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Fire/Therm/Fire: Build help request


EmperorSteele

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So I've played this character to 50, and, I like it. Leveling up, endurance was a huge problem, but I managed to get it under control. I made a build that kept powers I used a lot, dropped powers I didn't need as often, and took a few extra powers as set/proc mules. I do a lot of damage, and am fairly survivable (though sometimes I have to pop a medium orange and purple when facing a large number of +4s), but, I feel like I could be doing BETTER!

I made this build to dish out AoE damage, then finish stragglers off with a proc'd out Char and then a quick Blazing Bolt. I have about 32% Ranged Defense, but only 33% extra Acc and 76.25% +recharge. I'd like to get some of these numbers up as A) I still do get hit a bit too often, and B) there have been a few times where ALL of my powers were on cooldown (only for a second, but still). I kinda rely on the FF proc in Wall of Force to activate to keep my attack chain going, and I'd rather not have to. And yeah, even though the combat log SAYS I have a 95% chance to hit, it still seems like I miss more than 5% of my attacks. And, it'd be nice if I could get some more passive damage bonus, too.

I searched and found a build for F/T/F that has defcap, but it's pretty cookie cutter, taking powers I don't want, and not taking powers I DO want.

I suppose Firebreath is skippable, as it's a narrow and short cone. And I tried a version of this build that swapped the leadership pool for the Fighting pool, but the tradeoff wasn't that impressive (like an extra 3% Defense and some good resistance, but I lose +15% dam, all my ToHit, and Victory Rush, which I kiiiinda need).

So, I'm thinking maybe I overlooked some obvious slotting solution. I'm aware that I could get more Acc and Recharge using more purple sets, buuut then I'd lose all my ranged Defense. I could slot my hold as, well, a hold for some ranged defense, but then it would do squat for damage, and that's why I took it, was to abuse procs. Victory rush is WAY overslotted, but it was a convenient way to get some extra Recharge AND Defense (6-slotting Tactics or Project Will instead could net me some different bonuses, though. Note that I don't use PW, it's got a lousy cast time, but I take it as a pre-req to get Wall of Force, so I'm willing to let it be a mule). I could take Vengeance for a lotg Mule in lieu of Victory Rush, but I end up with more dead enemies than teammates, so I feel I get more mileage out of it. Also, my Endurance issues aren't completely solved yet!
 

