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Gravity / Earth - Pools + General Advice


capricorpse
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Hello, I've been loving the impact (heh) of my new Gravity/Earth/Ice dominator.   But I'm about to do a respec and getting rid of a lot of attack powers in favor of defenses and LotG spots.  This combo is nice because the central rotation is pretty easy to reach and leaves a good chunk of slots open for pools.  I will say, I'm a casual player and it's very unlikely I'll have full IO build, only one of my characters has reached that.  I have a few million lying around but I'm not a farmer and I suffer from altitis.  Mostly just looking for a cheapish recharge build, but I'd welcome any suggestions as I'm not very experienced with heavy IO slotting.

 

I'm thinking of dipping into Concealment for a bunch of LotG powers, and I've been wanting some form of stealth.  I know Invisibility is changed a bit from live, but is it worth getting at all?  I thought about getting Grant Invisibility and just offering it in the chat when I start a team.  Occasionally someone wants it but I'd ask the team first bc some people don't.  If I have Stealth and a stealth IO in Sprint (or Superspeed), it's the same as being fully invisible, but for less endurance right?  

 

I'm also considering taking Phase Shift as a panic button, especially before I have incarnates fully set up.  Situations can get sticky, and it takes LotG as well.  But I had also thought, is it better to take Dimension Shift and use it defensively?  By which I mean, NOT casting it over any enemies, but instead putting it behind the back line of our team, for people to take refuge if they go into the red?  they can rest and the enemies will be immobilized if they chase the teammate into the field.  I've seen someone on the forums mention this tactic but I've not seen it in person.  I know a lot of teams are mostly steamroll, but I do a lot of 3-5 person contacts mission teams that tend to have rougher patches and require more tactics.  I have enough LotG options to take Dimension SHift over Phase Shift, but i don't know if anyone would actually use it as a safe haven.  Might be better to just allow myself to phase out of a rough spot.  Or maybe Unleash Potential will be up often enough that I don't need to escape.

 

Also, and I know this contradicts my lax IO mentality, but how hard is it to reach perma-dom without Hasten?  I can fit it into my build no problem, but I'm just curious.  I have permadom on my incarnate Dom, I keep Domination on auto and manually click Hasten.  But is it possible with just LotG and set bonuses?  Would I need tons of purples? 

 

my LotG utility powers are set to be - Unleash Potential, Combat Jumping, Ice Armor, Stealth, and one of the Invisibility/Phase Shift/Grant Invisibility. 

 

If you have insight on any of these questions I'd appreciate it!  Below I'm listing the powers I'm planning to take.  If anyone has a build they'd like to suggest, feel free to swap stuff in or out, though I'll say I am not interested in taking the fighting pool on this guy.  But yeah this is the overall vibe I'm going for with the character.  Thanks!

 

Spoiler

1.  Lift/ stone spears

2.  gravity distortion

4. tremor

6.  propel

8.  Mighty Leap

10.  Weaken Resolve

12.   crushing field MAYBE (i nearly always skip AoE immobilize on Doms)

14.  combat jumping (LotG)

16.  power build up

18.  gravity distortion field

20.  unleash potential (LotG)

22.  stealth  (LotG)

24.  Invisibility OR Grant Invisibility  (LotG)

26.  wormhole

28.  seismic smash

30. Hasten, MAYBE

32.  Singularity

35.  Sleet  >:)

38.  Fissure

41.  Frost Breath

44.  Ice Armor  (LotG)

47.  Ice Storm??

49.  Phase Shift? DImension Shift? Bueller?

 

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Here's a quick build with no purples, and I was able to get permadom without hasten. It should be able to get permadom at a pretty low level while you're fighting since, in my experience with /earth, the ff on tremor procs almost every time. I also got dim shift, so you can replace that with whatever you want.

 

http://www.cohplanner.com/mids/download.php?uc=1479&c=670&a=1340&f=HEX&dc=78DA65944B53D35014C76F9A14287D51CAA3142896470B7DD9887BC701649087EC5CD6085532139B9A848E2C5DF805DC80E0387E02BF83DFC1C74A67D4B58FBD03F570CFBF2D6332CDFC7ACF3D8FFF3D27C9F6B3D5C8BBF5E7B784125FB10CD7ADADDA4FCC86E1D94EFF8EE11D3A86A50ABAFAE9CE76B76A2B76C3736CABB2EE182DD33BEAAC677A1EB75DD738B4BCCA9AE178079D9518DEB529EA8EEDECD56BF6A3DA7DD3B2E2D2B45537F6EB8E7B60361372BDD16899AEF9D0B4287BA4E3D1341B8FD36B4D73AFB241F1DB86EBD59DA39EE01469CCD15D928A2FAFB626CE08794D68C7CCC113F0153372CA3C897663E84797285316852DAAF22120C4B426021FC14F4CED33F394A255E9DC0EAA2FC8A66B62A8CD9C17AA64FE82D7F97366E12FB342DB41A80D426D1F54F541E500540FE014DE224FE4526DBF54EB9225044B282D64E633521546E630329791B98CCC3A32EBC89CA0B4513E49203AAAC83CB10CE78B6599AF296F1CB5E245B6E9748A04BA9540B786D1AD61746B04DD6A91D6247425635C636490990A83116626CA8C92AE51E81A85AE31E81A83AE18F98C43D7387C6E90AE094C66E29027916E824F99531EE832333F34C93774CE49E89CAC738DCC3E33FB0034C03D6695524C43C334742D936D06BD99F9C23DB8F61DFC067E65A6A889B3EC1B9C0D0465FC9C025EB0AE39C1EBF9735ECFBFA7D8A426DE92DE053EABB680D81C6273F0CD21368F5C93546F11FD5944CF96E22066B384D914308B02663345B145F4A7887A25D42BA14E0975CBA897A6980A622ABB9CE7FA3D7013DC61EADB9833CDB5CA1A45151AA7B4FFDFD7D99EA5BD59E8FD2FF83CAB3E8BEEB32CFB2C377D962D9F6557EB7E3384222DA121215428F93948BBCAD5DDDF3D8BA264F9E91BBAABC837F197CFFBCF55EF63FE7A445E32FF018C8DF65F

