khy Posted October 27, 2020 Posted October 27, 2020 Need suggestions on a good grav/storm build. I have NO idea how to properly slot this. I definitely need flight/hover and not Sorcery because I'm a robotic character and themeing is important to me, but otherwise I could use as much advice as I can get... This is the first controller I've ever gotten past 20.
VV Posted October 27, 2020 Posted October 27, 2020 This is the build I have used since forever. She pretty much smashes everything. It is slotted for speed and often plays from in or near melee. Some people would slot sets more for Def, but that would mean giving up some damage and recharge, so that was not the way I went. Also, Afterburner is only for theme, so you could easily remove it without losing any real effectiveness. I recommend Tactics or Assault in its place. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Violeta V2: Level 50 Magic ControllerPrimary Power Set: Gravity ControlSecondary Power Set: Storm SummoningPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipAncillary Pool: Psionic Mastery Hero Profile:Level 1: Lift -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(5), Dcm-Dmg/Rchg(5), Dcm-Dmg/EndRdx(7), Dcm-Acc/Dmg(7)Level 1: Gale -- FrcFdb-Rechg%(A)Level 2: Gravity Distortion -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprWiloft-Rchg/Dmg%(13)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(19), Dcm-Dmg/EndRdx(23)Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font(A), PstBls-Acc/Dmg(15), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dam%(27), PstBls-Dmg/Rchg(29)Level 10: Fly -- WntGif-ResSlow(A)Level 12: O2 Boost -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/Rchg/EndRdx(31)Level 14: Snow Storm -- ImpSwf-Dam%(A), PcnoftheT--Rchg%(15)Level 16: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(31), StdPrt-ResKB(33), StdPrt-ResDam/Def+(33), Ags-ResDam(33), LucoftheG-Def(34)Level 18: Gravity Distortion Field -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(34), UnbCns-Acc/Rchg(34), UnbCns-Acc/Hold/Rchg(37), UnbCns-Hold/Rchg(37)Level 20: Freezing Rain -- TchofLadG-DefDeb(A), ShlBrk-%Dam(21), TchofLadG-%Dam(21), ImpSwf-Dam%(25), OvrFrc-Dam/KB(25)Level 22: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb/EndRdx(23)Level 24: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(39), Rct-ResDam%(48)Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(39), AbsAmz-Acc/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Stun/Rchg(40)Level 28: Afterburner -- LucoftheG-Def/Rchg+(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpStr-Dam%(43)Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(36), RechRdx-I(36)Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Dmg(39), Apc-Acc/Dmg/Rchg(43), Apc-Dam%(43), Apc-Acc/Rchg(45)Level 41: Tornado -- TchofLadG-%Dam(A), FrcFdb-Rechg%(42), SuddAcc--KB/+KD(45), ShlBrk-%Dam(46)Level 44: Mind Over Body -- UnbGrd-Max HP%(A), GldArm-3defTpProc(45), ImpSki-Status(46), UnbGrd-ResDam(46)Level 47: Psionic Tornado -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg/Rchg(50)Level 49: World of Confusion -- CrcPrs-Conf%(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3), Pnc-Heal/+End(3), Mrc-Rcvry+(50)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;709;1418;HEX;| |78DA6594CB4F135114C6EF74A6605BA02D2D508452286F6807CA23EE34110191564| |948D8E2588676923EC87430B274E1D647D4E06BED33D144311AFF023726EA7F60DC| |B810C1C7C6553DCC772A4D3A49F39BFBDD73BE7BEEB9739BBA74AAE1F9FCE51342F| |2CDE4B4526975A658B0CC622EA79BCE949631D2821EF78A51CCE996D6BD32514FC3| |E8614C255C9D37B58B86B5551947AA424E6EAEAFABCB56D1CCAF2E6FE6F3C58251C| |8F8170A59DDD40B965A79712F15C9667943D7D73CF6EB5CCEC8642DAFFD9ED4B535| |DD2C658D8D46CC1D4C914D7076C348AB4B25834CD3AB29AD64E9E656884AECA7DF5| |549F05356C47DC2A022947BCCBB60DD1DE63678FE3047882B0E21128AB8469AC43E| |D223D9D68E3C06DD4F984FC186676094FA24DB4965491E15C8615E27DD093FA793D| |76DE07A7C5C9F8FEB6D7E00B6729D3728B79E73EBC38AEDD7F40ABECD3BE0D137CC| |B760E76BD043892EDE9BAB03756AE4E781E6F0EC42EBFC06767D072F504C2362A4C| |68734A0759B5E4AF65C9AE0C53E9DDE16685DD3607708B1DD6DCC29E83D41F026C1| |CF7DF52FA0D73DA799F360DF1C73165CA39C00E704DE430BD6C9B67FF003C621AE3| |1F405F5EB346CE1B368798798D61DD0453D69C39CDC56A99FEB1B5844FED86FF016| |C9EDDCFBF6AFE87DDF59F80C9C030753CC24731114AD427470EF3B781D3FAD1DC6D| |A22CCDA6D4284F717D9436EEF3E38FC93F90B1CD9220614F191CA8BC2C711659F5E| |FED62ACC4AB81307BEFD71AE39C63E2A3301C6C6C00CE50C21471EE2DE0EF39D88F| |1FEE3DCFB4F8451EEE3E85FF42B3601C6C3388FF81F8C3F1354AE453D06BFB109E6| |349898624E822FE8031CE7FE8D6BD03A95AABB5AA6E76011BEAAE5F248CDEC788D9| |2A851266B94A91A2559ADB850CB92F2FF3F42487694CB47FF0050CABB6E9AE59396| |7A71227B879A2CADE0D41CC7D129470F3A953823D9B7FE4775FE10F2F7ABB56D54F| |10F9DA8E90B| |-------------------------------------------------------------------|
