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Add Absorption to Combat Attributes


csr

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Adding absorb to combat attributes...

 

… and ice tanks

 

… and ice control auras per target hit to protect teammates/self

 

… and to force fields

 

But to OP.. yes.

 

/endthreadjack

Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.

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I don't know if there's a technical reason it's not there or it's just "they didn't get around to putting it in" (given how late Absorb came around, I'm suspecting the latter) but if possible, yeah.

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