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10 hours ago, Arcadio said:

Here's a quick build with no purples, and I was able to get permadom without hasten. It should be able to get permadom at a pretty low level while you're fighting since, in my experience with /earth, the ff on tremor procs almost every time. I also got dim shift, so you can replace that with whatever you want.

 

http://www.cohplanner.com/mids/download.php?uc=1479&c=670&a=1340&f=HEX&dc=78DA65944B53D35014C76F9A14287D51CAA3142896470B7DD9887BC701649087EC5CD6085532139B9A848E2C5DF805DC80E0387E02BF83DFC1C74A67D4B58FBD03F570CFBF2D6332CDFC7ACF3D8FFF3D27C9F6B3D5C8BBF5E7B784125FB10CD7ADADDA4FCC86E1D94EFF8EE11D3A86A50ABAFAE9CE76B76A2B76C3736CABB2EE182DD33BEAAC677A1EB75DD738B4BCCA9AE178079D9518DEB529EA8EEDECD56BF6A3DA7DD3B2E2D2B45537F6EB8E7B60361372BDD16899AEF9D0B4287BA4E3D1341B8FD36B4D73AFB241F1DB86EBD59DA39EE01469CCD15D928A2FAFB626CE08794D68C7CCC113F0153372CA3C897663E84797285316852DAAF22120C4B426021FC14F4CED33F394A255E9DC0EAA2FC8A66B62A8CD9C17AA64FE82D7F97366E12FB342DB41A80D426D1F54F541E500540FE014DE224FE4526DBF54EB9225044B282D64E633521546E630329791B98CCC3A32EBC89CA0B4513E49203AAAC83CB10CE78B6599AF296F1CB5E245B6E9748A04BA9540B786D1AD61746B04DD6A91D6247425635C636490990A83116626CA8C92AE51E81A85AE31E81A83AE18F98C43D7387C6E90AE094C66E29027916E824F99531EE832333F34C93774CE49E89CAC738DCC3E33FB0034C03D6695524C43C334742D936D06BD99F9C23DB8F61DFC067E65A6A889B3EC1B9C0D0465FC9C025EB0AE39C1EBF9735ECFBFA7D8A426DE92DE053EABB680D81C6273F0CD21368F5C93546F11FD5944CF96E22066B384D914308B02663345B145F4A7887A25D42BA14E0975CBA897A6980A622ABB9CE7FA3D7013DC61EADB9833CDB5CA1A45151AA7B4FFDFD7D99EA5BD59E8FD2FF83CAB3E8BEEB32CFB2C377D962D9F6557EB7E3384222DA121215428F93948BBCAD5DDDF3D8BA264F9E91BBAABC837F197CFFBCF55EF63FE7A445E32FF018C8DF65F

wahhh that's awesome!  I'm impressed, yeah I forgot about the FF proc.  Thank you for the build!

 

Do you mind posting it in a reply as text or spoiler?  I'm on a mac and I don't have Mids.  I'd really appreciate it!  