roleki Posted October 28, 2020 Posted October 28, 2020 For my money, Grav/Storm is the most fun you can have with a controller, bar none. There are a ton of ways to play the combo, too - you can trend towards mass chaos or complete battlefield control, play as a tankmage or as a methodical tactician. It's really just, flat out fun. My Grav/Storm leans more to the control/tactician side of the equation; I set up a "kill zone" around a corner, drop the enemy into it, and proceed to let my pseudopets whale on them until death do us part. Thanks to a focus on global recharge and a strategic dash of the Force Feedback +Rech proc, I spend most of combat at 286% recharge, which allows me to crank out Lightning Storms every 18s and Tornadoes every 12s. Thunderclap stacks with the stun off Wormhole to knock silly anything that managed to keep its wits en route; Control Hybrid just exacerbates their problem. With the FF+Rech and KB:KD enhancements, Gale transforms from turd material to an MVP candidate; I could go (and probably have gone) through a 4/8 map without firing off any ST attacks even once. I've also probably made it through a 4/8 PI radio without taking single a tick of damage. That's not to say I could go to DA and just stand there naked, or take on an AV or something... just that, for typical churn-through-it content, Grav/Storm does the job handsomely. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Rainiac: Level 50 Technology ControllerPrimary Power Set: Gravity ControlSecondary Power Set: Storm SummoningPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Stone Mastery Hero Profile:Level 1: Lift -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(48), Dcm-Dmg/Rchg:40(48), Dcm-Acc/Dmg/Rchg:40(50), Dcm-Build%:40(50)Level 1: Gale -- FrcFdb-Acc/KB:50(A), FrcFdb-Rechg%:50(7), SuddAcc--KB/+KD:50(7)Level 2: Gravity Distortion -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(9), BslGaz-Rchg/Hold:30(9), BslGaz-Acc/EndRdx/Rchg/Hold:30(11), Dvs-Hold%:50(13)Level 4: Super Jump -- Jump-I:50(A)Level 6: Propel -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(31), Dcm-Dmg/Rchg:40(31), Dcm-Acc/EndRdx/Rchg:40(34), Dcm-Acc/Dmg/Rchg:40(37), SuddAcc--KB/+KD:50(42)Level 8: Crushing Field -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(15), PstBls-Acc/Dmg/EndRdx:50(17), PstBls-Dam%:50(17)Level 10: Steamy Mist -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(11), StdPrt-ResDam/Def+:30(23), GldArm-3defTpProc:50(25)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)Level 16: Freezing Rain -- Ann-Acc/Dmg/Rchg:50(A), Ann-ResDeb%:50(23)Level 18: Gravity Distortion Field -- UnbCns-Hold:50(A), UnbCns-Hold/Rchg:50(19), UnbCns-Acc/Hold/Rchg:50(19), UnbCns-Acc/Rchg:50(21), UnbCns-Dam%:50(21)Level 20: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(40)Level 22: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/EndRdx:50(43), GssSynFr--Build%:50(43)Level 24: Snow Storm -- ImpSwf-EndRdx/Rchg/Slow:30(A), ImpSwf-Dam%:30(25)Level 26: Wormhole -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(27), AbsAmz-Acc/Stun/Rchg:50(27), AbsAmz-Acc/Rchg:50(29), AbsAmz-EndRdx/Stun:50(29), SuddAcc--KB/+KD:50(31)Level 28: Thunder Clap -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(48), SprWiloft-Rchg/Dmg%:50(50)Level 30: Hurricane -- EndRdx-I:50(A)Level 32: Singularity -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), ExpStr-Dam%:20(34), SuddAcc--KB/+KD:50(34)Level 35: Tornado -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36), FrcFdb-Rechg%:50(37), SuddAcc--KB/+KD:50(37)Level 38: Lightning Storm -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(39), Apc-Dmg/EndRdx:50(39), Apc-Dam%:50(40), SuddAcc--KB/+KD:50(40)Level 41: Fissure -- FrcFdb-Acc/KB:50(A), FrcFdb-Rechg%:50(42), SuddAcc--KB/+KD:50(42)Level 44: