Blast

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (11) Superior Dominion of Arachnos - Damage/Recharge
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (23) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

Level 10: Mace Beam Volley

  • (A) Ragnarok - Damage
  • (31) Ragnarok - Damage/Recharge
  • (34) Ragnarok - Accuracy/Damage/Recharge
  • (36) Ragnarok - Accuracy/Recharge
  • (36) Ragnarok - Damage/Endurance

Level 12: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Recharge Speed

Level 14: Pulverize

  • (A) Hecatomb - Damage
  • (37) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Chance of Damage(Negative)

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Combat Jumping

  • (A) Red Fortune - Defense
  • (19) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (29) Red Fortune - Defense/Endurance/Recharge

Level 20: Tactical Training: Leadership

  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Adjusted Targeting - Recharge

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Cloaking Device

  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Endurance/Recharge

Level 26: Maneuvers

  • (A) Red Fortune - Defense
  • (27) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Recharge Speed

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Placate

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 32: Kick

  • (A) Empty

Level 35: Mace Blast

  • (A) Apocalypse - Damage
  • (33) Apocalypse - Damage/Recharge
  • (33) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)

Level 38: Tough

  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance/Recharge
  • (39) Aegis - Resistance/Endurance/Recharge

Level 41: Weave

  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed

Level 44: Disruptor Blast

  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Chance of Damage(Energy)

Level 47: Shatter Armor

  • (A) Crushing Impact - Accuracy/Damage
  • (48) Crushing Impact - Damage/Endurance
  • (48) Crushing Impact - Damage/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Damage/Endurance/Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (9) Panacea - +Hit Points/Endurance
  • (9) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (7) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod/Accuracy

------------

------------

------------

Set Bonus Totals:

  • 53.54 Toxic Damage (12% chance, CancelOnMiss)
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 8.5% Defense(Smashing)
  • 8.5% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Melee)
  • 6% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 97% Enhancement(Accuracy)
  • 103.8% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 164.7 HP (15.37%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 71.25%
  • MezResist(Held) 71.25%
  • MezResist(Immobilized) 71.25%
  • MezResist(Sleep) 71.25%
  • MezResist(Stunned) 71.25%
  • MezResist(Terrorized) 71.25%
  • 12% (0.21 End/sec) Recovery
  • 62% (3.32 HP/sec) Regeneration
  • 27.5% Resistance(Smashing)
  • 22.25% Resistance(Fire)
  • 22.25% Resistance(Cold)
  • 8% Resistance(Energy)
  • 8% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 27.5% Resistance(Lethal)
  • 15% SpeedRunning

 

 

 

 

Posted

Okay I spent like way too long tweaking this one; this is my take on the ultimate support bane that isn't squishy and can pump out decent burst damage.

 

You can swap out the web grenade for something else if you want a ranged power; I included it so I could bring down fliers when needed.

 

All defenses are soft capped while exposed except for negative, energy, and psionic. Energy and Negative reach soft cap while hidden. 78.6% s/l resistance. The scaling damage resist proc will push you pretty close to the 85% cap on s/l.

 

Double leadership; So you give everyone 21.59% defense, 30% damage, 28% to hit by standing near them. And you have a rather decent -res chain you can perform; especially if you get the proc on disruptor blast.

 

End usage is a little crazy, but it isn't as bad as it seems with performance shifter; which has an even bigger bonus thanks to the little bit of +end the build gives you and once you have the accolades.

 

I wasn't able to fit any -knockback to knockdown and maintain all the set bonuses I was looking for; but it shouldn't be that big of a deal. Crowd Control is probably the worst offender, and you shouldn't need to use it that much.

 

I tested this on Justin; and its pretty beast on its own. In a team it should be an incredible force multiplier.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Oddly suportive villain: Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Bash

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (3) Superior Spider's Bite - Damage/RechargeTime
  • (3) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (5) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (5) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Spider's Bite - RechargeTime/Global Toxic

Level 1: Bane Spider Armor Upgrade

  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (9) Aegis - Resistance/Endurance/Recharge
  • (9) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Steadfast Protection - Resistance/+Def 3%

Level 2: Combat Training: Defensive

  • (A) Kismet - Defense/Endurance
  • (11) Kismet - Defense/Recharge
  • (13) Kismet - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Recharge Speed
  • (15) Reactive Defenses - Scaling Resist Damage

Level 4: Super Speed

  • (A) Run Speed IO

Level 6: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Assault

  • (A) Endurance Reduction IO

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance/Recharge

Level 12: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 14: Wolf Spider Armor

  • (A) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance/Recharge
  • (33) Titanium Coating - Resistance/Endurance/Recharge
  • (34) Steadfast Protection - Knockback Protection

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Recharge

Level 20: Tactical Training: Leadership

  • (A) Adjusted Targeting - To Hit Buff
  • (36) Adjusted Targeting - To Hit Buff/Endurance

Level 22: Shatter

  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Chance of Damage(Negative)

Level 24: Cloaking Device

  • (A) Kismet - Defense/Endurance
  • (37) Kismet - Defense/Recharge
  • (39) Kismet - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Recharge Speed

Level 26: Placate

  • (A) Recharge Reduction IO

Level 28: Surveillance

  • (A) Shield Breaker - Defense Debuff
  • (39) Shield Breaker - Accuracy/Defense Debuff

Level 30: Kick

  • (A) Damage Increase IO

Level 32: Crowd Control

  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage

Level 35: Tough

  • (A) Titanium Coating - Resistance
  • (42) Titanium Coating - Resistance/Endurance
  • (43) Titanium Coating - Resistance/Recharge
  • (43) Titanium Coating - Endurance/Recharge

Level 38: Weave

  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Recharge Speed

Level 41: Web Envelope

  • (A) Accuracy IO

Level 44: Shatter Armor

  • (A) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Endurance
  • (46) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 47: Disruptor Blast

  • (A) Annihilation - Accuracy/Damage
  • (48) Annihilation - Damage/RechargeTime
  • (48) Annihilation - Accuracy/Damage/RechargeTime
  • (50) Annihilation - Accuracy/Damage/Endurance
  • (50) Annihilation - Chance for Res Debuff

Level 49: Mental Training

  • (A) Run Speed IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (15) Panacea - +Hit Points/Endurance
  • (17) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Accuracy
  • (19) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - Chance for +End

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

------------

------------

------------

Set Bonus Totals:

  • 53.54 Toxic Damage (12% chance, CancelOnMiss)
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 11.63% Defense(Smashing)
  • 11.63% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 17.25% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 4.95% Max End
  • 3% Enhancement(Max EnduranceDiscount)
  • 51% Enhancement(Accuracy)
  • 52.5% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • 156.6 HP (14.62%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 72.5%
  • MezResist(Held) 72.5%
  • MezResist(Immobilized) 72.5%
  • MezResist(Sleep) 72.5%
  • MezResist(Stunned) 72.5%
  • MezResist(Terrorized) 72.5%
  • 14.5% (0.25 End/sec) Recovery
  • 56% (3 HP/sec) Regeneration
  • 35.75% Resistance(Smashing)
  • 35.75% Resistance(Lethal)
  • 11% Resistance(Fire)
  • 11% Resistance(Cold)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 6.5% Resistance(Toxic)
  • 6.5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 22.5% SpeedRunning

 

 

 

 

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