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Add Absorption to Combat Attributes


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Adding absorb to combat attributes...


… and ice tanks


… and ice control auras per target hit to protect teammates/self


… and to force fields


But to OP.. yes.



Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.

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I don't know if there's a technical reason it's not there or it's just "they didn't get around to putting it in" (given how late Absorb came around, I'm suspecting the latter) but if possible, yeah.

Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.


I tried to combine Circle and DE, but all I got were garden variety evil mages.

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