subbacultchas Posted October 21, 2020 Share Posted October 21, 2020 (edited) I noticed some interesting behavior while watching Beta Decay in combat attributes. After you've held a groups aggro for a minute or more, it begins to double the recharge values, and quickly grows larger. It seems to cap out at 6x the 25% value you should get. I went from 121.25 recharge initially to 156.25 as expected, then to hovering between 246.25 and 271.25 over the course of one or two minutes. I doubt that it means much, as you usually don't have the same group of mobs aggroed that long, but it's definitely not WAI. I tried to upload some pics at various stages, but they were over the size cap. Edited October 22, 2020 by subbacultchas resized pics added 2 Link to comment Share on other sites More sharing options...
subbacultchas Posted October 22, 2020 Author Share Posted October 22, 2020 I tested this again tonight, and I think I see what's going on. Every time it ticks ever 10 seconds, it's choosing another target as your main and giving you 10% for it, while still considering the previous target the same. If you had ten enemies you'd see a string of 10 10% bonuses, and 10 2.5% bonuses, for a total of 125% recharge which is what my attributes window was displaying. I could not replicate this with a single target, but when I tried two or four it was this exact same behavior. 1 Link to comment Share on other sites More sharing options...
Purrfekshawn Posted October 22, 2020 Share Posted October 22, 2020 Previously Beta Decay (in a form it went from i25 Score Client) had its effect last 1.0 seconds before 1.25 and because of that it did not differ its primary target from secondary, granting player +12.5% recharge time for each target. I.e. 4 targets would give 50% rech bonus. After a while it was fixed (it's also fixed in i26 Score Client), and it started to grant proper values. I.e. 4 targets would give 10%+2.5%*4=20%, like it's intended. The thing you described above might be. A: still not fixed Rad Armor's Beta Decay for some class (Brute Perhaps, but l think it should be fixed already for Brutes. For Tankers it is.) B: Tooltip error, this happens sometimes. At certain seconds it gives values far beyond actual, but it doesn't affect combat effectiveness, it's just server/client desync or something. l think sometimes l encontered things like that already (auras granting 2 bonuses per each add: like 2.5% and then another 2.5% for the same add). 1 To keep this game safe, We have to give it to the world. Here you can download your own Private Server and other files. No moneybags're gonna put this genie back in a bottle! Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Make Energy Aura available for Tankers plz, Munitions Mastery (Epic) for Masterminds, Temporal Manipulation (attacks) for Dominators, buff somehow underperforming Lore pets (Robotic Drones, Demons, Seers). Link to comment Share on other sites More sharing options...
subbacultchas Posted October 22, 2020 Author Share Posted October 22, 2020 4 hours ago, Purrfekshawn said: Previously Beta Decay (in a form it went from i25 Score Client) had its effect last 1.0 seconds before 1.25 and because of that it did not differ its primary target from secondary, granting player +12.5% recharge time for each target. I.e. 4 targets would give 50% rech bonus. After a while it was fixed (it's also fixed in i26 Score Client), and it started to grant proper values. I.e. 4 targets would give 10%+2.5%*4=20%, like it's intended. The thing you described above might be. A: still not fixed Rad Armor's Beta Decay for some class (Brute Perhaps, but l think it should be fixed already for Brutes. For Tankers it is.) B: Tooltip error, this happens sometimes. At certain seconds it gives values far beyond actual, but it doesn't affect combat effectiveness, it's just server/client desync or something. l think sometimes l encontered things like that already (auras granting 2 bonuses per each add: like 2.5% and then another 2.5% for the same add). That makes sense and definitely lines up with what I was seeing. I suspect maybe it's Brute having the issue and not tool-tip, as near the end with the >200 recharge I had perma-hasten whereas normally I do not. Link to comment Share on other sites More sharing options...
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