ANYway, so I'd like to keep the power selection, and the proc'd out approach to slotting on some of those powers, but I guess anything else is fair game, if y'all have any ideas on how to tighten this character up!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Fiona Friese: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Thermal Radiation
Power Pool: Force of Will
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(3), SprScrBls-Acc/Dmg/Rchg:50(3), SprScrBls-Dmg/EndRdx/Rchg:50(5), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Warmth -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(7), Pnc-Heal/Rchg:50(7), Pnc-Heal/EndRedux/Rchg:50(9), Pnc-Heal:50(9)
Level 2: Fire Ball -- Bmbdmt-+FireDmg:50(A), Ann-ResDeb%:50(13), JvlVll-Dam%:50(13), Rgn-Knock%:50(15), PstBls-Dam%:50(15), PstBls-Acc/Dmg:50(17)
Level 4: Cauterize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(17), Pnc-Heal/Rchg:50(19), Pnc-Heal/EndRedux/Rchg:50(19), Pnc-Heal:50(21)
Level 6: Rain of Fire -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(21), Artl-Dam/Rech:50(23), Artl-Acc/Dam/Rech:50(23), Artl-Acc/Rech/Rng:50(25), Artl-End/Rech/Rng:50(25)
Level 8: Fire Breath -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(27), Artl-Dam/Rech:50(27), Artl-Acc/Dam/Rech:50(29), Artl-Acc/Rech/Rng:50(29), Artl-End/Rech/Rng:50(31)
Level 10: Weaken Resolve -- AchHee-ResDeb%:20(A), TchofLadG-%Dam:50(31), ShlBrk-%Dam:30(31), CldSns-%Dam:30(33)
Level 12: Project Will -- FrcFdb-Rechg%:50(A)
Level 14: Wall of Force -- PstBls-Dam%:50(A), JvlVll-Dam%:50(33), Ann-ResDeb%:50(33), Bmbdmt-+FireDmg:50(34), ExpStr-Dam%:20(34), FrcFdb-Rechg%:50(34)
Level 16: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(36), Rct-ResDam%:50(36)
Level 18: Blaze -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(36), SprMlcoft-Acc/Dmg/Rchg:50(37), SprMlcoft-Dmg/EndRdx/Rchg:50(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(37), SprMlcoft-Rchg/Dmg%:50(39)
Level 20: Fly -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(39), BlsoftheZ-ResKB:50(39)
Level 22: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(40), StnoftheM-Acc/ActRdx/Rng:50(40), StnoftheM-Dmg/ActRdx/Rchg:50(42), StnoftheM-Dmg/EndRdx/Rchg:50(42)
Level 28: Forge -- ToHit-I:50(A)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Tactics -- GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(42)
Level 35: Heat Exhaustion -- Acc-I:50(A)
Level 38: Melt Armor -- AchHee-ResDeb%:20(A), TchofLadG-%Dam:50(43), ShlBrk-%Dam:30(43)
Level 41: Char -- GldNet-Dam%:50(A), GhsWdwEmb-Dam%:50(43), NrnSht-Dam%:30(45), Apc-Dam%:50(45), Lck-Acc/Hold:50(45), Lck-%Hold:50(46)
Level 44: Fire Shield -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(46), UnbGrd-Max HP%:50(46), GldArm-End/Res:50(48)
Level 47: Victory Rush -- PreOptmz-Acc/Rech:50(A), PreOptmz-EndMod/End:50(48), PreOptmz-EndMod/Rech:50(48), PreOptmz-EndMod/Acc/End:50(50), PreOptmz-EndMod/Acc/Rech:50(50), PreOptmz-EndMod/End/Rech:50(50)
Level 49: Unleash Potential -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: SCOURGE!
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(11)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11), EndMod-I:50(40)
Level 50: Vigor Core Paragon
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6.94% Defense(Fire)
  • 6.94% Defense(Cold)
  • 19.13% Defense(Energy)
  • 19.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 26.63% Defense(Ranged)
  • 7.88% Defense(AoE)
  • 5.4% Max End
  • 33% Enhancement(Accuracy)
  • 76.25% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 15% SpeedFlying
  • 160.6 HP (15%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilized) 5%
  • MezResist(Sleep) 5%
  • MezResist(Stunned) 5%
  • MezResist(Terrorized) 5%
  • MezResist(Teleport) 100% (20 % chance)
  • 14% (0.23 End/sec) Recovery
  • 48% (2.14 HP/sec) Regeneration
  • 8% Resistance(Smashing)
  • 8% Resistance(Fire)
  • 8% Resistance(Cold)
  • 8% Resistance(Energy)
  • 8% Resistance(Negative)
  • 11% Resistance(Toxic)
  • 11% Resistance(Psionic)
  • 8% Resistance(Lethal)
  • 15% SpeedRunning

 

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|-------------------------------------------------------------------|

 

 

 

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  • 1 month later

Was hoping to see some replies to this as i have a fire/therm thats been sitting around for ages. When i want to run therm i ended up using the demons/therm instead. i'm looking at the build but i can't figure it out, you skipped fire+plasma shield but took cauterize and forge and that has me scratching my head. The only thing that i can see you shuffling without giving up the powers is the 3 slots on fly which give an aoe bonus that does nothing for you, you may as well stick those in hover and keep the ranged def bonus but have better movement. And the victory rush slotting you mentioned i can see why you stuck the set in for the ranged def but there has to be a better place for those slots. You have 0 hasten in the build and almost no recharge bonuses because of all the procs which means the 2 best powers in thermal are only up half the time so you can't keep them on the tough stuff like av/gm. I'd be looking at ways to knock 30-40 seconds off both heat exhaustion and melt armour. The problem with thermal is the secondary gives no defence/resist to self it always seemed like a purely team buffing powerset to me and if your gonna skip the buffs.....I can see the fun in proccing out your attacks and power pools but i think you may have to face the face that its one or the other with thermal. You build for def/res/recharge and team buffs or you slot procs and hope to survive for the 290 seconds that unleash potential is down 😛

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  • 7 months later

Fire/Thermal is one of my favourite characters to play. Fire feels good damage regardless of AT and Scourge is a nice bonus. 
 

It’s definitely one of those combos that demands compromise in terms of end-game build, though. My (pre-incarnate) wish list was:

 

• Heals

• All teammate buffs

• Ranged defence cap

• Perma-hasten

• Procced out Char

• No end issues 

 

Couldn’t do it, so had to choose what to give up and in the end it was the Procced out Char. Just didn’t have enough slots. Didn’t REALLY get endurance issues fully under control either, but Alpha slot and accolades helped fix that.

 

It’s a really fun combo though. It allows you to slip into ‘healer’ mode if required - which many teams just don’t need anymore at high level - but blasts, buffs, and debuffs keep you actively contributing plenty generally.  

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