Seismic Smash -- Hct-Acc/Dmg/Rchg:50(A), Hct-Dam%:50(45), TchofDth-Dam%:40(45), Mk'Bit-Dam%:50(45), GhsWdwEmb-Dam%:50(46), NrnSht-Dam%:30(46)Level 47: Rock Armor -- LucoftheG-Def/Rchg+:50(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(3), Prv-Absorb%:50(5)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- SynSck-EndMod:50(A), SynSck-EndMod/+RunSpeed:50(3), PrfShf-End%:50(5)Level 50: Cardiac Total Core Revamp Level 50: Ion Total Core Judgement Level 50: Degenerative Total Core Conversion Level 50: Warworks Total Core Improved Ally Level 50: Clarion Partial Core Invocation Level 50: Control Total Core Graft ------------------------Set Bonus Totals: * 14% DamageBuff(Smashing) * 14% DamageBuff(Lethal) * 14% DamageBuff(Fire) * 14% DamageBuff(Cold) * 14% DamageBuff(Energy) * 14% DamageBuff(Negative) * 14% DamageBuff(Toxic) * 14% DamageBuff(Psionic) * 6% Defense(Melee) * 6% Defense(Smashing) * 6% Defense(Lethal) * 6% Defense(Fire) * 6% Defense(Cold) * 8.5% Defense(Energy) * 8.5% Defense(Negative) * 6% Defense(Psionic) * 7.25% Defense(Ranged) * 6% Defense(AoE) * 5.85% Max End * 4% Enhancement(Confused) * 4.4% Enhancement(Terrorized) * 8% Enhancement(Immobilized) * 8% Enhancement(Sleep) * 54% Enhancement(Accuracy) * 4% Enhancement(Stunned) * 4% Enhancement(Held) * 116.3% Enhancement(RechargeTime) * 30% SpeedFlying * GrantPower Preventive Medicine (10% chance, if Scourge) * 72.49 HP (7.13%) HitPoints * 30% JumpHeight * 30% SpeedJumping * MezResist(Confused) 36.25% * MezResist(Held) 36.25% * MezResist(Immobilized) 36.25% * MezResist(Sleep) 36.25% * MezResist(Stunned) 36.25% * MezResist(Terrorized) 36.25% * MezResist(Teleport) 100% (20% chance) * 16.5% (0.28 End/sec) Recovery * 26% (1.1 HP/sec) Regeneration * 1.5% Resistance(Smashing) * 1.5% Resistance(Lethal) * 14.25% Resistance(Fire) * 14.25% Resistance(Cold) * 6% Resistance(Energy) * 6% Resistance(Negative) * 45% SpeedRunning ------------Set Bonuses:Decimation(Lift) * 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 11.45 HP (1.13%) HitPoints * 2.25% Max End * 6.25% Enhancement(RechargeTime) Force Feedback(Gale) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Basilisk's Gaze(Gravity Distortion) * 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) * 2% (0.03 End/sec) Recovery * 7.5% Enhancement(RechargeTime) Decimation(Propel) * 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 11.45 HP (1.13%) HitPoints * 2.25% Max End * 6.25% Enhancement(RechargeTime) Positron's Blast(Crushing Field) * 2.5% (0.04 End/sec) Recovery * 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% * 9% Enhancement(Accuracy) * 6.25% Enhancement(RechargeTime) Luck of the Gambler(Steamy Mist) * 10% (0.42 HP/sec) Regeneration * 7.5% Enhancement(RechargeTime) Steadfast Protection(Steamy Mist) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor(Steamy Mist) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Luck of the Gambler(Combat Jumping) * 7.5% Enhancement(RechargeTime) Annihilation(Freezing Rain) * 1.35% Max End Unbreakable Constraint(Gravity Distortion Field) * 4% (0.07 End/sec) Recovery * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) Luck of the Gambler(Maneuvers) * 7.5% Enhancement(RechargeTime) Gaussian's Synchronized Fire-Control(Tactics) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning * 19.08 HP (1.88%) HitPoints Impeded Swiftness(Snow Storm) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Absolute Amazement(Wormhole) * 4% (0.07 End/sec) Recovery * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) Superior Will of the Controller(Thunder Clap) * 4% DamageBuff(All) * 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned) * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) Expedient Reinforcement(Singularity) * 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 3% DamageBuff(All) * 6.25% Enhancement(RechargeTime) Expedient Reinforcement(Tornado) * 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 3% DamageBuff(All) * 6.25% Enhancement(RechargeTime) Apocalypse(Lightning Storm) * 16% (0.68 HP/sec) Regeneration * 30.52 HP (3%) HitPoints * 4% DamageBuff(All) * 10% Enhancement(RechargeTime) Force Feedback(Fissure) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Hecatomb(Seismic Smash) * 4% (0.07 End/sec) Recovery Luck of the Gambler(Rock Armor) * 7.5% Enhancement(RechargeTime) Luck of the Gambler(Vengeance) * 7.5% Enhancement(RechargeTime) Preventive Medicine(Health) * GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Synapse's Shock(Stamina) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning * 15% SpeedRunning CEOs come and go, and one just went/The ingredients you got bake the cake you get