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Sure, here it is:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Earth Assault
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Lift -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(5), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(13)
Level 1: Stone Spears -- Empty(A)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 4: Tremor -- FrcFdb-Rechg%(A), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(37), Obl-Acc/Dmg/Rchg(40), Obl-Dmg/Rchg(40), Obl-Dmg(43)
Level 6: Propel -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(7), Dcm-Dmg/Rchg(7), Dcm-Dmg/EndRdx(9), Dcm-Acc/Dmg(9)
Level 8: Mighty Leap -- Empty(A)
Level 10: Weaken Resolve -- Acc-I(A)
Level 12: Hurl Boulder -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(46), Dcm-Dmg/Rchg(46), Dcm-Dmg/EndRdx(50), Dcm-Acc/Dmg(50)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), EndRdx-I(15)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21)
Level 20: Unleash Potential -- RedFrt-Def(A), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(31)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A), DefBuff-I(23), EndRdx-I(23)
Level 24: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 26: Wormhole -- AscoftheD-Rchg/+Dmg%(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SuddAcc--KB/+KD(31)
Level 28: Seismic Smash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Acc/Dmg(34), CrsImp-Dmg/EndRdx(34), CrsImp-Acc/Dmg/Rchg(34)
Level 30: Dimension Shift -- EndRdx-I(A)
Level 32: Singularity -- CaltoArm-Acc/Rchg(A), CaltoArm-+Def(Pets)(33), CaltoArm-EndRdx/Dmg/Rchg(33), CaltoArm-Acc/Dmg(33)
Level 35: Sleet -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(36), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Acc/Dam/Rech(36), Bmbdmt-Dam(37), AchHee-ResDeb%(37)
Level 38: Fissure -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-Dam(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Rech/End(40)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(42), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-EndRdx/Rchg(43)
Level 44: Ice Storm -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Dam(45), Bmbdmt-Acc/Rech/End(46)
Level 47: Hoarfrost -- DctWnd-Rchg(A), DctWnd-Heal(48), DctWnd-Heal/EndRdx(48), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 5% Defense
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 6.75% Max End
  • 46% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Held)
  • 3.3% Enhancement(Terrorized)
  • 6% Enhancement(Sleep)
  • 126.3% Enhancement(RechargeTime)
  • 3% Enhancement(Stunned)
  • 6% Enhancement(Immobilized)
  • 15% Enhancement(Range)
  • 3% Enhancement(Confused)
  • 7.5% SpeedFlying
  • 61.04 HP (6%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 40%
  • MezResist(Held) 40%
  • MezResist(Immobilized) 40%
  • MezResist(Sleep) 40%
  • MezResist(Stunned) 40%
  • MezResist(Terrorized) 40%
  • 6.5% (0.11 End/sec) Recovery
  • 15% Resistance(Smashing)
  • 15% Resistance(Lethal)
  • 4.5% Resistance(Fire)
  • 4.5% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 7.5% SpeedRunning

 

Edited by Arcadio
tryna figure out this formatting
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24 minutes ago, Arcadio said:

Sure, here it is:

 

  Reveal hidden contents

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Earth Assault
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Lift -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(5), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(13)
Level 1: Stone Spears -- Empty(A)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 4: Tremor -- FrcFdb-Rechg%(A), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(37), Obl-Acc/Dmg/Rchg(40), Obl-Dmg/Rchg(40), Obl-Dmg(43)
Level 6: Propel -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(7), Dcm-Dmg/Rchg(7), Dcm-Dmg/EndRdx(9), Dcm-Acc/Dmg(9)
Level 8: Mighty Leap -- Empty(A)
Level 10: Weaken Resolve -- Acc-I(A)
Level 12: Hurl Boulder -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(46), Dcm-Dmg/Rchg(46), Dcm-Dmg/EndRdx(50), Dcm-Acc/Dmg(50)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), EndRdx-I(15)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21)
Level 20: Unleash Potential -- RedFrt-Def(A), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(31)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A), DefBuff-I(23), EndRdx-I(23)
Level 24: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 26: Wormhole -- AscoftheD-Rchg/+Dmg%(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SuddAcc--KB/+KD(31)
Level 28: Seismic Smash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Acc/Dmg(34), CrsImp-Dmg/EndRdx(34), CrsImp-Acc/Dmg/Rchg(34)
Level 30: Dimension Shift -- EndRdx-I(A)
Level 32: Singularity -- CaltoArm-Acc/Rchg(A), CaltoArm-+Def(Pets)(33), CaltoArm-EndRdx/Dmg/Rchg(33), CaltoArm-Acc/Dmg(33)
Level 35: Sleet -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(36), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Acc/Dam/Rech(36), Bmbdmt-Dam(37), AchHee-ResDeb%(37)
Level 38: Fissure -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-Dam(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Rech/End(40)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(42), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-EndRdx/Rchg(43)
Level 44: Ice Storm -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Dam(45), Bmbdmt-Acc/Rech/End(46)
Level 47: Hoarfrost -- DctWnd-Rchg(A), DctWnd-Heal(48), DctWnd-Heal/EndRdx(48), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 5% Defense
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 6.75% Max End
  • 46% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Held)
  • 3.3% Enhancement(Terrorized)
  • 6% Enhancement(Sleep)
  • 126.3% Enhancement(RechargeTime)
  • 3% Enhancement(Stunned)
  • 6% Enhancement(Immobilized)
  • 15% Enhancement(Range)
  • 3% Enhancement(Confused)
  • 7.5% SpeedFlying
  • 61.04 HP (6%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 40%
  • MezResist(Held) 40%
  • MezResist(Immobilized) 40%
  • MezResist(Sleep) 40%
  • MezResist(Stunned) 40%
  • MezResist(Terrorized) 40%
  • 6.5% (0.11 End/sec) Recovery
  • 15% Resistance(Smashing)
  • 15% Resistance(Lethal)
  • 4.5% Resistance(Fire)
  • 4.5% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 7.5% SpeedRunning

 

 

this is awesome!  thanks a bunch!  The only thing I might swap in is Hoarfrost for Hibernate, but it looks like they can take the same set.  

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