Uun Posted October 28, 2020 Posted October 28, 2020 Here's my current build Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Uunison: Level 50 Mutation ControllerPrimary Power Set: Gravity ControlSecondary Power Set: Storm SummoningPower Pool: LeapingPower Pool: SpeedAncillary Pool: Ice Mastery Hero Profile:Level 1: Crush -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(5), Dcm-Dmg/EndRdx(5)Level 1: Gale -- Acc-I(A)Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11)Level 4: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(29)Level 6: Propel -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(17), OvrFrc-Dam/KB(19)Level 8: Snow Storm -- EndRdx-I(A)Level 10: Super Jump -- BlsoftheZ-ResKB(A)Level 12: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprOvrPrs-Rchg/Energy Font(23), SprOvrPrs-EndRdx/Rchg(50)Level 14: Steamy Mist -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(27)Level 16: Freezing Rain -- ShlBrk-Acc/Rchg(A), ShlBrk-DefDeb/EndRdx/Rchg(25), ShlBrk-Acc/EndRdx/Rchg(27)Level 18: O2 Boost -- Prv-Absorb%(A)Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/Rchg(31)Level 22: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)Level 24: Dimension Shift -- EndRdx-I(A)Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36), SuddAcc--KB/+KD(37)Level 28: Thunder Clap -- Stp-Acc/Rchg(A), Stp-Stun/Rng(29), Stp-KB%(33), Stp-EndRdx/Stun(37), Stp-Acc/EndRdx(37), Stp-Acc/Stun/Rchg(39)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43), SuddAcc--KB/+KD(43)Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)Level 41: Hibernate -- RechRdx-I(A)Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)Level 47: Ice Storm -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Dam(50)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Heal-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 50: Musculature Total Radial Revamp Level 50: Degenerative Total Core Conversion Level 50: Storm Elemental Core Superior Ally Level 50: Support Radial Embodiment Level 0: Freedom Phalanx Reserve Level 50: Clarion Radial Epiphany Level 50: Pyronic Core Final Judgement ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;717;1434;HEX;| 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|733C0BB69E07DBCF3017C0CE736090CEA7195EB1B907B528CC1B14D2C2795BF20EE| |B8E76AE32D7C0AE75E606F30F6A8B9337C8DE601EDAEE55E61A731DECDE60F2FF99| |256F077B3B7A792D0CF646987DCC281856C097748421EE6D88FFC72BD27A70671C3| |D5EDC95702DD307BEA698089F63E41FEAE833999B6FC2264550F9CB77937A17455E| |21EAE3BECBB677D8A46733F996627617AD468B14A548D95BA4EC2B5246ED8A845E8| |CC9DBDF0E41B4A2DCDEED2F82B9E2A155AE5E0CA35379BBD60EEDB75D0B415BB56B| |ADD0548FB5B7957BD2363E6E1B0FD36BA5C067F6FB0BE323BEC2F8035D1B85E3C76| |CDE459B37585B18FF077E35059B| |-------------------------------------------------------------------| Uuniverse
VV Posted October 28, 2020 Posted October 28, 2020 I remember back in the "good old days" of live, I was nearly the only Grav/Storm player around. And most everyone had biases against it. Nowadays, it's one of the most popular combos.
VV Posted October 28, 2020 Posted October 28, 2020 10 minutes ago, 5099y_74c05 said: "Everyone" was too busy playing Ill/Rad. Good point.
VV Posted October 28, 2020 Posted October 28, 2020 Yup, and there I was saying, "slot all your attacks for damage." Ran into every single one of those biases, and crushed all their doubts after running with them (pun intended). Actually, I get a kick out of doing what everyone says cannot be done. I do miss the bigotry a bit. Got into some epic forum battles back then. I think one of the big changes between then and now is that so many other games are getting away from the "holy trinity" form of character-building, so people are less tied to that mindset. 1
Uun Posted October 28, 2020 Posted October 28, 2020 FWIW, I had a Grav/Kin troller and a Storm/Rad defender back on live dating to about I3. Uuniverse
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